Monster Hunter Wilds

Monster Hunter Wilds

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This has to be the worst story in series history
Non-sequitors. Non-sequitors everywhere.

I'm not even past chapter 1 yet and nothing anyone is doing is making any sense. Every character takes their brain out every single time they leave the base camp. "Problems" are created by sheer stupidity even though all of us are supposed to be seasoned professionals. Serious tones are applied in places where they don't work. Alma is applying logical reasons to anything any animal does, and we just take it as fact as if she would have any idea what she's talking about.

Rise had a pretty good story. The story of World (and every game before World) wasn't great, but complaints were more about individual hang-ups in those games, like spammy catchphrases or Handler being Handler. Here, it's most of the cast. Everyone seems bound to do or say something very dumb, and the story will have no self-awareness concerning it.

Why is this happening? The animation quality is amazing, but it's like someone used AI to generate the entire script. I thought the silliness would stop at Gemma throwing a Greatsword, but it just keeps going.
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Beiträge 106120 von 139
Ursprünglich geschrieben von Isaac:
Ursprünglich geschrieben von Izunyami:

Here's a second thing you can do; pay attention to the dialogue and connect with the characters. Or do you just lack any empathy and imagination at all, to do such a basic function?

If you don't like it, you're not the target audience. Move on. Not every game has to cater to your specific preferences.
if Capcom made the story and dialogue actually good or even just interesting then nobody would complain. but they didn't this is the worst story MH ever had,
the story isn't amazing, its also not bad, its just a very barebones story that very lightly touches on how the guild does things in a way to set the player up, it doesn't really try to teach anything deep, nor do i think it should, as its not really the focus of the game.
Ursprünglich geschrieben von zero:
Ursprünglich geschrieben von Isaac:
if Capcom made the story and dialogue actually good or even just interesting then nobody would complain. but they didn't this is the worst story MH ever had,
the story isn't amazing, its also not bad, its just a very barebones story that very lightly touches on how the guild does things in a way to set the player up, it doesn't really try to teach anything deep, nor do i think it should, as its not really the focus of the game.
yes, yes it is bad. It has been many years the last time I saw a story that bad. which sucks even more because Capcom really wanted you to pay attention to it.
the next time they should just dump the whole story thing, or at least push it into the background like the older games did. World also didn't had a good story.
Ursprünglich geschrieben von Isaac:
Ursprünglich geschrieben von zero:
the story isn't amazing, its also not bad, its just a very barebones story that very lightly touches on how the guild does things in a way to set the player up, it doesn't really try to teach anything deep, nor do i think it should, as its not really the focus of the game.
yes, yes it is bad. It has been many years the last time I saw a story that bad. which sucks even more because Capcom really wanted you to pay attention to it.
the next time they should just dump the whole story thing, or at least push it into the background like the older games did. World also didn't had a good story.
eh, agree to disagree, its the most middling of story with very few contrivances or plot holes, its nothing special, but i'd hardly call it bad.
Ursprünglich geschrieben von Netsa:
Non-sequitors. Non-sequitors everywhere.

I'm not even past chapter 1 yet and nothing anyone is doing is making any sense. Every character takes their brain out every single time they leave the base camp. "Problems" are created by sheer stupidity even though all of us are supposed to be seasoned professionals. Serious tones are applied in places where they don't work. Alma is applying logical reasons to anything any animal does, and we just take it as fact as if she would have any idea what she's talking about.

Rise had a pretty good story. The story of World (and every game before World) wasn't great, but complaints were more about individual hang-ups in those games, like spammy catchphrases or Handler being Handler. Here, it's most of the cast. Everyone seems bound to do or say something very dumb, and the story will have no self-awareness concerning it.

Why is this happening? The animation quality is amazing, but it's like someone used AI to generate the entire script. I thought the silliness would stop at Gemma throwing a Greatsword, but it just keeps going.
Could it be that CapCom saw that Players dont really care for the Story? Like the fact Egg Deliveries are not in the game, tells me the players rearly did them. So thats why they are not in the Game. So far(Havent fin yet) the story is fine, it introduces the Monsters per regien. Thats the Point of Monster Hunter..Hunt monsters, not story. Its like Need for Speed games, are you really playing for a Story, or do you just want to race Cars? Race cars.
Ursprünglich geschrieben von zero:
Ursprünglich geschrieben von Netsa:
And I ask again, are you going to time that? Because that sounds suspiciously like a rough estimate.
are you trying to be pedantic now that you ran out of arguments? lmao

if thats all you have: just move on, my point remains the same?
You're full of crap, dude.

I went through the scenes myself, checking through this video:
https://www.youtube.com/watch?v=xPORcLxPG9w
I counted 22 auto-scroller segments totaling almost 30 minutes. And I ONLY counted the ones where you mount a seikret. It's not "5 conversations", it's not "maybe 20 minutes", you're glazing the game. That's why people complain about not being able to skip this stuff.

The point is that it needs to be changed. The series is on a bad trajectory with this stuff and needs to stop doing it.
Ursprünglich geschrieben von Izunyami:
Here's a second thing you can do; pay attention to the dialogue and connect with the characters. Or do you just lack any empathy and imagination at all, to do such a basic function?

If you don't like it, you're not the target audience. Move on. Not every game has to cater to your specific preferences.
I am paying attention, that's why I made this thread and why I keep getting comments telling me about how MH isn't about the story. I can't connect with these characters because they're not relatable, not because I'm not listening. They're all 2D cardboard cutouts with no character arcs or interesting details.

I'm not here to rain on your parade, though. Which character did you like and connect with? I assume you're in the target audience.
Zuletzt bearbeitet von Netsa; 8. März um 14:43
Ursprünglich geschrieben von Netsa:
Ursprünglich geschrieben von zero:
are you trying to be pedantic now that you ran out of arguments? lmao

if thats all you have: just move on, my point remains the same?
You're full of crap, dude.

I went through the scenes myself, checking through this video:
https://www.youtube.com/watch?v=xPORcLxPG9w
I counted 22 auto-scroller segments totaling almost 30 minutes. And I ONLY counted the ones where you mount a seikret. It's not "5 conversations", it's not "maybe 20 minutes", you're glazing the game. That's why people complain about not being able to skip this stuff.

The point is that it needs to be changed. The series is on a bad trajectory with this stuff and needs to stop doing it.
Ursprünglich geschrieben von Izunyami:
Here's a second thing you can do; pay attention to the dialogue and connect with the characters. Or do you just lack any empathy and imagination at all, to do such a basic function?

If you don't like it, you're not the target audience. Move on. Not every game has to cater to your specific preferences.
I am paying attention, that's why I made this thread and why I keep getting comments telling me about how MH isn't about the story. I can't connect with these characters because they're not relatable, not because I'm not listening. They're all 2D cardboard cutouts with no character arcs or interesting details.

I'm not here to rain on your parade, though. Which character did you like and connect with? I assume you're in the target audience.
just gonna point out your complaining about a 10 minute difference, so kinda proving the pedantic point my dude
Just saw the cutscene where we fight Arkveld and I am absolutely floored.

So, we find Arkveld, he's COVERED IN BLOOD AND SEIKRET BODIES. And Nata is like "wait, do we really have to kill it, noooooo." Are you kidding me right now? The entire area is covered in blood. Blood everywhere. There's blood on the walls, there's a pool of it on the floor, you'd think we were playing Path of Exile. What the heck.

This is the kill-everyone-but-spare-the-boss trope taken to the max. Arkveld is literally no different than any of the other monsters we've been slaughtering, except it's obviously worse and out of its mind. I already didn't like how out-of-left-field Nata's freakout was when he learned about the Guardians, but now he's identifying with a dragon that's literally covered in the blood of the animals that have been carrying him all this time?

Now we're making a decision between "everyone dies" and "nobody dies", and they're acting like this is a really dramatic decision. Why oh why didn't we leave Nata behind after we found the Keepers? I had higher hopes for the Keepers before we found them, only to find out they're useless and know next to nothing.

I want to sit the writers down and give them a lesson on tone, foreshadowing, and pacing. There's so many places in the story that they really think are emotional moments and they simply aren't.
very wild to complain about the story when you haden't even seen its climatic moment like that, gotta say.

while also missing the point of why nata is doing what they are doing.
Ursprünglich geschrieben von zero:
very wild to complain about the story when you haden't even seen its climatic moment like that, gotta say.

while also missing the point of why nata is doing what they are doing.
Even more wild to skip when I literally said that in the OP, the story actively gets worse as you go on, and Nata's motivations DON'T make sense.

We don't have to pretend like they do just because you can fabricate one after his backlash. Stuff like that is supposed to be set up before the emotional moment comes to pass, otherwise it doesn't hit. Worse, even if you do fabricate one, having him have THAT moment in THAT room is possibly the worst way they could have done that.
Ursprünglich geschrieben von Netsa:
Ursprünglich geschrieben von zero:
very wild to complain about the story when you haden't even seen its climatic moment like that, gotta say.

while also missing the point of why nata is doing what they are doing.
Even more wild to skip when I literally said that in the OP, the story actively gets worse as you go on, and Nata's motivations DON'T make sense.

We don't have to pretend like they do just because you can fabricate one after his backlash. Stuff like that is supposed to be set up before the emotional moment comes to pass, otherwise it doesn't hit. Worse, even if you do fabricate one, having him have THAT moment in THAT room is possibly the worst way they could have done that.
his motivation to return home doesn't make sense? his motivation to stop the wyrmway doesn't make sense? his compassion for a creature his family is responsible for doesn't make sense? lmao.

you are set up for his lashing out literally in the scene after you return home where you learn about his father.

like i am surprised how, days later, this is still confusing to you
Zuletzt bearbeitet von zero; 10. März um 19:46
Story was great. Nata was fine up until the, "Yeah, it decided to be a murderous, rampaging, disastrous transplant of a creature! It got to choose to be that so we should allow it to possibly murder everyone and everything!"

It was at that point in the story, even my own seven year old went, "...can we kill him next?"
Zuletzt bearbeitet von Sunrie; 10. März um 19:47
I'm sorry, but, Lore wise, this is the best story ever.....but only lore wise

MH4U, TO DATE, has the best Story, even if it's told mainly by textboxes and few cutscenes.
worlds story was just, wheres my dragonator
Ursprünglich geschrieben von Yagger:
worlds story was just, wheres my dragonator
"we lost the moving mountain, now go do stuff until we find it"
Wilds just feels like a DLC tbh
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Geschrieben am: 6. März um 21:20
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