Monster Hunter Wilds

Monster Hunter Wilds

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No way to check what food effects do
Ingame there is no way to check what certain food buffs actually do. Even if you try to mouse over effects on your screen there won't be any details/flavor text to tell you what certain food buffs do. You have to go online to check beforehand or remember them.

The only food effects you know are the ones guaranteed to appear by using certain ingredients, but the random food buffs that can appear are a mystery.

Why is that? Am I missing something?
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Showing 1-7 of 7 comments
Zymosis Mar 8 @ 12:33am 
You can check which food buffs are active in one of the status tabs (Esc -> Z/C).

But that only tells you their names. Haven't been able to find effect descriptions anywhere ingame for them. There's a wiki with a list with descriptions though.
Wren Mar 8 @ 12:36am 
Originally posted by Zymosis:
You can check which food buffs are active in one of the status tabs (Esc -> Z/C).

But that only tells you their names. Haven't been able to find effect descriptions anywhere ingame for them. There's a wiki with a list with descriptions though.
they're on screen when you select them before cooking lol
Zymosis Mar 8 @ 12:42am 
Originally posted by Wren:
they're on screen when you select them before cooking lol

For the standard ones attached to ingredients, yes. But not the randomized ones / the ones exclusive to offered meals.
You're right, currently there's no way to check what the food buffs do after you get them.
It's especially annoying since you can't tell what the food buffs from NPC cooking gives you.
Wren Mar 8 @ 12:53am 
ah offered meals. that's fair. half the time I don't even realize I'm in a hunt with no active meal because they're so trivial

I already feel like a tryhard fighting tempered Arkveld after upgrading my armor and slotting less-than-optimal decos, poor thing can barely take 25% off my HP at a time...
Originally posted by Wren:
ah offered meals. that's fair. half the time I don't even realize I'm in a hunt with no active meal because they're so trivial

I already feel like a tryhard fighting tempered Arkveld after upgrading my armor and slotting less-than-optimal decos, poor thing can barely take 25% off my HP at a time...
im the complete opposite, i always immediately eat after my food buff runs out lol. and i always keep well done steaks in my load out coz that stamina debuff gets me anxious.
1Erik1 Mar 8 @ 1:35am 
Originally posted by Wren:
ah offered meals. that's fair. half the time I don't even realize I'm in a hunt with no active meal because they're so trivial

I already feel like a tryhard fighting tempered Arkveld after upgrading my armor and slotting less-than-optimal decos, poor thing can barely take 25% off my HP at a time...
The offered meals howether have incredible effects I would recommend not missing out. Pretty much all of them prevent one cart from counting so you or a teammate can die one more time free of charge, which is especially useful if you run the effect that permanently buffs your attack and defense for the mission when you die in that mission. Also even if you don't run that it is a good excuse to try more risky strategies/weapons you want to try like the ones that can parry monsters.

Also they have various ways to increase rewards. Like increasing capture rewards, increasing the amount of times you can carve (which is ridicolously useful for Xu Wu and Nu Udra who potentially have 4-6 limbs you can cut off and carve), increasing the amount of materials you are rewarded for maxing a wound or straight up increasing the quest rewards like a small good luck voucher.
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Date Posted: Mar 7 @ 11:57pm
Posts: 7