Monster Hunter Wilds

Monster Hunter Wilds

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My take on the difficulty as a relatively new MH fan
Besides for wounds appearing so often and being so powerful, I personally think one of the bigger issues that's making this game a bit too easy is the overall damage. Maybe I've just forgotten the start of world but I know I've at least died a good few times to some of the monsters in low rank, I think I'm close to high rank and I have yet to even die once in wild. The weapons feel just a bit too strong straight from the beginning of the game, it almost feels like I'm using the op defender gear from world(not that anyone should use those). I'm not saying the weapons all need a huge nerf or anything, maybe some do idk, and honestly the high damage wouldn't be that big of an issue if the monsters weren't glass cannons, just without the cannon. I mean Anjanath in low rank could one shot you with that bs fire attack, especially if you were under its neck and definitely out of what should be the hit box for that attack. And of course there were other deadly monsters in low rank such as Diablos, that charge hit box being a real pain as an IG main... However the monsters in wild so far really lack any kind of punch and I never really feel like I'm in any real danger that I can't just safely out heal.
Another thing I noticed is how little sharpness has mattered to me. Having decided to pick up a few new weapons to try after they crippled my IG from the first beta, DB, LS, and GL, I find myself fighting into red sharpness half the time just because I don't even realize it except for a drop in damage. I'm not bouncing off of anything, and rarely even in the red. Out of all the monsters I've fought so far I really expected to be bouncing off of Zoh Shia, just from the look of it, with less then green sharpness until I broke off some of its spins but no not really. The one monster I can recall ever bouncing off of right at the start was the fangs on that one spider. I'm sure it might get a bit harder in high rank and I'll find out soon enough but the monsters really do need a bit of a damage buff in my opinion and that holds priority over any weapon changes. After all nerfing everything into the ground to try and make things balanced isn't always the best or fun option, just look at modern shooters compared to the past. So what do you all think?



~Ps: GS users are just as slow as their weapons... IG supremacy~
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Showing 1-15 of 29 comments
FoxyBox Mar 8 @ 4:21pm 
I find the difficulty to be on par with Rise. When Rise is considered an easy MH game, that maybe says something. World had me walled with LR Anjanath until I really started learning how to play. But there is always an element of being a skilled player prior to coming into this one will make it easier. I'm teaching a buddy of mine how to play MH through World and I can imagine with how he's picking it up that Wilds would give him a hard time. Not as hard as World, maybe, but still harder than what any player who played World is finding it.
You not dying to monsters in a new game, after playing through World makes sense. "It's called experience, lad." You know how to dodge a wrench, so you can dodge a ball. You've got your Darth Vader "Now I am the Master." with Obi Wan moment. It was disappointingly easy for Vader at the moment too. Need anymore references?
Asher Mar 8 @ 4:50pm 
Stop listening to coping fanboys saying the game is not easier, its just you. Wilds has severely restricted the kinds and frequency of status effects the monsters can apply on you. Not to mention it also doesn't matter most of the time because your palico has all the skills now to save you from the few that do show up.

On top of that focus mode has made the game so laughable easy and brain dead, there's no point to using skills as repositioning or gap closing tools. The best combo for LS is now a Triangle + RT and repeat spam because the focus mode crosshair is supposed to take care of all the positioning. I've started using bow because they ruined the Longsword.

With how the combat is set up, where the only threat from monsters is having insanely high damage output or one shots due to badly telegraphed and fast attacks, I don't think any sort of difficulty or challenge can exist unless we start at Fatalis level right from the get go for supposed hard content.
Or, give us challenge by having to do mechanics like Alatreon because focus mode makes targeting alot easier now.

TLDR: Game has to get ALOT more harder with how many tools you have now and the monsters lack.
Winslow Mar 8 @ 4:50pm 
I personally don't think tempered monsters should have appeared until after Chapter 6 is completed, to give you something to grind for after the story in preparation for the next stage.
Netsa Mar 8 @ 5:02pm 
Normally I'd shoot back for that GS comment, but I'm maining SA this time. You get away this time.

But yeah, I don't know. I don't think the damage is the issue, I think the seikret is the issue. I've been playing pretty dang sloppy, and I've only carted once so far (meal expired right before quest started, and then I got stunned).
Anything happens -> Whistle
Zelph Mar 8 @ 5:03pm 
Originally posted by Asher:
Stop listening to coping fanboys saying the game is not easier, its just you. Wilds has severely restricted the kinds and frequency of status effects the monsters can apply on you. Not to mention it also doesn't matter most of the time because your palico has all the skills now to save you from the few that do show up.

On top of that focus mode has made the game so laughable easy and brain dead, there's no point to using skills as repositioning or gap closing tools. The best combo for LS is now a Triangle + RT and repeat spam because the focus mode crosshair is supposed to take care of all the positioning. I've started using bow because they ruined the Longsword.

With how the combat is set up, where the only threat from monsters is having insanely high damage output or one shots due to badly telegraphed and fast attacks, I don't think any sort of difficulty or challenge can exist unless we start at Fatalis level right from the get go for supposed hard content.
Or, give us challenge by having to do mechanics like Alatreon because focus mode makes targeting alot easier now.

TLDR: Game has to get ALOT more harder with how many tools you have now and the monsters lack.
Except its not easier. Its about the same. In fact, because of base worlds hp pool, its actually a little harder. Village in ANY game has never been that hard. In fact, the games, outside of event quests, have NEVER been that difficult, frontier withstanding.
I find wilds to be a lot easier than all other MW versions as you have too many methods of cc the monster, making it a large piñata most of the time. Traps, Flash bomb, Riding, Ambush, Sleep, Paralyze, Turf War, and now constant breaking of wounds. They can't really do much.
Originally posted by Netsa:
Normally I'd shoot back for that GS comment, but I'm maining SA this time. You get away this time.

But yeah, I don't know. I don't think the damage is the issue, I think the seikret is the issue. I've been playing pretty dang sloppy, and I've only carted once so far (meal expired right before quest started, and then I got stunned).
Anything happens -> Whistle

This. I like how it changes how you navigate the world but it's really just a get out of any challenging situation card in combat
Originally posted by saber_avalon:
You not dying to monsters in a new game, after playing through World makes sense. "It's called experience, lad." You know how to dodge a wrench, so you can dodge a ball. You've got your Darth Vader "Now I am the Master." with Obi Wan moment. It was disappointingly easy for Vader at the moment too. Need anymore references?
True, true, having played world and a bit of rise before this one, I have of course gotten much better since I started. However I still take a lot of hits and mess up a lot, more than enough that should be getting myself killed. Even I know the only reason I'm not dying yet is because the monsters are only doing about 1/12 of my health bar per hit, and that's without divine blessing or the rocksteady mantle(which my god I have somehow never used until now and I need to go back and unlock it for world as it would save me a lot of trouble). I think the strongest single attack I had to take was from Zoh Shia's huge aoe and that only did half of my max health, unless it does hit twice outside of cover and I just got a lucky dive on the initial shock wave hit. I don't think they need to crank the damage up for all the monsters or even by that much since it is still just low rank. Like the frog and chicken are obviously meant to be easy starting monsters, but ones that should be more deadly like rath or ebony felt a bit too weak when I got hit even for low rank. And yes I'll take some more references, though personally I'm more of a Clone Wars or Spaceballs fan so that Vader reference didn't hit as hard... just like these monsters.
Fapmaster Mar 8 @ 6:49pm 
The power creep for the player in this game has exceeded all reasonable limits. They don't want anyone's feelings to be hurt by losing to a big bad monster. Now collect your participation trophy and join hands to sing kumbaya together.
Originally posted by Netsa:
Normally I'd shoot back for that GS comment, but I'm maining SA this time. You get away this time.

But yeah, I don't know. I don't think the damage is the issue, I think the seikret is the issue. I've been playing pretty dang sloppy, and I've only carted once so far (meal expired right before quest started, and then I got stunned).
Anything happens -> Whistle
I can't really comment on the seikret since I never call him in mid fight for anything except to change weapons. However I can definitely see how op it can be, calling it in the middle of a fight to heal or run away. I don't think you shouldn't be able to whistle for your seikret during a fight at all, but maybe they could make it so that if the monster goes enraged you can't call for your seikret because it's scared off or something.
Last edited by Kingzilla22; Mar 8 @ 6:52pm
BEEP! Mar 8 @ 6:55pm 
Yep monster in base World at launched hit much harder and had a hell of a lot more health as well.
And it seems monster in Wilds are well less aggressive in general.
Like in World at launch if you weren't careful you could get stomped once you hit high rank because monsters actually did decent damage but in Wilds fighting Tempered monster feels like basic high rank in World.

Think of it like this IGN thought the monsters were nurfed to allow them to get through the game faster to review it because it was that easy for IGN but sadly that was exactly how the game was at launch so yea even the terrible players of IGN could get through the game and even end game content without much trouble.
Originally posted by Zelph:
Except its not easier. Its about the same. In fact, because of base worlds hp pool, its actually a little harder. Village in ANY game has never been that hard. In fact, the games, outside of event quests, have NEVER been that difficult, frontier withstanding.

Dude, HP pools don't matter if the monster can't do anything to really harm you. Offest attacks block MAJORITY of the damage, no matter how powerful the attack is (unless it's a ranged attack) counter stances/attacks negate a lot of damage, Perfect DODGES negate all damage, perfect BLOCKS negate all damage. not to mention WOUNDS lock down monsters and boost your damage numbers. Seriously, even if you don't do your wound breaker, it's like a 50% damage buff per attack that lands. BASE world, (aka world before Iceborne and without claggers or additional moves or clutch claw or defender armor) was substantially harder in HR then HR in Wilds, to the point that people would forgo DAMAGE skills for DEFENSE AND HP skills.

Also, World and wilds has no Village, it has low rank and high rank. the last time this happened was in rise and that was until Sunbreak basically threw it out the window for a single experiance.
Last edited by AuraFlash; Mar 8 @ 7:00pm
"IG supremacy" lol you mean the easiest weapon in the series.. That aside, I agree more or less. Game is shorter and piss easy.
Dagný Mar 8 @ 6:59pm 
Originally posted by Zelph:
Originally posted by Asher:
Stop listening to coping fanboys saying the game is not easier, its just you. Wilds has severely restricted the kinds and frequency of status effects the monsters can apply on you. Not to mention it also doesn't matter most of the time because your palico has all the skills now to save you from the few that do show up.

On top of that focus mode has made the game so laughable easy and brain dead, there's no point to using skills as repositioning or gap closing tools. The best combo for LS is now a Triangle + RT and repeat spam because the focus mode crosshair is supposed to take care of all the positioning. I've started using bow because they ruined the Longsword.

With how the combat is set up, where the only threat from monsters is having insanely high damage output or one shots due to badly telegraphed and fast attacks, I don't think any sort of difficulty or challenge can exist unless we start at Fatalis level right from the get go for supposed hard content.
Or, give us challenge by having to do mechanics like Alatreon because focus mode makes targeting alot easier now.

TLDR: Game has to get ALOT more harder with how many tools you have now and the monsters lack.
Except its not easier. Its about the same. In fact, because of base worlds hp pool, its actually a little harder. Village in ANY game has never been that hard. In fact, the games, outside of event quests, have NEVER been that difficult, frontier withstanding.

Stop lying. Stun being more frequent and its duration alone already makes LR/HR in world much harder.
Diablos, Rathalos and that pink rathian dash can stun you with 2 hits and you're stunlocked for a long time.

Stun here almost never happen and it's quick.
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Date Posted: Mar 8 @ 4:19pm
Posts: 29