Monster Hunter Wilds

Monster Hunter Wilds

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Is the benchmark accurate?
If I could get 70-80 avg fps in the test, how does that translate into the real game?
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Showing 1-7 of 7 comments
The portion of it that shows actual gameplay is accurate.
It is also the one that gives you the lowest FPS.
Originally posted by Yew Nough:
The portion of it that shows actual gameplay is accurate.
It is also the one that gives you the lowest FPS.

Yes I did notice the distinct dip to around 40-60 during gameplay, one thing it did not really test is battling the monsters. Does fighting usually tank the frames?
Jeff4u Mar 8 @ 1:11pm 
It is just 30 sec in it reflect the performance, when the character firstly enter the dessert and walk slowly. That only has 1/2 of average fps.

If you see 40 fps, try frame gen and see whether it is acceptable.
Last edited by Jeff4u; Mar 8 @ 1:18pm
No.

It absolutely isn't. Lots of reasons, chief among them that the benchmark doesn't install neither Denuvo nor Capcom's DRM on your PC. Ergo, the strain on your hardware is much smaller.

The DRM's main job will be to continuously check every Monster Hunter Wilds file on your PC to make sure the game isn't pirated. And when you have TWO of them, that's bound to slow things down.

But what do I know, I speak from logic. The game's issues seem to not have been resolved, yet the game has gone from mixed 50 % on launch to mixed 60 %, at the time of speaking.

It's a toss up ala Arkham Knight if the game will run on your hardware or not. The game's issues mirror MHWorld's issues when that first launched. So, who knows. Try it, sincerely hope you get lucky.
Nox™ Mar 8 @ 1:12pm 
From personal experience, fighting is fine.
The worst part is honestly the camps/bases/hubs with a lot of NPCs and player characters (if you play online).
Originally posted by Takingdomscosimog:
Originally posted by Yew Nough:
The portion of it that shows actual gameplay is accurate.
It is also the one that gives you the lowest FPS.

Yes I did notice the distinct dip to around 40-60 during gameplay, one thing it did not really test is battling the monsters. Does fighting usually tank the frames?
For a second or two (when attacks are effect-heavy), yes. It doesn't turn into a slideshow, but it's moderately noticeable.
Zefar Mar 8 @ 1:33pm 
From playing quite a bit I can say I had better FPS during any of the monster fights than almost anytime I went into the camp.
There are some exceptions such one of the lava arenas caused some fps issue.

But generally when I go back into the camp and that being any of them with people, the FPS will drop.

Originally posted by sidewinder_G:
No.

It absolutely isn't. Lots of reasons, chief among them that the benchmark doesn't install neither Denuvo nor Capcom's DRM on your PC. Ergo, the strain on your hardware is much smaller.
Denuvo was removed from FF16 just recently and people barely noticed a performance boost from it. In this day of age Denuvo isn't going to cause any sort of problem.
You might notice a hit when you have unlimited FPS and getting triple digit and even then it's only a few points.
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Date Posted: Mar 8 @ 1:00pm
Posts: 7