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yeah but the dummy only has the smash, which I presume is physical. Might try bringing a melee and ranged weapon to the quematrice to see if I can eyeball a difference in the elemental attacks, since there's no damage values for hits we take as far as I'm aware of.
It used to simply be that there were separate armour sets for Blademaster Weapons and Gunner Weapons... and the Gunner Weapons had half the armour value but slightly more elemental resistance. It isn't something you'd really want to wager your life on. The elemental difference tends to be minor at best.
As to why you'd take more damage from an elemental attack... probably because it has a physical element too. You're taking more damage from the physical part of the elemental attack.
I just remember the elemental reduction not mattering much (and take this with a grain of salt) because most attacks weren't purely elemental, so ranged weapons ended up taking more damage from virtually everything.
EDIT:
According to a random Redditor, elemental attacks still factor in your raw defense value, so ranged weapons still take more damage.
Yes that's correct. If you look at world's data, most elemental attacks (like rathalos shooting a fireball) is 50% fire and 50% physical.
https://mhworld.kiranico.com/en/monsters/BaYte/azure-rathalos (scroll all the way down)
The tl;dr is that melees will rarely get instantly clapped by an attack while ranged has a decent chance to get deleted from heavy hitting attacks.