Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
did u throw tranquil bombs or w/e those things are called
or what exactly is happening, which monster?
After trapping a monster, you need 2 direct hits with tranq bombs or tranq knives. If it escapes the trap before you get those hits in, you won't be able to capture it unless you can trap and tranquilize it again.
Two tranq bombs is, weirdly, always enough once their HP is below the threshold and they're caught in a trap. If you dropped 2 and they weren't captured, then either they're immune to capture per the quest rules ("Slay" instead of just "Hunt") or you haven't dropped their HP enough.
Lore-wise, you'd expect to always be required to slay Gore Magala and Frenzy Virus infected monsters, but you can capture them just fine outside of the post-credits story missions. Guardian type monsters are listed as being univerally immune to exhaustion, but capturing still seems to work.
Jin is immune to traps by virtue of being the overall biggest thing in the game, and by extension it is immune to being captured.
I've never had it fall into a trap or get zapped regardless of type or placement. Stopped after the fourth attempt.
https://monsterhunterwilds.wiki.fextralife.com/Jin+Dahaad
https://game8.co/games/Monster-Hunter-Wilds/archives/499608
The other reason is that some monsters are immune to certain type of traps for reasons that make sense, howether that is mentioned in the monster compendium as an immunity in one of the sections regarding this monster.
Usually by context these are also fairly obvious like for example the absolute thunder dragon Rey Dau won't possibly be shocked by an electric trap. A less obvious one is Gypceros, but that also makes sense if you think about it, because his whole body/skin is made of stretchy rubber material. He inherently is unaffected by such small electrical charges caused by a shock trap due to that.
Also if a monster is way too small/does not weigh enough they won't trigger a pitfall trap. Off the top of my head though I don't think there is one in Wilds that would fit that description yet. In previous titles usually the velociraptor-esque monsters had this interaction. The rule of thumb is if it is not much larger than the small monsters it won't trigger a pitfall trap.
Last but not least elder dragons are unaffected by traps entirely because they are way too strong to be contained or too big or both.