Monster Hunter Wilds

Monster Hunter Wilds

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Thane Mar 9 @ 6:13am
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Gameplay loop is irrelevant in Wilds
As has been said many times, Wilds is significantly easier than Worlds to the point that the gameplay loop is irrelevant. The idea is to hunt monsters to be able to craft better gear to then be able to hunt more challenging monsters. I have finished every quest/mission there is and killed all tempered monster's multiple times. I forged exactly 2 sets of gear the entire time, 1 low rank set and then 1 HR set of odogaron. There was never a single point in my playtime that i felt the need to craft better gear to progress.

I remember constantly hitting walls in Worlds (starting with anjonath), getting carted constantly forcing me to farm materials to build better gear and learn the monster's behaviour and attacks to be able progress. Which in turn made killing those monsters so much more satisfying. Wilds does not do this at all and completely kills any atmosphere or feeling of threat/dread from monsters. I killed every Wilds monster first time solo with ease (i am by no means a pro gamer - average to above average at best with most games). Yes i died a few times but never failed a mission. I am now 60+ hours in to Wilds and basically have nothing left to do. There is no challenge here which tbh makes me a bit sad as i feel Wilds is a massive step back from the atmosphere Worlds set.

Monsters in Worlds were intimidating and difficult and basically required people like me to farm better gear and learn the monsters to progress.
Monsters in Wilds are all bark and no bite, require very little tactics or strategy to kill and in turn far less satisfying. Don't get me wrong Wilds does a lot of things right but i sunk over 800+ hours (~400 on PS4 and ~400 on PC) into Worlds and i just don't see that happening in Wilds which is a real shame.
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The only wall I remember in World was Odogaron which was a pure skill issue that I got past as soon as I stopped being stupid
p00se2 Mar 9 @ 6:16am 
why did you remove this and then repost :summeryeti:
Thane Mar 9 @ 6:18am 
Originally posted by p00se2:
why did you remove this and then repost :summeryeti:
it kept saying it was hidden? i guess it wasnt?
HoneyDrake Mar 9 @ 6:19am 
Yes, you are right.

I was sitting on my ass, after crafting a few artisan weapons, trying to find reason to even get a perfect roll.

I realized I killed most tempered monsters with a random tier 7 weapon and saw zero reasons to even try to get better gear. The new content update will most likely also break the power level of armors/weapons, too.

Outside of killing monsters, for the sake of killing them, there is nothing to do.
Actually, I'm gonna put my money where my mouth is. I have no responsibilities today, I'll start a new character in World and use just the starting armor to prove its just as easy
Unlucky Mar 9 @ 6:21am 
Originally posted by ★ Moonlight ★:
The only wall I remember in World was Odogaron which was a pure skill issue that I got past as soon as I stopped being stupid
I didn't even have an issue with Odogaron in World.

I don't understand why so many people seem to have this nostalgic view of World thinking it was so much more difficult.... It wasn't. The base game was as easy as Wilds. The title update that added the Final Fantasy dragon changed the difficulty, but that wasn't until much later after its release.
HoneyDrake Mar 9 @ 6:30am 
Originally posted by Unlucky:
Originally posted by ★ Moonlight ★:
The only wall I remember in World was Odogaron which was a pure skill issue that I got past as soon as I stopped being stupid
I didn't even have an issue with Odogaron in World.

I don't understand why so many people seem to have this nostalgic view of World thinking it was so much more difficult.... It wasn't. The base game was as easy as Wilds. The title update that added the Final Fantasy dragon changed the difficulty, but that wasn't until much later after its release.
The thing is: in World you had actual walls, not because they were "insane", but because people which previously were getting hit regularly and just healed up had to play more carefully and apply basic skills to their hunts.

This straight up doesn't happen in Wilds.


Anjanath was the first wall in World. It required players to have some defenses against it, get fire res on top of that, otherwise being in range of getting 2 shot, while it was quite aggressive.

At no point in Wilds you had to farm your armor or weapons, you instead got delivered free armor spheres, and you could often times craft 3+ parts of any armor set after killing a monster once during the main mission progression which means you were never undergeared.

Also tons of weapons got some insane buffs to their movesets. Offset attacks, being able to do damage even though you only hit the initial hit and failed the rest (charged chop on SnS for example, or hitting wounds on any weapon), then wounds which means you can stun lock enemies once you get it started, and so on.

Originally posted by ★ Moonlight ★:
Actually, I'm gonna put my money where my mouth is. I have no responsibilities today, I'll start a new character in World and use just the starting armor to prove its just as easy

Iceborne added Wallslams and co, which made the base game easier, if you want to compare those games, try patching your game to the release version of World. Tons of weapons got buffed/changed movesets with Iceborne expansion and don't play the same as on release.
This PC Mar 9 @ 6:36am 
World didn't have "walls", OP just got better. I never had to stop and farm mats in base world, I only did it because I wanted to. Exactly the experience I'm having on Wilds, but then again, I came into world with a lot of experience on prior iterations - OP might just have acquired the necessary experience to not hit walls in wilds with what they did on world. I remember being like "wtf, this game is so easy compared to mhfu" while playing world.

Wilds is a little easier, but it's the same once you get to endgame. Much like world, higher tier of content will come later.

Also "gameplay loop is irrelevant"... Steam forums gonna hyperbole again. OP doesn't want to have a discussion, he wants to impose his opinion or he thinks his opinion is representative. He's gonna attract similarily close minded responses, either from his choir, or from people who disagree. No real discussion will happen with that tone. :P
Last edited by This PC; Mar 9 @ 6:43am
Taffer Mar 9 @ 6:43am 
Originally posted by ★ Moonlight ★:
Actually, I'm gonna put my money where my mouth is. I have no responsibilities today, I'll start a new character in World and use just the starting armor to prove its just as easy
As some one playing world concurrently with wilds - HR does feel more difficult and dynamic, but the campaign is just as stupid easy,
Thane Mar 9 @ 6:43am 
Originally posted by Unlucky:
Originally posted by ★ Moonlight ★:
The only wall I remember in World was Odogaron which was a pure skill issue that I got past as soon as I stopped being stupid
I didn't even have an issue with Odogaron in World.

I don't understand why so many people seem to have this nostalgic view of World thinking it was so much more difficult.... It wasn't. The base game was as easy as Wilds. The title update that added the Final Fantasy dragon changed the difficulty, but that wasn't until much later after its release.
maybe my skill level has increased dramatically now im in my 40's along with everyone else but i doubt it.......I died a LOT trying to get through Worlds content and by the sounds of it many others did too which is why there is an overwhelming amount of players complaining about how easy Wilds is.
This PC Mar 9 @ 6:45am 
Originally posted by Thane:
maybe my skill level has increased dramatically now im in my 40's along with everyone else but i doubt it.......I died a LOT trying to get through Worlds content and by the sounds of it many others did too which is why there is an overwhelming amount of players complaining about how easy Wilds is.

I never really died on world, and only nergigante gave me trouble the first time, but I came in with 2000 hours of experience on two prior iterations, so yeah, you just got good at MH.

am HR 90 or so now ? Some mobs definitely challenge me, even with my experience on MH. Tempered Gore, Arkveld and Jin with lots of purple stars scurry. ;o;
Last edited by This PC; Mar 9 @ 6:47am
Was World your first real foray into Monster Hunter?

If so, I think you're not recognizing that after 800+ hours in World, some of your skills do indeed transfer to Wilds. It makes sense the game is a lot easier to you than World because, well, you played 800 hours of World before Wilds but you played 0 hours of other MonHun before World. Almost like having 800 hours of experience makes you better at the game, or something.
Failboat Mar 9 @ 6:48am 
I hope the upcoming update really fixes the difficulty, otherwise the game will be dead within the month.
This PC Mar 9 @ 6:48am 
Originally posted by Terminal Desolation:
Was World your first real foray into Monster Hunter?

If so, I think you're not recognizing that after 800+ hours in World, some of your skills do indeed transfer to Wilds. It makes sense the game is a lot easier to you than World because, well, you played 800 hours of World before Wilds but you played 0 hours of other MonHun before World. Almost like having 800 hours of experience makes you better at the game, or something.

This.
But it's always the game's fault on steam forums. >~>
worlds and rise was too easy... remember its the DLC that was hard. Or arch tempered monster, but... that wasnt in the base game, it was added and all. Its this easy dude, its not dark souls.
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