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Een vertaalprobleem melden
Going through the entire game with starting gear, and not carting just wasn't possible. It took practice, multiple attempts. You at least needed to learn the monsters.
Look at Nerscylla for a great example. She's been gone for a few games, but her moveset is so slow and telegraphed, that you'll rarely get hit. She'll stop, stare at you, slowly raise a claw, then swing. Or she'll stop, lean back, slowly push out the two chompers, then slowly get them into position, wait for a few seconds, then attack. You can't blame that on familiarity with World. She's just easy.
We're talking about a game where if you saw an attack coming, there was no "Perfect-" anything you could do, you had to either dodge or block it (if your mantles were on cooldown). We're talking about a game where Elders existed, they couldn't be trapped, and all of them had an unblockable instakill move.
Yup. World had several walls for those that were learning the game. The people saying that it didn't are either revealing they never played World or they never tried helping anyone out via SOS. Those that are saying that MH has always been as easy as Wilds are just self-reporting to have never played the older games.
For lots lots people Tobi-Kadachi was the first mini wall due to the speed of the attacks. Then you have Anjanath that was the first true "wall". You also have Odogarom, Bazelgeuse and Nergigante.
Wilds doesn't appear to have any of this. People are just going through the game as a wrecking ball without even upgrading armor.
The irony is the game they are defending is proving them wrong. Capcom wouldn't have made Wilds so easy if everyone was already wrecking everything in the older games. It's so obvious and the defenders don't even see that their own logic absolutely owns them.
The expansion, assuming you're talking about Iceborne, is supposed to be harder than the base game, since it includes Master Rank. The same will happen here eventually.
And I can't speak for everyone, but to be clear, it's not that I want Wilds to be harder, it's just that I don't want all the streamlining to come at the cost of immersion. If the series loses the "Hunter" part of the title, I feel like it becomes less unique, and I don't look forward to the next game as much.
I was still on board with Rise because of the ninja angle and the, frankly, awesome movement and level design in that game (also, dogs
If you think this is different than World you are grossly mistaken. Ajanath was hella easy buddy. It only got hard when you got the the Puffball region. And Odogaron was hella fun. You might feel like its easier that World for 1 simple thing. They made the combat better. It doesnt control so poorly anymore. You can do actual combos.
Dude, World actually is harder, monster took longer to kill in LR then they do in wild HR. they hit harder, you where far more limited on you could do when a attack came your way (you could either evade or block, most weapons could only evade. and there was no perfect block or anything like that)
In Wilds, you have, Perfect block, perfect dodge, Offsets, Counter stances, CLENCHING, WOUNDS, SAKREIT. YOUR ♥♥♥♥♥♥♥ CAT!
Seriously, i don't even need to use potions half the time cause your cat is so ♥♥♥♥♥♥♥ ready to heal you. same with Nul berries. This is why Gore is such a huge jump in difficulty in Wilds, cause he is an old World monster in a game that rewards you for being aggressive and ignoring status ailments. Your cat can't stop the Virus gauge from filling up, only you can, when fully inflicted by the frenzy, not only do you take MORE damage from gore, you also take reduced healing, so you can't rely on the cat to heal you.
So you have to learn his patterns, make sure you keep an eye on the guage, or you parish. name a single monster where you had to watch out for stuff like that in Wild?