Monster Hunter Wilds

Monster Hunter Wilds

Statistiche:
Why does no one talk about the difficulty?
This game is a joke, beat everything SOLO in a week with a LR armor, never had to even build a HR armor or bother with decorations or anything, and in all that time I carted 2 times! And I'm not boasting!! I am not a pro player, usually always start struggling and dying on HR and have to build proper counter armor and worry about skills and stuff, here I don't even care! Why bother when everything dies so easily with bad gear on top of that? I don't even wanna think on how a fight would go if I'd start caring build the perfect gear with good decorations and stuff. One punch man?
Ultima modifica da Leiderg; 8 mar, ore 5:22
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Visualizzazione di 31-45 commenti su 50
Sorry OP but clown farming has ended... don't expect free points with copy pasta.
Messaggio originale di skald:
Messaggio originale di DragynDance:
Look, I think OP is an idiot, but people like you are even stupider. "Oh, if the game is too easy then, you should play at a professional speed runners level." There's a difference between wanting to be challenged with all the tools at your disposal, and trying to speedrun the game.
I mean, what's the point of grinding in MH then not to cut down your hunting times. Game feels pretty easy, but it still takes me 15 minutes to take down 5 star tempered apex. Meanwhile guys on youtube do it in 2.
Did tempered Jin Dahaad yesterday and it took me 41 minutes, skill issue? probably but that's the kind of game monster hunter is, you get better with time
Messaggio originale di Catto:
Messaggio originale di skald:
Did tempered Jin Dahaad yesterday and it took me 41 minutes, skill issue? probably but that's the kind of game monster hunter is, you get better with time

I would love to see a video on how you managed to take over 40 minutes to kill jin dahaad.
I don't think ppl complaining about the difficulty understand how the monster hunter series work.
Low Rank - easy
High Rank - hard
G-Rank - Pain and suffering
Messaggio originale di phSilvente:
I don't think ppl complaining about the difficulty understand how the monster hunter series work.
Low Rank - easy
High Rank - hard
G-Rank - Pain and suffering
Thats isn't how it has worked since MH3U/Tri. 3U/Tri was really the last time G-Rank was the endgame. In MH4U and on, the endgame was always some other type of scaling content or challenge. That said, wwith these modern releases specifically, capcom has been intentionally releasing the game easy to keep the new, casual paying customerbase happy, and then slowly dripfeeding the harder content in as they all quit to keep the lingering playerbase happy. This is how they did it in worlds and rise too. Both of those games were also babymode when they released.
Messaggio originale di Neversalimus:
Messaggio originale di DragynDance:
Look, I think OP is an idiot, but people like you are even stupider. "Oh, if the game is too easy then, you should play at a professional speed runners level." There's a difference between wanting to be challenged with all the tools at your disposal, and trying to speedrun the game.

I think what he means is tempered gore magala is infinetely harder than tempered arkveld and can even oneshot hr fully upgraded armor, but most players just skip him because arkveld is higher in stars
Theyr the same stars.

They skip them just like they skipped every other.

In world people skipped Teo/Kush/Kirin/Vaal too. It was just nergi investigation spamming and poeople litterally just followed Teo/Kirin for those investigations
Messaggio originale di GamingWithSilvertail:
Messaggio originale di Neversalimus:

I think what he means is tempered gore magala is infinetely harder than tempered arkveld and can even oneshot hr fully upgraded armor, but most players just skip him because arkveld is higher in stars
Theyr the same stars.

They skip them just like they skipped every other.

In world people skipped Teo/Kush/Kirin/Vaal too. It was just nergi investigation spamming and poeople litterally just followed Teo/Kirin for those investigations
Stars have never been an adequate display of difficulty. Besides, thats all subjective. What might be harder for one person, is probably easier for another. I still swear that Doshaguma is the hardest monster in wilds right. I've only carted once ever to arkveld and gore combined in over 40 hunts combined, but I've carted many times to doshaguma, even triple carting my first time fighting him.
Messaggio originale di All Day I Dream About Sax🎷:
I asked Chat GPT to generate list of advices for people like op. Enjoy:

Ultimate Guide to Making MH Wilds Harder (For True Hunters™)
1. Never use mounts to chase monsters – Real hunters walk to their prey. If the monster runs, just vibe until it comes back.
2. Avoid using Focus, Quick Sheathe, or any comfy skills – You must respect the slow, methodical combat of old. Fast charging? Instant sheathing? That’s for casuals.
3. Manually sharpen your weapon after every single hit – Keep that weapon pristine, no matter what. Green sharpness? Unacceptable.
4. Always bring a full stack of Mega Potions but only heal when the monster is looking directly at you – Anything else is just cowardice.
5. Only eat the worst meal possible before a hunt – No attack, no defense, only “Felyne Weak Knees” for the authentic experience.
6. Use the heaviest weapon possible but never invest in stamina skills – True hunters must suffer through exhaustion. Sprinting is for speedrunners.
7. Play in multiplayer but always bring a Hunting Horn and only buff yourself – Everyone should earn their buffs.
8. Disable target camera and lock-on mechanics – The real challenge is fighting your own camera.
9. Never dodge-roll more than twice in a row – This isn’t an anime; you tank the hits like a real hunter.
10. Always bring a Palico but make sure its only skill is “Play Dead” – Emotional support only.
11. Capture requests? Ignore them and kill everything – The Guild wants you to capture the monster? Well, the Guild can’t tell you what to do.
12. If you cart, blame the hitboxes, not your skill – This is a Monster Hunter tradition.
13. Refuse to use the new Wilds mechanics out of principle – Sliding attacks? Grappling? Adapting to terrain? That’s not how we did it in 2004.
14. Use only starter armor for as long as possible – The true way to git gud.
15. Never use the training area – Learn in real-time, preferably against the hardest monster in the game.
wow so smurt.
Messaggio originale di DragynDance:
Messaggio originale di phSilvente:
I don't think ppl complaining about the difficulty understand how the monster hunter series work.
Low Rank - easy
High Rank - hard
G-Rank - Pain and suffering
Thats isn't how it has worked since MH3U/Tri. 3U/Tri was really the last time G-Rank was the endgame. In MH4U and on, the endgame was always some other type of scaling content or challenge. That said, wwith these modern releases specifically, capcom has been intentionally releasing the game easy to keep the new, casual paying customerbase happy, and then slowly dripfeeding the harder content in as they all quit to keep the lingering playerbase happy. This is how they did it in worlds and rise too. Both of those games were also babymode when they released.

MH3U is not the same as Tri. In MH3U they REDUCED the hp of monsters, like, substantially, this was a KNOWN ISSUE in mh3u and why it was considered baby's first monster hunter at the time. MH4 and subsequantly, MH4U brought Monster Hp Back to where they where prior and people Rejoiced at the improved difficulty. even though using Charge blade and IG made the game easier, it wasn't so easy it made HR a cake walk. BASE MH world was not as easy as people remember (as many people play the game recently don't play the game without the Iceborne update) however everyone agreed that the game was easier overall as it removed a lot of the clunk while still keeping the core of hunting monsters. Rise though is when we older fans started getting worried despite it not being too bad difficulty wise. The removal of tracking completely removed the "hunting" aspect of Monster hunter and felt more like monster hunter was moving away from the core aspects. However, we where relieved when the gameplay loop was untouched and the difficulty was still there. easier cause of all the tools, but, not so easy you wouldn't cart or fail a mission.

Wilds is everything we feared. The stream lining of the game to the point all grind is loss thus removing a key point of the gameplay loop we love, the fact the difficulty isn't that high and the fact there's no tracking. There's nothing wrong with guiding a player in low rank to slowly ease into harder and harder challenges, however, once a player gets in High rank the kid gloves NEED to come off.
The Monster Hunter Cycle.

- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- The actually hard content gets added later.
- "WAAAAH WTF THE GAME IS TOO HARD NERF SEETHING BAZEL"
- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- Repeat forever
Messaggio originale di Oku:
The Monster Hunter Cycle.

- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- The actually hard content gets added later.
- "WAAAAH WTF THE GAME IS TOO HARD NERF SEETHING BAZEL"
- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- Repeat forever

no, this is something that's overblown and actually isn't true. This was a joke for people who learned something about the game and complained it would make the game to easy only to realize "oh wait, it doesn't really"

MH WILDS IS LIGIT TOO EASY. no other monster hunter has this many things working together to dumb down the game to such a degree. You got wounds, Clenches, offsets, perfect dodge, Counter stances all working to keep you in front of the monster without much danger. you got Seikret which gives you invincibility or SUPER armor and reduced damage. You got a Palico that heals you constantly, even getting rid of all the blights. You get monster parts like candy and even RARE parts aren't that rare, especially sense you can get guaranteed rare drops from investigations. There's no point making Ancient potions sense their main purpose no longer is relevant sense Food buffs no longer disappear after a faint AND well-done stake does it's job and you get 5 of them. There's no point bringing cold and hot drinks as there are bugs RIGHT BY THE BASES that give you the effect.

MH Streamlined the game for one reason and one reason only, Money, not for the Health of the franchise. Wounds shouldn't be as easy to make as it is and they shouldn't be easy to pop either. The game's stupid easy.
Messaggio originale di Oku:
The Monster Hunter Cycle.

- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- The actually hard content gets added later.
- "WAAAAH WTF THE GAME IS TOO HARD NERF SEETHING BAZEL"
- New game comes out
- "WAAAAH IT'S TOO EASY!!!! WTF THE OLD GAME WAS WAY HARDER THAN THIS!!!"
- Repeat forever
Have you considered the mindblowing possibility that the people saying that it's too easy and the people saying it's too hard are actually two different people
Capcom has decided that appealing to the autistic and disabled crowd who can now enjoy the game hassle-free is worth destroying the sense of accomplishment for the rest of us.
Messaggio originale di Fapmaster:
Capcom has decided that appealing to the autistic and disabled crowd who can now enjoy the game hassle-free is worth destroying the sense of accomplishment for the rest of us.

Dude, i'm LIGIT Autistic and even I think it's too easy. Fun, yes, but too easy. I did not want this, i wanted something more equivalent to world in terms of difficulty.
Messaggio originale di Leiderg:
This game is a joke, beat everything SOLO in a week with a LR armor, never had to even build a HR armor or bother with decorations or anything, and in all that time I carted 2 times! And I'm not boasting!! I am not a pro player, usually always start struggling and dying on HR and have to build proper counter armor and worry about skills and stuff, here I don't even care! Why bother when everything dies so easily with bad gear on top of that? I don't even wanna think on how a fight would go if I'd start caring build the perfect gear with good decorations and stuff. One punch man?

How many potions did you used then? I keep hearing people say how easy the game is and that they've never carted. The first thought that always comes to my mind is, 'how many potions did they use?' If you're spamming potions and summoning your Seikret throughout the fight, I don't see how that is easy. This game isn't like Black Myth Wukong, where it feels like the game wants you dead to restart over and over again."
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Data di pubblicazione: 8 mar, ore 5:20
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