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报告翻译问题
it's the same problem I have with any of chris avellone's scripts, especially kotor 2 (though that isn't even his worst), because he really just cannot conceive of any refutation or even pushback against his trendy nihilism. every interaction with kreia is infuriating because there is zero option to answer what are really easy, day one philosophical questions (just not to nihilists), and it's clear the reason why is that avellone cannot think of any and more importantly that avellone really doesn't want you to be able to answer or disagree with him.
My issue with nata is that whenever he says or does any of the ridiculous and silly things he does, no one chastises him or tells him off or corrects him. The reason is because the writers clearly agree with him and don't want disagreement.
and hten he finally gets the chance to learn about his communities history, his familys past, and learns that he is to blame for the creatures very existance, the community burden is now upon him, so when we finally get to the big scene: he realizes hes similar to the creature, responsible for it, so he wishes for it to be free, without looking at the bigger picture.
which is the point: hes not a hunter, he is a child from a small secluded village, he hasn;t seen the bigger picture yet, and he is shown to be wrong for it, which is why we hunt it anyway, and how it all ends with him shown to be training to be part of the guild in some manner, hence the carving knife and all his talks with other npcs.
he is, obviously, a flawed character: cause hes a child, hes growing.
it's clear the developers want him to be seen as "beyond his years" and "wise," when he talks and thinks like a reddit posting 25 year old with a child's face. it's also clear they cannot think of (or more-accurately do not want there to be) an answer or refutation to what he is saying.
In other words, he's clearly a self-insert. narcissism is common in certain fields (and narcissism and nihilism are ultimately the same thing), chris avellone is the standard now.
that isn't bad writing, that is, functionally, "unrealiable narrator" moment, in which the person telling the story(nata) did not have the full picture, to no surprise.
hes never shown to be wise beyond his years, by any stretch, hes actually shown time and time again to be ignorant, due to his upbringing and isolation from the outside world.
that the story cutscenes instantly contradict him is notable but something many won't notice. most people just take the surface level stuff, so they won't see the contradiction.
take how his "arkveld just wants to be free" speech is seconds before you realize arkveld has devolved into madness and cannibalism, and is forcing himself to eat despite not having a stomach because he wants to die. how many people noticed that?
it's subtle, but the walking simulator dialogue is a sledgehammer, and so you aren't looking for subtlety here.
the localization and original japanese story, which apparently DOES clearly characterize nata as a foolish kid on wits end, are at odds.
the story cutscenes contradict him is the point, people not having the media literacy to realize that is very much on them, nata is shown to be objectively in the wrong, which is why the handler and hunter very much stop him and go hunt it anyway.
he is a foolish kid lashing out in every language, is the thing, you haven't really said when it shows otherwise.
if nata is contradicted, it is subtly and in cutscenes or gameplay or by implication or common sense. it's subtle, but the walking simulator dialogue is a sledgehammer, and so you aren't looking for subtlety here.
Because he acts like a self-insert of a 25 year old, not a child.