Monster Hunter Wilds

Monster Hunter Wilds

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Crashing duration Compling shaders
After the new GPU drivers my Game has been crashing while it compiling the shaders. It was working fine for me on Medium settings but it suddenly turning off my PC.

Other games like POE2 or Delta force or once human is working fine.
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Showing 1-13 of 13 comments
Xy Luh Mar 7 @ 1:27pm 
It is also crashing for me during the compilation of shaders
Originally posted by Xyla:
It is also crashing for me during the compilation of shaders
Were you able to fix it? I tried downgrading drivers but still its crashing.
Unlucky Mar 7 @ 1:31pm 
If your PC turned off - that is likely an overheating problem. I would suggest you look into that first, as that will cause many other issues.

Second, try deleting the shader-cache and verifying game files. Something may have gotten corrupted when your PC shut off.

If the above things don't work - downgrade back to your old drivers that were working.
Originally posted by Unlucky:
If your PC turned off - that is likely an overheating problem. I would suggest you look into that first, as that will cause many other issues.

Second, try deleting the shader-cache and verifying game files. Something may have gotten corrupted when your PC shut off.

If the above things don't work - downgrade back to your old drivers that were working.
I have downgraded drivers, deleted shader-cache and verified games files already still having the same issue.


And if it was heating issue due to gpu driver update after rolling back drivers it should have fixed.
Drivers can be this bad.
Use the previous one until it's had another update. If this is common it will happen in other games. Just not one's you own atm.
Common with other players expect a new driver soon. If it still happens after a roll back then a game update may of caused it.
Also look how to delete shader cache after a new driver if causing an issue.
Sometimes those drivers setup a different compression system via driver software that can not read the older style.

Quick Edit: Use GPU monitoring software like frame view as well to see if you are crashing after a certain temp is reached indicating overheating. I get concerned after 83c .
Last edited by SvegetaX; Mar 7 @ 1:41pm
Originally posted by SvegetaX:
Drivers can be this bad.
Use the previous one until it's had another update. If this is common it will happen in other games. Just not one's you own atm.
Common with other players expect a new driver soon. If it still happens after a roll back then a game update may of caused it.
Also look how to delete shader cache after a new driver if causing an issue.
Sometimes those drivers setup a different compression system via driver software that can not read the older style.

Quick Edit: Use GPU monitoring software like frame view as well to see if you are crashing after a certain temp is reached indicating overheating. I get concerned after 83c .
i have rolled back to old drivers and reinstall the whole game still game not working.

If it was heating issue then going back on the drivers should have fixed it as it was not heating up before.
Originally posted by KillerNav:
Crashing duration Compling shaders
After the new GPU drivers my Game has been crashing while it compiling the shaders. It was working fine for me on Medium settings but it suddenly turning off my PC.

Other games like POE2 or Delta force or once human is working fine.

That means nothing. If you want advice, share a DxDiag report.
Originally posted by アンジェル:
Originally posted by KillerNav:
Crashing duration Compling shaders
After the new GPU drivers my Game has been crashing while it compiling the shaders. It was working fine for me on Medium settings but it suddenly turning off my PC.

Other games like POE2 or Delta force or once human is working fine.

That means nothing. If you want advice, share a DxDiag report.
I will share but i do not know how to do that?
I installed even lower version 572.47 Nvidia Drivers and still game is crashing.
Originally posted by アンジェル:
Originally posted by KillerNav:
Crashing duration Compling shaders
After the new GPU drivers my Game has been crashing while it compiling the shaders. It was working fine for me on Medium settings but it suddenly turning off my PC.

Other games like POE2 or Delta force or once human is working fine.

That means nothing. If you want advice, share a DxDiag report.
Does this helps?
------------------
System Information
------------------
Time of this report: 3/8/2025, 17:17:59
Machine name: KRITIKA-NAV
Machine Id: {6BC474CF-D40D-4642-A30B-50612F84F3C0}
Operating System: Windows 11 Pro 64-bit (10.0, Build 22631) (22621.ni_release.220506-1250)
Language: English (Regional Setting: English)
System Manufacturer: ASUS
System Model: System Product Name
BIOS: 3802 (type: UEFI)
Processor: AMD Ryzen 7 5700X 8-Core Processor (16 CPUs), ~3.6GHz
Memory: 16384MB RAM
Available OS Memory: 16292MB RAM
Page File: 9727MB used, 21925MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, no HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.6.7
DxDiag Version: 10.00.22621.3527 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce RTX 4060
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce RTX 4060
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_2882&SUBSYS_51611462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 16103 MB
Dedicated Memory: 7957 MB
Shared Memory: 8146 MB
Current Mode: 2560 x 1080 (32 bit) (60Hz)
HDR Support: Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.692383,0.302734), Green(0.278320,0.669922), Blue(0.151367,0.063477), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.074100, Max Luminance = 417.711792, MaxFullFrameLuminance = 391.463287
Monitor Name: Generic PnP Monitor
Monitor Model: XZ306C X
Monitor Id: ACR0959
Native Mode: 2560 x 1080(p) (60.000Hz)
Output Type: Displayport External
Monitor Capabilities: HDR Supported (BT2020RGB BT2020YCC Eotf2084Supported )
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: AdvancedColorSupported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_5a20cb50c0e752a4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_5a20cb50c0e752a4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_5a20cb50c0e752a4\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmdi.inf_amd64_5a20cb50c0e752a4\nvldumdx.dll
Driver File Version: 32.00.0015.7247 (English)
Driver Version: 32.0.15.7247
DDI Version: 12
Feature Levels: 12_2,12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 3.1
Hardware Scheduling: DriverSupportState:Stable Enabled:True
Displayable: Supported
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported
Detachable GPU: No
Hybrid Graphics GPU: Discrete
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 15-02-2025 05:30:00 AM, 810600 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-6BC2-11CF-9D6B-6E710EC2ED35}
Vendor ID: 0x10DE
Device ID: 0x2882
SubSys ID: 0x51611462
Revision ID: 0x00A1
Driver Strong Name: oem7.inf:0f066de36b7d26c5:Section035:32.0.15.7247:pci\ven_10de&dev_2882&subsys_51611462
Rank Of Driver: 00CF0001
Video Accel:
DXVA2 Modes: {86695F12-340E-4F04-9FD3-9253DD327460} DXVA2_ModeMPEG2_VLD {6F3EC719-3735-42CC-8063-65CC3CB36616} DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD {32FCFE3F-DE46-4A49-861B-AC71110649D5} DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeHEVC_VLD_Main10 {1A72925F-0C2C-4F15-96FB-B17D1473603F} {15DF9B21-06C4-47F1-841E-A67C97D7F312} {4008018F-F537-4B36-98CF-61AF8A2C1A33} {0DABEFFA-4458-4602-BC03-0795659D617C} {9798634D-FE9D-48E5-B4DA-DBEC45B3DF01} DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC {9947EC6F-689B-11DC-A320-0019DBBC4184} {33FCFE41-DE46-4A49-861B-AC71110649D5} DXVA2_ModeVP9_VLD_Profile0 DXVA2_ModeVP9_VLD_10bit_Profile2 {DDA19DC7-93B5-49F5-A9B3-2BDA28A2CE6E} {B8BE4CCB-CF53-46BA-8D59-D6B8A6DA5D2A} {6AFFD11E-1D96-42B1-A215-93A31F09A53D} {914C84A3-4078-4FA9-984C-E2F262CB5C9C} {8A1A1031-29BC-46D0-A007-E9B092CA6767}
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
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D3D9 Overlay: Not Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO MaxPlanes: 4
MPO Caps: RGB,YUV,BILINEAR,HIGH_FILTER,STRETCH_YUV,STRETCH_RGB,IMMEDIATE,HDR (MPO3)
MPO Stretch: 10.000X - 0.500X
MPO Media Hints: resizing, colorspace Conversion
MPO Formats: NV12,P010,YUY2,R16G16B16A16_FLOAT,R10G10B10A2_UNORM,R8G8B8A8_UNORM,B8G8R8A8_UNORM
PanelFitter Caps: RGB,YUV,BILINEAR,HIGH_FILTER,STRETCH_YUV,STRETCH_RGB,IMMEDIATE,HDR (MPO3)
PanelFitter Stretch: 10.000X - 0.500X
After installing 566.36 version Nvidia Driver this issue was fixed.
Originally posted by KillerNav:
After installing 566.36 version Nvidia Driver this issue was fixed.
Hi OP
I dont know if you still having crash during compiling shaders
This step works for me

Step 1. Launch Steam and find
Monster Hunter Wilds in the game
library.


Step 2. Right-click on it to select
Manage > Browse local files to
open the installation folder of this
game.


Step 3. Scroll down to locate
MonsterHunterWilds.exe and
right-click on it to choose
Properties.


Step 4. In the Compatibility mode,
tick Run this program in
compatibility mode for > select
Windows 8 from the drop-down
menu > tick Run this program as
an administrator

Let me know if this help
This

Originally posted by monoiyuuki:
Originally posted by KillerNav:
After installing 566.36 version Nvidia Driver this issue was fixed.
Hi OP
I dont know if you still having crash during compiling shaders
This step works for me

Step 1. Launch Steam and find
Monster Hunter Wilds in the game
library.


Step 2. Right-click on it to select
Manage > Browse local files to
open the installation folder of this
game.


Step 3. Scroll down to locate
MonsterHunterWilds.exe and
right-click on it to choose
Properties.


Step 4. In the Compatibility mode,
tick Run this program in
compatibility mode for > select
Windows 8 from the drop-down
menu > tick Run this program as
an administrator

Let me know if this help

A lot of people report insane flickering after applying this though
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Showing 1-13 of 13 comments
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Date Posted: Mar 7 @ 1:20pm
Posts: 13