Monster Hunter Wilds

Monster Hunter Wilds

Statistiche:
Weapon Tier List - (based on dps and speedrun times)
S . Gunlance / Charge Blade / Insect Glaive
A . Long Sword / Sword & Shield
B . Lance / GreatSword
C . Dual Blades / Bow
D . HBG / LBG / Switch Axe
F . Hammer / Hunting Horn

**Edited for new times**
These will likely change almost daily so dont get salty cause your favourite weapon is trash tier.
Ultima modifica da Fast; 9 mar, ore 23:57
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Visualizzazione di 31-45 commenti su 115
Messaggio originale di Ryo:
Messaggio originale di parent child bowl:
Pretty wild to look at runs on speedrun.com when they are freaking beta runs of quests that don't matter.

Then what is the actual source of the claim? I'd gladly take the data.

most of the info is from YouTube right now, https://www.youtube.com/watch?v=-s2xWzU9P4A&t=115s i dont think they will update that page with speedruns for awhile, but might not all be legit run cause of all the bugged skills and weapons right now, example for one is flayer is/was bugged making more wounds at 2/5 then 5/5 was making, there were more bugged skills but i dont remember all of them
Ultima modifica da Xoxann; 9 mar, ore 5:11
Messaggio originale di Xoxann:
Messaggio originale di Ryo:

Then what is the actual source of the claim? I'd gladly take the data.

most of the info is from YouTube right now, https://www.youtube.com/watch?v=-s2xWzU9P4A&t=115s i dont think they will update that page with speedruns for awhile, but might not all be legit run cause of all the bugged skills and weapons right now, example for one is flayer is/was bugged making more wounds at 2/5 then 5/5 was making, there were more bugged skills but i dont remember all of them

That video is already showing that the threadmaker is wrong on a few points if I was to base myself sonely on it, bow is nowhere near the top spots, the youtuber admit themselves that Hunting Horn might be wrong because not a lot of runners use it and find it convoluted, and Spear is much, much higher than a lot of the weapons he placed ontop.

I'd say this needs more time and research imo, it all seems like a lot of people with conflicting, very personal opinions and vague data thrown at a wall.
I totally agree with that, but some people just want to know right now whats the best/fastest weapon for the current patch is even if all the stuff hasn't been full fleshed out, if i wanted to know the best weapon for speed running, i'll wait till like a month or two after the patch so there is more data, and less bugged stuff.
Ultima modifica da Xoxann; 9 mar, ore 5:49
Messaggio originale di Gill:
None of this takes into account up time so it's a pretty misleading tier chart.

Hammer is not supposed to do damage, it keeps the monster stunned. I really shoudln't have to explain horn.
Elitists do not care about you and your logic.
Messaggio originale di lolschrauber:
Messaggio originale di Gill:
None of this takes into account up time so it's a pretty misleading tier chart.

Hammer is not supposed to do damage, it keeps the monster stunned. I really shoudln't have to explain horn.
Elitists do not care about you and your logic.

When comparing timed data and making a list it does lmao.

If you wanted to rank weapons overall into a tier list then yes horn buffs and hammer stuns should be a factor.
Messaggio originale di BigJ:
Messaggio originale di 侍Kage:
Why do people keep saying, capcom gutted charge blade, if it's too good?
People complained that you are forced to perfect block or wound enemies to charge the pizza cutter.

Nonsense of course

easiest way to charge your axe in a few sec
https://x.com/DougoAce/status/1897563662124245002
its a strange day when my lance is on the same tier as HBG, and HBG isnt in its own tier. best balancing yet.
Messaggio originale di Gill:
None of this takes into account up time so it's a pretty misleading tier chart.

Hammer is not supposed to do damage, it keeps the monster stunned. I really shoudln't have to explain horn.

S&S is about applying status and versatility.

Dual is about consistent damage over a long period, long sword is for cutting tails and parts.

You can't really just say "This does more damage therefore it is S rank." that's... not how this game works. 4 Gunlances might melt the monster quick when they get the opportunity to attack but they're going to struggle with breaking backs, getting knock downs and cutting tails.

Hammer is supposed to do burst damage.

I SnS was also about elemental damage. Same for dual blades.

Clearly doesn't look that way if the person was thorough.
Ultima modifica da Shakoris; 9 mar, ore 6:11
Messaggio originale di Ryo:

Messaggio originale di parent child bowl:
No, it's like playing a racing game and just looking at the time it takes you to finish the race. You know? What racing is about.

Also no, wrong comparison, this is like pretending to look at a race, but what you're actually looking at is a straight line with no turns, no opponents and no obstacles. This isn't racing this is testing motor speed.
Why is it wrong?

Racing games are about round time/finishing first or the fastest.
This tier list is exactly that.

If it was about "easiest to handle", "easiest to break/cut parts", it would be another tier list, made for that specific topic.

This is not some made up potential DPS tier list against a training dummy. Just like a real race, in a proper situation, weapons get compared with each other based on their performance DURING HUNTS.

And Hammer is just straight up trash tier. You can get exhaust phials on a SwitchAxe and straight up stun more than Hammers while also doing way more damage. Want to break parts? SwitchAxe has the "Power Axe" which allows it to break parts.

So, just taking that into consideration: Axe has no purpose at all, it would lose at every single situation.

Same applies to many other weapons. The top tier weapons are great at applying status effects, they have the ability to cut/break parts or even do both while doing way more damage, and once elemental damage is fixed some weapons will become even stronger and leave weapons like Hammers and HH in the dust.

The game is not balanced, which is fine.
Messaggio originale di HoneyDrake:
Messaggio originale di Ryo:



Also no, wrong comparison, this is like pretending to look at a race, but what you're actually looking at is a straight line with no turns, no opponents and no obstacles. This isn't racing this is testing motor speed.
Why is it wrong?

Racing games are about round time/finishing first or the fastest.
This tier list is exactly that.
It's wrong because you're having a drag race with cars of different levels of engine power and downforce.
Messaggio originale di Fraktal:
Messaggio originale di lolschrauber:
Elitists do not care about you and your logic.

When comparing timed data and making a list it does lmao.

If you wanted to rank weapons overall into a tier list then yes horn buffs and hammer stuns should be a factor.
Horn buffs were proven to be less valuable than an actual additional player. Even in the "optimal" scenario of a 4 man group. Not a single "Speedrun" had a single HH player in it, this is the case in this game, too. It's that bad.
Messaggio originale di lolschrauber:
Messaggio originale di HoneyDrake:
Why is it wrong?

Racing games are about round time/finishing first or the fastest.
This tier list is exactly that.
It's wrong because you're having a drag race with cars of different levels of engine power and downforce.
So a race, which is about finishing first, is wrong when you grade cars based on their finishing time?

Sound logic.
Messaggio originale di HoneyDrake:
Messaggio originale di lolschrauber:
It's wrong because you're having a drag race with cars of different levels of engine power and downforce.
So a race, which is about finishing first, is wrong when you grade cars based on their finishing time?

Sound logic.

Technically in MH you compare speedrun times of like weapons only. The premise of OPs chart is actually flawed unless to show imba between them.
Messaggio originale di HoneyDrake:
Messaggio originale di Ryo:



Also no, wrong comparison, this is like pretending to look at a race, but what you're actually looking at is a straight line with no turns, no opponents and no obstacles. This isn't racing this is testing motor speed.
Why is it wrong?

Racing games are about round time/finishing first or the fastest.
This tier list is exactly that.

If it was about "easiest to handle", "easiest to break/cut parts", it would be another tier list, made for that specific topic.

This is not some made up potential DPS tier list against a training dummy. Just like a real race, in a proper situation, weapons get compared with each other based on their performance DURING HUNTS.

And Hammer is just straight up trash tier. You can get exhaust phials on a SwitchAxe and straight up stun more than Hammers while also doing way more damage. Want to break parts? SwitchAxe has the "Power Axe" which allows it to break parts.

So, just taking that into consideration: Axe has no purpose at all, it would lose at every single situation.

Same applies to many other weapons. The top tier weapons are great at applying status effects, they have the ability to cut/break parts or even do both while doing way more damage, and once elemental damage is fixed some weapons will become even stronger and leave weapons like Hammers and HH in the dust.

The game is not balanced, which is fine.

Again, races aren't straight lines, it's supposed to be a tierlist of DPS and Runspeed time (as per title), first off, it seems to be completely wrong, because people literally just showed videoproof of speedrunners doing their best to do DPS, conflicting with the list, and the thread author didn't provide any source, I'd rather believe a video someone put time researching with actual footage than some claims without proof provided.

As of why it isn't a good idea to do a speedrun/DPS check on an
1. Immobile
2. Predictable
3. Single body part
Scarecrow in a training camp, then I don't know what to say, do a hunt? Monsters don't act nor have the same settings/variables as that scarecrow, they can be stunned, they will attempt to attack, some of them will completely be unblockable or force you to stop your combos, can have multiple wounds, and their body parts configuration isn't a box, it's wings, tails, tentacles all at different distances and configurations.
To sum it up, doing a DPS check on the scarecrow is in no way a proper way to test Speedrun speed or DPS, because it's completely unrealistic circumstances in contrast with an actual hunt.
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Data di pubblicazione: 8 mar, ore 20:09
Messaggi: 115