Monster Hunter Wilds

Monster Hunter Wilds

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Thane 9 mrt om 6:13
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Gameplay loop is irrelevant in Wilds
As has been said many times, Wilds is significantly easier than Worlds to the point that the gameplay loop is irrelevant. The idea is to hunt monsters to be able to craft better gear to then be able to hunt more challenging monsters. I have finished every quest/mission there is and killed all tempered monster's multiple times. I forged exactly 2 sets of gear the entire time, 1 low rank set and then 1 HR set of odogaron. There was never a single point in my playtime that i felt the need to craft better gear to progress.

I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress. Which in turn made killing those monsters so much more satisfying. Wilds does not do this at all and completely kills any atmosphere or feeling of threat/dread from monsters. I killed every Wilds monster first time solo with ease (i am by no means a pro gamer - average to above average at best with most games). Yes i died a few times but never failed a mission. I am now 60+ hours in to Wilds and basically have nothing left to do. There is no challenge here which tbh makes me a bit sad as i feel Wilds is a massive step back from the atmosphere Worlds set.

Monsters in Worlds were intimidating and difficult and basically required people like me to farm better gear and learn the monsters to progress.
Monsters in Wilds are all bark and no bite, require very little tactics or strategy to kill and in turn far less satisfying. Don't get me wrong Wilds does a lot of things right but i sunk over 800+ hours (~400 on PS4 and ~400 on PC) into Worlds and i just don't see that happening in Wilds which is a real shame.
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106-120 van 136 reacties weergegeven
Origineel geplaatst door DJukor:
Origineel geplaatst door pokeroots:
I remember saying and seeing people say that world was too easy... Now all of a sudden it was actually really hard apparently...

Most people didn't complain so much about the games combat difficulty but rather how it made gathering resources casual and how scout flies ruined monster tracking.
Almost everyone i knew who liked monster hunter franchise specifically only complained how they dumbed down all elements outside of combat.
We must have been playing with different people... Cause the weapon move sets and armor skill systems were immediately pegged by the people I play with as far easier combat
Origineel geplaatst door The Dapper Dragon:
Origineel geplaatst door pokeroots:
The base game of world is harder if you're playing on iceborne patch because of the lack of clutch claw but skills being rebalanced around it... On launch World was very much in the same boat as Wilds is right now. Most people just aren't getting skill issued after putting in hundreds of hours in world
That argument falls apart when you get any player who played MH before World.
I'm not saying Wilds is hard, I'm just saying it's not easier than World, which was also frankly not hard as OP is trying to make it sound (which it really just sounds like they got better and World was their first MonHun)
Origineel geplaatst door pokeroots:
Origineel geplaatst door The Dapper Dragon:
That argument falls apart when you get any player who played MH before World.
I'm not saying Wilds is hard, I'm just saying it's not easier than World, which was also frankly not hard as OP is trying to make it sound (which it really just sounds like they got better and World was their first MonHun)
See, I'd say it is. Seikret alone negates the need to dodge and escape, or pick your spots to heal or sharpen. You can just get knocked down, roll onto Seikret, reposition, heal, restock, sharpen, and get a free jumping attack to boot, all without even leaving the fight.

Going through the entire game with starting gear, and not carting just wasn't possible. It took practice, multiple attempts. You at least needed to learn the monsters.

Look at Nerscylla for a great example. She's been gone for a few games, but her moveset is so slow and telegraphed, that you'll rarely get hit. She'll stop, stare at you, slowly raise a claw, then swing. Or she'll stop, lean back, slowly push out the two chompers, then slowly get them into position, wait for a few seconds, then attack. You can't blame that on familiarity with World. She's just easy.
Origineel geplaatst door ★ Moonlight ★:
The only wall I remember in World was Odogaron which was a pure skill issue that I got past as soon as I stopped being stupid
Odo was my first wall because world was my first MH and thus i had no experience with agile monsters like Odo...to this day it's still my favorite monster to bully, i love the fight.
Origineel geplaatst door The Dapper Dragon:
Origineel geplaatst door pokeroots:
I'm not saying Wilds is hard, I'm just saying it's not easier than World, which was also frankly not hard as OP is trying to make it sound (which it really just sounds like they got better and World was their first MonHun)
See, I'd say it is. Seikret alone negates the need to dodge and escape, or pick your spots to heal or sharpen. You can just get knocked down, roll onto Seikret, reposition, heal, restock, sharpen, and get a free jumping attack to boot, all without even leaving the fight.

Going through the entire game with starting gear, and not carting just wasn't possible. It took practice, multiple attempts. You at least needed to learn the monsters.

Look at Nerscylla for a great example. She's been gone for a few games, but her moveset is so slow and telegraphed, that you'll rarely get hit. She'll stop, stare at you, slowly raise a claw, then swing. Or she'll stop, lean back, slowly push out the two chompers, then slowly get them into position, wait for a few seconds, then attack. You can't blame that on familiarity with World. She's just easy.
But it was possible on world, several people I know did it. Just because you didn't do it doesn't mean other people didn't
Laatst bewerkt door pokeroots; 10 mrt om 10:16
Origineel geplaatst door The Dapper Dragon:
Origineel geplaatst door pokeroots:
The base game of world is harder if you're playing on iceborne patch because of the lack of clutch claw but skills being rebalanced around it... On launch World was very much in the same boat as Wilds is right now. Most people just aren't getting skill issued after putting in hundreds of hours in world
That argument falls apart when you get any player who played MH before World.
Most of these difficulty discussions in general fall apart when you get any player who played MH before World. I feel like a skeleton reading these.

We're talking about a game where if you saw an attack coming, there was no "Perfect-" anything you could do, you had to either dodge or block it (if your mantles were on cooldown). We're talking about a game where Elders existed, they couldn't be trapped, and all of them had an unblockable instakill move.
Laatst bewerkt door Netsa; 10 mrt om 10:15
Yesterday I joined a tempered arkveld SOS and the other players triple carted a little over three minutes into the mission. Someone please find them and inform them that it was in fact too easy and that improving their gear and skills is irrelevant
Origineel geplaatst door Netsa:
Origineel geplaatst door The Dapper Dragon:
That argument falls apart when you get any player who played MH before World.
Most of these difficulty discussions in general fall apart when you get any player who played MH before World. I feel like a skeleton reading these.

We're talking about a game where if you saw an attack coming, there was no "Perfect-" anything you could do, you had to either dodge or block it (if your mantles were on cooldown). We're talking about a game where Elders existed, they couldn't be trapped, and all of them had an unblockable instakill move.
Kids these days would MELT if they saw the Hyperspace Hip check.
Origineel geplaatst door HoneyDrake:
Origineel geplaatst door Unlucky:
I didn't even have an issue with Odogaron in World.

I don't understand why so many people seem to have this nostalgic view of World thinking it was so much more difficult.... It wasn't. The base game was as easy as Wilds. The title update that added the Final Fantasy dragon changed the difficulty, but that wasn't until much later after its release.
The thing is: in World you had actual walls, not because they were "insane", but because people which previously were getting hit regularly and just healed up had to play more carefully and apply basic skills to their hunts.

This straight up doesn't happen in Wilds.


Anjanath was the first wall in World. It required players to have some defenses against it, get fire res on top of that, otherwise being in range of getting 2 shot, while it was quite aggressive.

At no point in Wilds you had to farm your armor or weapons, you instead got delivered free armor spheres, and you could often times craft 3+ parts of any armor set after killing a monster once during the main mission progression which means you were never undergeared.

Yup. World had several walls for those that were learning the game. The people saying that it didn't are either revealing they never played World or they never tried helping anyone out via SOS. Those that are saying that MH has always been as easy as Wilds are just self-reporting to have never played the older games.

For lots lots people Tobi-Kadachi was the first mini wall due to the speed of the attacks. Then you have Anjanath that was the first true "wall". You also have Odogarom, Bazelgeuse and Nergigante.

Wilds doesn't appear to have any of this. People are just going through the game as a wrecking ball without even upgrading armor.

The irony is the game they are defending is proving them wrong. Capcom wouldn't have made Wilds so easy if everyone was already wrecking everything in the older games. It's so obvious and the defenders don't even see that their own logic absolutely owns them.
As a new MH player ( played tiny bit World) i found this game really hard for me at the start i had to get a few armors and lots of tips from my friends that have played previously alot. But after i got the hang of the weapon and whats happening around me it got better so yeah. In my opinion Wilds is hard enough for base game, because of what i have read and seen the expansions on World were so much harder than base game
Origineel geplaatst door krastavichko:
As a new MH player ( played tiny bit World) i found this game really hard for me at the start i had to get a few armors and lots of tips from my friends that have played previously alot. But after i got the hang of the weapon and whats happening around me it got better so yeah. In my opinion Wilds is hard enough for base game, because of what i have read and seen the expansions on World were so much harder than base game
It's trying to grab new players, so if you had fun and stuck with it, then cool! If you want more while you're waiting for the updates (or after they finish updating this game), you can always go back and experience the previous games with new eyes.

The expansion, assuming you're talking about Iceborne, is supposed to be harder than the base game, since it includes Master Rank. The same will happen here eventually.

And I can't speak for everyone, but to be clear, it's not that I want Wilds to be harder, it's just that I don't want all the streamlining to come at the cost of immersion. If the series loses the "Hunter" part of the title, I feel like it becomes less unique, and I don't look forward to the next game as much.

I was still on board with Rise because of the ninja angle and the, frankly, awesome movement and level design in that game (also, dogs :steamthumbsup:). The main reason I bought Wilds was because my friends were playing it, it hasn't wowed me as much as previous titles so far, and I think it's because it doesn't lean into its main gimmick, the pseudo-open-world, enough.
Origineel geplaatst door Thane:
As has been said many times, Wilds is significantly easier than Worlds to the point that the gameplay loop is irrelevant. The idea is to hunt monsters to be able to craft better gear to then be able to hunt more challenging monsters. I have finished every quest/mission there is and killed all tempered monster's multiple times. I forged exactly 2 sets of gear the entire time, 1 low rank set and then 1 HR set of odogaron. There was never a single point in my playtime that i felt the need to craft better gear to progress.

I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress. Which in turn made killing those monsters so much more satisfying. Wilds does not do this at all and completely kills any atmosphere or feeling of threat/dread from monsters. I killed every Wilds monster first time solo with ease (i am by no means a pro gamer - average to above average at best with most games). Yes i died a few times but never failed a mission. I am now 60+ hours in to Wilds and basically have nothing left to do. There is no challenge here which tbh makes me a bit sad as i feel Wilds is a massive step back from the atmosphere Worlds set.

Monsters in Worlds were intimidating and difficult and basically required people like me to farm better gear and learn the monsters to progress.
Monsters in Wilds are all bark and no bite, require very little tactics or strategy to kill and in turn far less satisfying. Don't get me wrong Wilds does a lot of things right but i sunk over 800+ hours (~400 on PS4 and ~400 on PC) into Worlds and i just don't see that happening in Wilds which is a real shame.

If you think this is different than World you are grossly mistaken. Ajanath was hella easy buddy. It only got hard when you got the the Puffball region. And Odogaron was hella fun. You might feel like its easier that World for 1 simple thing. They made the combat better. It doesnt control so poorly anymore. You can do actual combos.
Monster Hunter worlds is difficult? wha? why?
Origineel geplaatst door paulgswanson:
Origineel geplaatst door Thane:
As has been said many times, Wilds is significantly easier than Worlds to the point that the gameplay loop is irrelevant. The idea is to hunt monsters to be able to craft better gear to then be able to hunt more challenging monsters. I have finished every quest/mission there is and killed all tempered monster's multiple times. I forged exactly 2 sets of gear the entire time, 1 low rank set and then 1 HR set of odogaron. There was never a single point in my playtime that i felt the need to craft better gear to progress.

I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress. Which in turn made killing those monsters so much more satisfying. Wilds does not do this at all and completely kills any atmosphere or feeling of threat/dread from monsters. I killed every Wilds monster first time solo with ease (i am by no means a pro gamer - average to above average at best with most games). Yes i died a few times but never failed a mission. I am now 60+ hours in to Wilds and basically have nothing left to do. There is no challenge here which tbh makes me a bit sad as i feel Wilds is a massive step back from the atmosphere Worlds set.

Monsters in Worlds were intimidating and difficult and basically required people like me to farm better gear and learn the monsters to progress.
Monsters in Wilds are all bark and no bite, require very little tactics or strategy to kill and in turn far less satisfying. Don't get me wrong Wilds does a lot of things right but i sunk over 800+ hours (~400 on PS4 and ~400 on PC) into Worlds and i just don't see that happening in Wilds which is a real shame.

If you think this is different than World you are grossly mistaken. Ajanath was hella easy buddy. It only got hard when you got the the Puffball region. And Odogaron was hella fun. You might feel like its easier that World for 1 simple thing. They made the combat better. It doesnt control so poorly anymore. You can do actual combos.
I'd love to see Monsters get tools to deal with our improved movement, that would make some bomb ass combat
Origineel geplaatst door paulgswanson:

If you think this is different than World you are grossly mistaken. Ajanath was hella easy buddy. It only got hard when you got the the Puffball region. And Odogaron was hella fun. You might feel like its easier that World for 1 simple thing. They made the combat better. It doesnt control so poorly anymore. You can do actual combos.

Dude, World actually is harder, monster took longer to kill in LR then they do in wild HR. they hit harder, you where far more limited on you could do when a attack came your way (you could either evade or block, most weapons could only evade. and there was no perfect block or anything like that)

In Wilds, you have, Perfect block, perfect dodge, Offsets, Counter stances, CLENCHING, WOUNDS, SAKREIT. YOUR ♥♥♥♥♥♥♥ CAT!

Seriously, i don't even need to use potions half the time cause your cat is so ♥♥♥♥♥♥♥ ready to heal you. same with Nul berries. This is why Gore is such a huge jump in difficulty in Wilds, cause he is an old World monster in a game that rewards you for being aggressive and ignoring status ailments. Your cat can't stop the Virus gauge from filling up, only you can, when fully inflicted by the frenzy, not only do you take MORE damage from gore, you also take reduced healing, so you can't rely on the cat to heal you.

So you have to learn his patterns, make sure you keep an eye on the guage, or you parish. name a single monster where you had to watch out for stuff like that in Wild?
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