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On top of that focus mode has made the game so laughable easy and brain dead, there's no point to using skills as repositioning or gap closing tools. The best combo for LS is now a Triangle + RT and repeat spam because the focus mode crosshair is supposed to take care of all the positioning. I've started using bow because they ruined the Longsword.
With how the combat is set up, where the only threat from monsters is having insanely high damage output or one shots due to badly telegraphed and fast attacks, I don't think any sort of difficulty or challenge can exist unless we start at Fatalis level right from the get go for supposed hard content.
Or, give us challenge by having to do mechanics like Alatreon because focus mode makes targeting alot easier now.
TLDR: Game has to get ALOT more harder with how many tools you have now and the monsters lack.
But yeah, I don't know. I don't think the damage is the issue, I think the seikret is the issue. I've been playing pretty dang sloppy, and I've only carted once so far (meal expired right before quest started, and then I got stunned).
Anything happens -> Whistle
This. I like how it changes how you navigate the world but it's really just a get out of any challenging situation card in combat
And it seems monster in Wilds are well less aggressive in general.
Like in World at launch if you weren't careful you could get stomped once you hit high rank because monsters actually did decent damage but in Wilds fighting Tempered monster feels like basic high rank in World.
Think of it like this IGN thought the monsters were nurfed to allow them to get through the game faster to review it because it was that easy for IGN but sadly that was exactly how the game was at launch so yea even the terrible players of IGN could get through the game and even end game content without much trouble.
Dude, HP pools don't matter if the monster can't do anything to really harm you. Offest attacks block MAJORITY of the damage, no matter how powerful the attack is (unless it's a ranged attack) counter stances/attacks negate a lot of damage, Perfect DODGES negate all damage, perfect BLOCKS negate all damage. not to mention WOUNDS lock down monsters and boost your damage numbers. Seriously, even if you don't do your wound breaker, it's like a 50% damage buff per attack that lands. BASE world, (aka world before Iceborne and without claggers or additional moves or clutch claw or defender armor) was substantially harder in HR then HR in Wilds, to the point that people would forgo DAMAGE skills for DEFENSE AND HP skills.
Also, World and wilds has no Village, it has low rank and high rank. the last time this happened was in rise and that was until Sunbreak basically threw it out the window for a single experiance.
Stop lying. Stun being more frequent and its duration alone already makes LR/HR in world much harder.
Diablos, Rathalos and that pink rathian dash can stun you with 2 hits and you're stunlocked for a long time.
Stun here almost never happen and it's quick.