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Low Rank - easy
High Rank - hard
G-Rank - Pain and suffering
They skip them just like they skipped every other.
In world people skipped Teo/Kush/Kirin/Vaal too. It was just nergi investigation spamming and poeople litterally just followed Teo/Kirin for those investigations
MH3U is not the same as Tri. In MH3U they REDUCED the hp of monsters, like, substantially, this was a KNOWN ISSUE in mh3u and why it was considered baby's first monster hunter at the time. MH4 and subsequantly, MH4U brought Monster Hp Back to where they where prior and people Rejoiced at the improved difficulty. even though using Charge blade and IG made the game easier, it wasn't so easy it made HR a cake walk. BASE MH world was not as easy as people remember (as many people play the game recently don't play the game without the Iceborne update) however everyone agreed that the game was easier overall as it removed a lot of the clunk while still keeping the core of hunting monsters. Rise though is when we older fans started getting worried despite it not being too bad difficulty wise. The removal of tracking completely removed the "hunting" aspect of Monster hunter and felt more like monster hunter was moving away from the core aspects. However, we where relieved when the gameplay loop was untouched and the difficulty was still there. easier cause of all the tools, but, not so easy you wouldn't cart or fail a mission.
Wilds is everything we feared. The stream lining of the game to the point all grind is loss thus removing a key point of the gameplay loop we love, the fact the difficulty isn't that high and the fact there's no tracking. There's nothing wrong with guiding a player in low rank to slowly ease into harder and harder challenges, however, once a player gets in High rank the kid gloves NEED to come off.
- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- The actually hard content gets added later.
- "WAAAAH WTF THE GAME IS TOO HARD NERF SEETHING BAZEL"
- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- Repeat forever
no, this is something that's overblown and actually isn't true. This was a joke for people who learned something about the game and complained it would make the game to easy only to realize "oh wait, it doesn't really"
MH WILDS IS LIGIT TOO EASY. no other monster hunter has this many things working together to dumb down the game to such a degree. You got wounds, Clenches, offsets, perfect dodge, Counter stances all working to keep you in front of the monster without much danger. you got Seikret which gives you invincibility or SUPER armor and reduced damage. You got a Palico that heals you constantly, even getting rid of all the blights. You get monster parts like candy and even RARE parts aren't that rare, especially sense you can get guaranteed rare drops from investigations. There's no point making Ancient potions sense their main purpose no longer is relevant sense Food buffs no longer disappear after a faint AND well-done stake does it's job and you get 5 of them. There's no point bringing cold and hot drinks as there are bugs RIGHT BY THE BASES that give you the effect.
MH Streamlined the game for one reason and one reason only, Money, not for the Health of the franchise. Wounds shouldn't be as easy to make as it is and they shouldn't be easy to pop either. The game's stupid easy.
Dude, i'm LIGIT Autistic and even I think it's too easy. Fun, yes, but too easy. I did not want this, i wanted something more equivalent to world in terms of difficulty.
How many potions did you used then? I keep hearing people say how easy the game is and that they've never carted. The first thought that always comes to my mind is, 'how many potions did they use?' If you're spamming potions and summoning your Seikret throughout the fight, I don't see how that is easy. This game isn't like Black Myth Wukong, where it feels like the game wants you dead to restart over and over again."