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Ein Übersetzungsproblem melden
the next time they should just dump the whole story thing, or at least push it into the background like the older games did. World also didn't had a good story.
I went through the scenes myself, checking through this video:
https://www.youtube.com/watch?v=xPORcLxPG9w
I counted 22 auto-scroller segments totaling almost 30 minutes. And I ONLY counted the ones where you mount a seikret. It's not "5 conversations", it's not "maybe 20 minutes", you're glazing the game. That's why people complain about not being able to skip this stuff.
The point is that it needs to be changed. The series is on a bad trajectory with this stuff and needs to stop doing it.
I am paying attention, that's why I made this thread and why I keep getting comments telling me about how MH isn't about the story. I can't connect with these characters because they're not relatable, not because I'm not listening. They're all 2D cardboard cutouts with no character arcs or interesting details.
I'm not here to rain on your parade, though. Which character did you like and connect with? I assume you're in the target audience.
So, we find Arkveld, he's COVERED IN BLOOD AND SEIKRET BODIES. And Nata is like "wait, do we really have to kill it, noooooo." Are you kidding me right now? The entire area is covered in blood. Blood everywhere. There's blood on the walls, there's a pool of it on the floor, you'd think we were playing Path of Exile. What the heck.
This is the kill-everyone-but-spare-the-boss trope taken to the max. Arkveld is literally no different than any of the other monsters we've been slaughtering, except it's obviously worse and out of its mind. I already didn't like how out-of-left-field Nata's freakout was when he learned about the Guardians, but now he's identifying with a dragon that's literally covered in the blood of the animals that have been carrying him all this time?
Now we're making a decision between "everyone dies" and "nobody dies", and they're acting like this is a really dramatic decision. Why oh why didn't we leave Nata behind after we found the Keepers? I had higher hopes for the Keepers before we found them, only to find out they're useless and know next to nothing.
I want to sit the writers down and give them a lesson on tone, foreshadowing, and pacing. There's so many places in the story that they really think are emotional moments and they simply aren't.
while also missing the point of why nata is doing what they are doing.
We don't have to pretend like they do just because you can fabricate one after his backlash. Stuff like that is supposed to be set up before the emotional moment comes to pass, otherwise it doesn't hit. Worse, even if you do fabricate one, having him have THAT moment in THAT room is possibly the worst way they could have done that.
you are set up for his lashing out literally in the scene after you return home where you learn about his father.
like i am surprised how, days later, this is still confusing to you
It was at that point in the story, even my own seven year old went, "...can we kill him next?"
MH4U, TO DATE, has the best Story, even if it's told mainly by textboxes and few cutscenes.