Monster Hunter Wilds

Monster Hunter Wilds

İstatistiklere Bak:
Gameplay loop is irrelevant in Wilds
As has been said many times, Wilds is significantly easier than Worlds to the point that the gameplay loop is irrelevant. The idea is to hunt monsters to be able to craft better gear to then be able to hunt more challenging monsters. I have finished every quest/mission there is and killed all tempered monster's multiple times. I forged exactly 2 sets of gear the entire time, 1 low rank set and then 1 HR set of odogaron. There was never a single point in my playtime that i felt the need to craft better gear to progress.

I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress. Which in turn made killing those monsters so much more satisfying. Wilds does not do this at all and completely kills any atmosphere or feeling of threat/dread from monsters. I killed every Wilds monster first time solo with ease (i am by no means a pro gamer - average to above average at best with most games). Yes i died a few times but never failed a mission. I am now 60+ hours in to Wilds and basically have nothing left to do. There is no challenge here which tbh makes me a bit sad as i feel Wilds is a massive step back from the atmosphere Worlds set.

Monsters in Worlds were intimidating and difficult and basically required people like me to farm better gear and learn the monsters to progress.
Monsters in Wilds are all bark and no bite, require very little tactics or strategy to kill and in turn far less satisfying. Don't get me wrong Wilds does a lot of things right but i sunk over 800+ hours (~400 on PS4 and ~400 on PC) into Worlds and i just don't see that happening in Wilds which is a real shame.
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142 yorumdan 46 ile 60 arası gösteriliyor
İlk olarak ★ Moonlight ★ tarafından gönderildi:
Puki down, 5 minutes 56 seconds. No potions used
I hope you're not using clutch claw or any of the new moves added in Iceborne, that would be cheating.
İlk olarak This PC tarafından gönderildi:
İlk olarak Thane tarafından gönderildi:
mine inst....i haven't told anyone their opinion is wrong, simply stated mine. You took my opinion as problematic, that's on you.

You did state it as factual though.
"Gameplay loop is irrelevant in wilds", to you maybe. It's perfectly legit to tell you it's not and it's a you problem.

"Monsters were hard in world", no they weren't lol.
nothing factual at all about what i said....this is a steam discussion post.....its all opinions. Opinions you don't want to hear i guess.

btw I'm open to changing my mind, but simply my experience with Wilds did not have the same impact on me that Worlds did, regardless of whether that's from my skill improving or the game being easier. After completing everything in Wilds and reflecting a bit i believe my experience would have been more satisfying if it was a little harder. The endgame loop/grind seems pointless atm as there's nothing to grind for....nothing i cant already kill easily.
Hence my "criticism"....which does not mean i think Wilds is a bad game at all.
İlk olarak chima tarafından gönderildi:
İlk olarak ★ Moonlight ★ tarafından gönderildi:
Puki down, 5 minutes 56 seconds. No potions used
I hope you're not using clutch claw or any of the new moves added in Iceborne, that would be cheating.
I rolled back to pre-iceborne. You can do that with the steam console
İlk olarak ★ Moonlight ★ tarafından gönderildi:
İlk olarak chima tarafından gönderildi:
I hope you're not using clutch claw or any of the new moves added in Iceborne, that would be cheating.
I rolled back to pre-iceborne. You can do that with the steam console
Oh okay, I'm interested in seeing how this goes. I don't really have the time or will to play through World again myself, but my impression is that Wilds is significantly easier.
İlk olarak ★ Moonlight ★ tarafından gönderildi:
İlk olarak chima tarafından gönderildi:
I hope you're not using clutch claw or any of the new moves added in Iceborne, that would be cheating.
I rolled back to pre-iceborne. You can do that with the steam console
I respect you for rolling back and playing to check if your take is valid however you are forgetting something critical, you are not accounting YOUR experience. When I first played Worlds Anjanath was a serious obstacle (and a well known one). I got through it with some practice and eventually had it down to farm which is the norm for these games. I went back and played worlds a few months ago and 1 tapped Anjanath smirking about how it used to be such a difficult fight for me. You cannot remove that experience, you should not be surprised you are blazing the game easily when you are clearly practised.
İlk olarak Thane tarafından gönderildi:
I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress.

To be honest that sounds pretty bad man. I'll guess I will stay away from worlds, it sounds like a grindy mess.
İlk olarak Dailao tarafından gönderildi:
İlk olarak Thane tarafından gönderildi:
I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress.

To be honest that sounds pretty bad man. I'll guess I will stay away from worlds, it sounds like a grindy mess.
Monster Hunter has always been grindy...
"Its not easy you just got better" Nah I still face tank every ailment because I am ♥♥♥♥.
The difference in Wilds is that you can literally ignore all ailments/resistances and win.
This is my first MH and it was a very easy game. Time to wait for the DLC's i guess :/
monsters got nerfed hard. No stuns, no tremors, barely any roars, no wind pressure, very few blights. They also seem slower and less aggressive.

Hunters got massive buffs. Focus mode is a huge dps increase for almost everyone because we never miss. Everyone is also building full damage since all resistance and defensive gear is not needed. The optimal heal and optimal status remedy button is also a huge buff to hunters.
İlk olarak HollaDolla tarafından gönderildi:
"Its not easy you just got better" Nah I still face tank every ailment because I am ♥♥♥♥.
The difference in Wilds is that you can literally ignore all ailments/resistances and win.
Imho some of best things in Wilds is what makes it so easy and i feel they didn't adjust for it.
Seikret is a massive buff to the hunter....get knocked down, don't worry your seikret will have you up and away from danger in half the time while you heal and avoid everything until your ready to rejoin the fight.
Struggling to drop a monster? don't worry simply damage a wound or mount if for a guaranteed down.
need heals? a trap? flash? don't worry your palico does it all...

These are all great QoL things but add them on top of the brokenly OP wound system and the game becomes much easier then Worlds.....imo
En son Thane tarafından düzenlendi; 9 Mar @ 8:32
Jura done, 5 minutes 27 seconds. First potion used
İlk olarak Sweetrollthief tarafından gönderildi:
monsters got nerfed hard. No stuns, no tremors, barely any roars, no wind pressure, very few blights. They also seem slower and less aggressive.

Hunters got massive buffs. Focus mode is a huge dps increase for almost everyone because we never miss. Everyone is also building full damage since all resistance and defensive gear is not needed. The optimal heal and optimal status remedy button is also a huge buff to hunters.

Yup, wounds have trivialised the game;
1. Wounds turn monsters into part pinatas, there's no need to farm anything past one or two times,
2. Wounds almost stunlock monsters, dealing nice chunks of damage and staggering / knocking them over,
3. Wounds have no diminishing return like every other monster CC mechanic in the game. You'll be popping them the entire fight.

My perception was that the wound / focus system would be a way to give a monster a consistent area or "scar" that takes bonus damage, which is a cool idea because it forces you to be accurate and consistent with attacks if you want to take advantage of it.

What the wound / focus system has actually turned out to be is another CC to go along with traps, knockouts, trips and the various status effects (sleep / exhaust / paralysis) that the monster stays weak to, gives parts from, and can be easily activated with focus mode whenever one pops up.

On top of that they gave my weapon of choice the greatsword the ability to perfect guard, and encourage spamming the upswing any time a monster gets a chance to attack for the new offset parry, leading to a knockdown and chunky damage window. It's far too much for someone that knows what they're doing.

The offset windows are huge, they don't require any precise timing and even if you mess up the monsters don't hit very hard at all, even in HR.

Sometimes I had to check I'd actually killed a tempered monster because they died so fast.
En son Stone Cold Stavros Flatley tarafından düzenlendi; 9 Mar @ 8:36
İlk olarak Unlucky tarafından gönderildi:
İlk olarak ★ Moonlight ★ tarafından gönderildi:
The only wall I remember in World was Odogaron which was a pure skill issue that I got past as soon as I stopped being stupid
I didn't even have an issue with Odogaron in World.

I don't understand why so many people seem to have this nostalgic view of World thinking it was so much more difficult.... It wasn't. The base game was as easy as Wilds. The title update that added the Final Fantasy dragon changed the difficulty, but that wasn't until much later after its release.
They don't. Nostalgia implies they played it years ago. Most of these Worlds fanatics got exposed to Monster Hunter over the last year, saw X streamer play Worlds last year, and have rose-tinted glasses for the game (they may not have even played) because of parasocialism.
İlk olarak Thane tarafından gönderildi:
As has been said many times, Wilds is significantly easier than Worlds to the point that the gameplay loop is irrelevant. The idea is to hunt monsters to be able to craft better gear to then be able to hunt more challenging monsters. I have finished every quest/mission there is and killed all tempered monster's multiple times. I forged exactly 2 sets of gear the entire time, 1 low rank set and then 1 HR set of odogaron. There was never a single point in my playtime that i felt the need to craft better gear to progress.

I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress. Which in turn made killing those monsters so much more satisfying. Wilds does not do this at all and completely kills any atmosphere or feeling of threat/dread from monsters. I killed every Wilds monster first time solo with ease (i am by no means a pro gamer - average to above average at best with most games). Yes i died a few times but never failed a mission. I am now 60+ hours in to Wilds and basically have nothing left to do. There is no challenge here which tbh makes me a bit sad as i feel Wilds is a massive step back from the atmosphere Worlds set.

Monsters in Worlds were intimidating and difficult and basically required people like me to farm better gear and learn the monsters to progress.
Monsters in Wilds are all bark and no bite, require very little tactics or strategy to kill and in turn far less satisfying. Don't get me wrong Wilds does a lot of things right but i sunk over 800+ hours (~400 on PS4 and ~400 on PC) into Worlds and i just don't see that happening in Wilds which is a real shame.
Wilds is ♥♥♥♥♥♥ up, people who defend it will have their butt hurted when the content they gonna put next month gonna be finished and done in 2 days, and they will have to wait 3 or 4 months for the next monster
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142 yorumdan 46 ile 60 arası gösteriliyor
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