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its stupid af and just to add tension to an otherwise mundane scene
He explains it pretty succinctly but if you missed it I'll summarize and provide some supporting context:
Nata's entire life has been literally nothing but being locked up in a hole in the ground surrounded by a tiny community who are also locked up in a hole in the ground, bound to a sense of duty they don't really understand because of the actions of people who died a thousand years ago. He leaves the hole in the ground, discovers a much wider world, realizes there's a lot more to do and see and experience besides said hole in the ground, and over the course of the game comes to value the freedom that comes from not being shackled to what a bunch of dead people chose for you.
Arkveld was created as a weapon and then imprisoned by Nata's ancestors. It broke free, experienced the wider world, realized it could live a life on its own terms, but was still bound to the Wyvern Milk that powers it, so it's panicking and going on a rampage to try to absorb as much energy from other monsters as it can so it can break its dependency on that energy source and actually be free from its bonds. The chain-like whips it attacks with aren't just for show, they are symbolic.
Nata realizes that his ancestors are at fault for what Arkveld is doing, that it doesn't actually have any inherent malice and its just an animal that wants to be free to live its own life, and so he feels a bit of kinship with it, and feels like his people are responsible for what its doing.
Ultimately, Nata is simply becoming a Hunter. The Hunter's Guild is an ecological preservation organization that seeks to preserve life and maintain the balance between civilization and nature. Hunters (at least in canon) don't kill for fun, they do it to protect the ecosystem and others. And because Nata feels guilty that his people disrupted that balance and Arkveld is the consequences of that, he doesn't want it to be killed, but the player Hunter has to kill regardless because its lost its mind and is a massive threat to the ecosystem around it as well as every person in the region.
That all make sense?
Well, almost, but you're forgetting a key factor. The player Hunter decides they have to kill Arkveld to protect the ecosystem, the people, *and* fulfill their need for a new hat.
Sums it pretty much up what the story tries to tell. Still, I didn't like how fast the switch came. Right after the scene where we went past the graves and heard how Arkvelds rampage killed people.
The thing with being sheltered is also a weird twist. It never looked like Nata minded it. There was no force or hardship (until Arkveld came). The village didn't even (fully) hide stuff from Nata. The day Arkveld attacked was supposed to be the day Nata learns the truth.
If there were something like "now you know the truth! Sucks to be you, but now you are trapped here because we have a duty" or so, than it would make more sense. But it never seemed like there is no choice for Nata. Most likely Nata wouldn't go out but that's on him then and just narrow minded. Nothing close to Arkveld that was extinct, made into a weapon and now struggles with life and his "programm".
Also if you compare the lifestyle from his village and the others, they are living the dream with how they can harvest Wylk.
There is also the overall timeframe for Nata. Between the intro where he was found and our journey, there is a 3 (?) year timeskip. During the journey he was kinda apehtic. I always thought it was the result of his concerns about his village and that monster. Is his father figure alive or not? Will there be a village left?
Here they could sprinkle in how Nata doesn't know how to "live" or choose for himself. Maybe that was the goal, but then again, I always saw it because of his worries.
Maybe if Nata didn't voice so many opinions during the story, it would tip in the other direction. Let's be honest, he made quite a few choices and requests.
Dunno, him saying Arkveld is like him is weird. I could never call Nata a lifeless person that finally starts to live and make his own choices, freed from his shakels.
And what would've happend if Arkveld was a real Monster. ♥♥♥♥ him up like planned? Why is Nata completly cool with every other monster being slained. They also try to live. What about the last boss? Wasn't even born and maybe that guy is cool. Probably tries to live too, you know? Nah, ♥♥♥♥ the not even newborn up. Suddenly his village and the others are more important again than Arkveld, that literally killed people.
That 10 min "omg, he is like me, don't kill it" or the back to back 180° in personallity is just bad writing. It would have needed a bit more... development.
Arkveld was a guardian, an artificial strong being built to protect the secrets of Wyverya instinctively. You could call it an artificial guardian, or slave with only one function, something out of nature, stuck in one place forever. He didnt know the real world or whats outside of his "cell".
Lil Nata felt the same way, but he realized it because its the only thing he knew, living emprisoned.
But as any other creature, he ended up seeking freedom and go out, to finally meet with the real world, and nature. Something big and amazing, but also dangerous.
fulling itself with rage, it attacked the descendent of them dudes, killed bunch of people and ♥♥♥♥. instinctively tho, he always came back to its "post", next to the core of the nexus, and realized there was a monster even stronger than itself, made him feel week af. To survive, nature calls the law of the strong, so he wanted to be stronger, going on a killing spree and eating everything on its sight like a psicopath thinking he would get stronger just because of it. But thats not how it works, he is not natural.
He literally became mentally Ill and insane due to it, so you have to put it down.
Nata see himself in it, because he felt the same way, diff is is a lil midget who everyone takes care of, and show him the world, protecting him mentally and physically.
He didnt want to see clear because he felt Arkveld was like him, hoping that he could reason with him or find another way. Because the kid is dumb, they really made him dumb af
A traumatized emotionally struggling child is making choices that aren't the most rationally sound?
Woah.
No way bro.
Nata explains why he's starting to care for Arkveld. The fact that only 1 or 2 of these comments explain that, and that every other comment is "It doesn't make sense, he never says anything about it" just shows that 99% of the players here just skip cutscenes then whine about the story not making sense.
just get your story from a better game like kcd1 or kcd2 or w/e else
Obscurely presented? He literally talks about it when you're in a mandatory slow-ride section. You 100% did not "watch every scene".
Implying I'm (and the others who explained why Nata cares) lying when it's clear you don't listen to dialogue is a really insane thing to do, and just really proving my point. You're one of the people that skip/ignore dialogue, then blame everyone but themselves for it. The devs, the writers, other players.... Nothing is your own fault. It's always someone else's.
Like the message is okay and the new lore bit is nice.
But dear god the presentation leave much to be desired.