Monster Hunter Wilds

Monster Hunter Wilds

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I don’t get why nata cares about arkveld
Can someone explain to me why he suddenly wanted it to live? Did I miss something in the plot?
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I know a thing or two about character development and in my opinion this is just bad writing. I think the goal was to make Nata feel reasonably bad for killing the Arkveld because it was artificially generated and "enslaved" by humans, and then it went coocoo and started wreaking havoc. Like, it was just a tool they created and then they decided to destroy it when it was no longer useful. Point is that the plot didn't even try to create some sort of empathetic connection between you/Nata and the monster, so it just feels like a forced reaction on Nata's part.

my2cents anyway
Diposting pertama kali oleh Bastila Shan:
Can someone explain to me why he suddenly wanted it to live? Did I miss something in the plot?
he seem to be attributing his growth onto it which is why he so annoying during these moments because he think that just because it changing that it could be a good thing (moving away from being a construct)

He did grow up finally though by the end.
Hopefully they remember this when new content get introduced and he won't have such a kid point of view on things.
Terakhir diedit oleh Wraith; 7 Mar @ 3:50pm
they needed a reason for his character to do that annoying thing where he clenches his fist and yell-cries again
In short: he blamed it for attacking his village and tearing away everything he knew. In the process though, Nata got to learn about how wide the world truly was and how sheltered he was from it. At one point, he literally wants to kill Arkveld with his own hands and rages at you for stopping him. Then he learns the truth. Arkveld, like him, was trapped in a cocoon (literally, for Arkveld) and sheltered from the outside world. He was able to see the cultural responsibility he had in trapping Arkveld and felt guilty for wanting it dead. So he went to the opposite extreme of "let it do what it wants! It's finally getting to see the world like I did!" and the wiser adults are like "yeah, but he's a menace (like that Spider-Man character!)"
Diposting pertama kali oleh Scipo0419:
In short: he blamed it for attacking his village and tearing away everything he knew. In the process though, Nata got to learn about how wide the world truly was and how sheltered he was from it. At one point, he literally wants to kill Arkveld with his own hands and rages at you for stopping him. Then he learns the truth. Arkveld, like him, was trapped in a cocoon (literally, for Arkveld) and sheltered from the outside world. He was able to see the cultural responsibility he had in trapping Arkveld and felt guilty for wanting it dead. So he went to the opposite extreme of "let it do what it wants! It's finally getting to see the world like I did!" and the wiser adults are like "yeah, but he's a menace (like that Spider-Man character!)"
::Spoilers:: And the game wraps up in a satisfying way when Arkveld is safely brought 'home' at the 'J Jonah Jameson Nature Preserve' where he can be a flying menace in a safer, city-styled environment.
He is a metaphor for this game itself, the epitome of effeminate nonsensical hypocrisy.
He's like the girl from Jurassic World releasing the dinos.
Loiya 7 Mar @ 4:14pm 
2
Are you at all familiar with the term "kinning?"

Nata (and you, the hunter) spend most of the story engaging with different people and cultures as a means of learning the land and generally Getting Better At Your Job - seikrets, forging, etc., Diverse Viewpoints Result In Diverse Tech And Products, you get the idea. Nata was thought to be a genocide victim until he meets back up with his people, but when he does he comes back as a better and more worldly person.

In the background, Arkveld is doing sort of the same - they're targeting the apex predators of each region and draining their power (I personally believe it's doing this as a means of changing its body to allow asexual reproduction but that's not really based on anything other than Wylk seemingly allowing Zoh Shia to transform itself by drawing power from other regions via its network), and it's the last of its kind, albeit an artificial version of one. It learned from other monsters that it "needs" to eat, it learned that it can sustain and strengthen itself by draining the essence of each area's elemental powerhouse - Arkveld's journey mirrors Nata's own in a number of aspects (just, you know, Much More Violent) and he comes to realize that, like him, it was an ignorant child thrust into the wide world and forced to adapt and learn from the same regions he went through. He sees himself in the monster that sent him on this journey, and spending most of that time with the Hunter's Guild gave him their same viewpoint on how nature is something you need to learn to coexist with. In light of that, he'd hoped that the ignorant monster manchild would come back wiser like he did, so of course Arkveld came home even worse than before because it's a corrupted, ancient clone trying (and succeeding) to defy its own biological programming and messing up ecosystems as a result. Nata joins the Guild and is naturally relieved to find that the species he wanted to preserve (somehow) ended up getting a second shot at existence, this time under less frenzy virus influence.

Does that about cover it?
Terakhir diedit oleh Loiya; 7 Mar @ 8:21pm
Diposting pertama kali oleh Bastila Shan:
Can someone explain to me why he suddenly wanted it to live? Did I miss something in the plot?
It will be funnier a the end of game. He will ask to just kill him -.-
Diposting pertama kali oleh Lantheros:
I know a thing or two about character development and in my opinion this is just bad writing. I think the goal was to make Nata feel reasonably bad for killing the Arkveld because it was artificially generated and "enslaved" by humans, and then it went coocoo and started wreaking havoc. Like, it was just a tool they created and then they decided to destroy it when it was no longer useful. Point is that the plot didn't even try to create some sort of empathetic connection between you/Nata and the monster, so it just feels like a forced reaction on Nata's part.

my2cents anyway

actually it made sense to me...

I mean the whole point is that Nata is just a kid.... and doesnt know anything about the outside world.... he lived in a sheltered community and everything where they didnt even know how to use weapons bascially....

the hunters are basically teaching him how nature works and everything... and he wasnt exposed to the whole purpose of the keepers till much later after being influenced by the outside world.... so he is looking at it from a different perspective...

his connection that he draws up is basically due to the history of the land... him, the keepers, and the guardians are all isolated and closed off from the world... and between the 3 only him and arkveld left their isolation and explored the outside.... he noticed how arkveld evolved and so did he by learning from the hunters...

which it didnt come out of left field the whole connection thing... it built up to it actually.... cause pretty much on the way to his village he is constantly asking "why".... as much as he hated it for attacking the village he wanted to know the answer... and when he found out he drew the connections and the hunters kinda edged it on to him a bit to help him understand...

so pretty much kid was mad at dog.... found out dog was family guard dog.... kid felt sorry for him.... and saw similarities that caused him to sympathize... then dog went rabid and hunters had to pull an old yeller on him.... dog hatched a pup.... pup REALLY went rabid... and kid grew up and asked hunters to old yeller the pup...

so basically the main character in this game is really Nata.... the whole story is all about him growing up from a naive child to learning about responsibility and making choices that have lasting effects.... and your just playing the game from a side character's perspective....

lol.... first half of the game felt like I was playing something like "Monster Hunter: Escort Mission"...
He must be MHWorld Handler Cousin.
You know, that useless glutton Handler.
i chalked it up to bad writing (like most of this game tbh lol)
arkveld is literally me fr fr
Diposting pertama kali oleh Fapmaster:
He is a metaphor for this game itself, the epitome of effeminate nonsensical hypocrisy.
What the actual hell is the brainrot you just vomited onto my monitor?
It's just terribly written, like all of the NPCs and story in this game. Monster Hunter games are great, but they have always been written by children. You really don't play these games for the story.
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Tanggal Diposting: 7 Mar @ 3:23pm
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