Monster Hunter Wilds

Monster Hunter Wilds

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This has to be the worst story in series history
Non-sequitors. Non-sequitors everywhere.

I'm not even past chapter 1 yet and nothing anyone is doing is making any sense. Every character takes their brain out every single time they leave the base camp. "Problems" are created by sheer stupidity even though all of us are supposed to be seasoned professionals. Serious tones are applied in places where they don't work. Alma is applying logical reasons to anything any animal does, and we just take it as fact as if she would have any idea what she's talking about.

Rise had a pretty good story. The story of World (and every game before World) wasn't great, but complaints were more about individual hang-ups in those games, like spammy catchphrases or Handler being Handler. Here, it's most of the cast. Everyone seems bound to do or say something very dumb, and the story will have no self-awareness concerning it.

Why is this happening? The animation quality is amazing, but it's like someone used AI to generate the entire script. I thought the silliness would stop at Gemma throwing a Greatsword, but it just keeps going.
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139 yorumdan 1 ile 15 arası gösteriliyor
idk man, maybe finish the story or at least get a decent way through before declaring it the worst
you realize alma as a handler of the guild does have a general understanding of how the guild functions: such as researching the monsters which very much do have logical reasons they do things.

like shes not erik with his specialized understanding, but shes not ignorant of the stuff her job entails, which would include things needed for her to make her judgement call.

that said: you'd have to provide a non-sequitor you're talking about, cause this story was basically back-to-back cause an effect

see injured person->go help->connects us to the clan in the desert->go connect, end up helping->leads us to forrest, we meet up with the wumpwumps, yada yada yada
İlk olarak zero tarafından gönderildi:
you realize alma as a handler of the guild does have a general understanding of how the guild functions: such as researching the monsters which very much do have logical reasons they do things.

like shes not erik with his specialized understanding, but shes not ignorant of the stuff her job entails, which would include things needed for her to make her judgement call.

that said: you'd have to provide a non-sequitor you're talking about, cause this story was basically back-to-back cause an effect

see injured person->go help->connects us to the clan in the desert->go connect, end up helping->leads us to forrest, we meet up with the wumpwumps, yada yada yada
It's whenever she's talking about a new land she's never been in before. She doesn't believe that the native village will be safe without weapons, even though they've been here much longer than us. When we encounter the Wudwuds, they start screaming at us and she assumes they want us to follow them.

Meanwhile, when we enter the forest, we just sort of let Erik walk away from us, even though we're barely distracted, we're not doing anything, and we can hear him getting further away.

Heck, the reason we went into the forest is a little murky, since we wanted to investigate Doshaguma, but it seems like we should have asked more questions about Kunafa's history since they know more about the area instead of running from A to B to C.

I'm also not entirely certain why we attacked a random gang of monsters just because they were attacking some herbivores.

A lot of these scenes come off as flimsy excuses to fight monsters, which is totally fine, but I feel like they didn't need to be so long-winded about it.

Edit:
The event that made me post this thread was the Doshaguma mob trampling the pop-up camp. It was a defenseless camp and nothing of value was lost, but Alma wants to start talking about "this is what happens when monsters form packs" in the same tone as if she was talking about an actual village that was destroyed.

Edit 2:
(I was wrong about the Congalala, line deleted)
En son Netsa tarafından düzenlendi; 7 Mar @ 0:08
İlk olarak Netsa tarafından gönderildi:
Rise had a pretty good story.
me when i lie
İlk olarak scylla tarafından gönderildi:
İlk olarak Netsa tarafından gönderildi:
Rise had a pretty good story.
me when i lie
Eh, it's in relative terms. Barebones beats this.
İlk olarak Netsa tarafından gönderildi:
İlk olarak zero tarafından gönderildi:
you realize alma as a handler of the guild does have a general understanding of how the guild functions: such as researching the monsters which very much do have logical reasons they do things.

like shes not erik with his specialized understanding, but shes not ignorant of the stuff her job entails, which would include things needed for her to make her judgement call.

that said: you'd have to provide a non-sequitor you're talking about, cause this story was basically back-to-back cause an effect

see injured person->go help->connects us to the clan in the desert->go connect, end up helping->leads us to forrest, we meet up with the wumpwumps, yada yada yada
It's whenever she's talking about a new land she's never been in before. She doesn't believe that the native village will be safe without weapons, even though they've been here much longer than us. When a monster with "pink fur" comes up, she is completely certain that it's a Congalala and begins discussing them before we head that way. When we encounter the Wudwuds, they start screaming at us and she assumes they want us to follow them.

Meanwhile, when we enter the forest, we just sort of let Erik walk away from us, even though we're barely distracted, we're not doing anything, and we can hear him getting further away.

Heck, the reason we went into the forest is a little murky, since we wanted to investigate Doshaguma, but it seems like we should have asked more questions about Kunafa's history since they know more about the area instead of running from A to B to C.

I'm also not entirely certain why we attacked a random gang of monsters just because they were attacking some herbivores.

A lot of these scenes come off as flimsy excuses to fight monsters, which is totally fine, but I feel like they didn't need to be so long-winded about it.
she was literally right about the village not being safe, by the by, it takes damage.

and congalas are a known monster, so her knowing its name or charateristics isn't strange.

she also wants to follow the wudwuds because the scene shows, quite dramatically: they stole something important to her

i do agree with the erik scene being very silly, but that is just a very standard trope honestly

and you attacked the monster because it leads into the point about the stolen item, which they returned, afterall.

like nothing here is especially strange, its once again just pretty direct cause-effect
Wait, people play MH games for the story and writing?
İlk olarak Netsa tarafından gönderildi:
İlk olarak zero tarafından gönderildi:
you realize alma as a handler of the guild does have a general understanding of how the guild functions: such as researching the monsters which very much do have logical reasons they do things.

like shes not erik with his specialized understanding, but shes not ignorant of the stuff her job entails, which would include things needed for her to make her judgement call.

that said: you'd have to provide a non-sequitor you're talking about, cause this story was basically back-to-back cause an effect

see injured person->go help->connects us to the clan in the desert->go connect, end up helping->leads us to forrest, we meet up with the wumpwumps, yada yada yada
It's whenever she's talking about a new land she's never been in before. She doesn't believe that the native village will be safe without weapons, even though they've been here much longer than us. When a monster with "pink fur" comes up, she is completely certain that it's a Congalala and begins discussing them before we head that way. When we encounter the Wudwuds, they start screaming at us and she assumes they want us to follow them.

Meanwhile, when we enter the forest, we just sort of let Erik walk away from us, even though we're barely distracted, we're not doing anything, and we can hear him getting further away.

Heck, the reason we went into the forest is a little murky, since we wanted to investigate Doshaguma, but it seems like we should have asked more questions about Kunafa's history since they know more about the area instead of running from A to B to C.

I'm also not entirely certain why we attacked a random gang of monsters just because they were attacking some herbivores.

A lot of these scenes come off as flimsy excuses to fight monsters, which is totally fine, but I feel like they didn't need to be so long-winded about it.

Edit:
The event that made me post this thread was the Doshaguma mob trampling the pop-up camp. It was a defenseless camp and nothing of value was lost, but Alma wants to start talking about "this is what happens when monsters form packs" in the same tone as if she was talking about an actual village that was destroyed.
As you play the game, it actually shows that the villages were basically doomed to be destroyed WITHOUT the Guild showing up to educate them. The windchimes that protect the sand people do nothing to keep out monsters that arent native to the FL. The people of Azuz have zero clue how their own forges work, and thought they were natural formations. The Keepers cant even read the books theyre buried with, their robes, while keeping away Guardians, attracts everything else. The natives are genuine idiots that have zero survival sense.
İlk olarak Malkavia tarafından gönderildi:
Wait, people play MH games for the story and writing?

No. We play it to hunt monsters and progress our characters. Some people lost the plot though.
İlk olarak Netsa tarafından gönderildi:
İlk olarak zero tarafından gönderildi:
you realize alma as a handler of the guild does have a general understanding of how the guild functions: such as researching the monsters which very much do have logical reasons they do things.

like shes not erik with his specialized understanding, but shes not ignorant of the stuff her job entails, which would include things needed for her to make her judgement call.

that said: you'd have to provide a non-sequitor you're talking about, cause this story was basically back-to-back cause an effect

see injured person->go help->connects us to the clan in the desert->go connect, end up helping->leads us to forrest, we meet up with the wumpwumps, yada yada yada
It's whenever she's talking about a new land she's never been in before. She doesn't believe that the native village will be safe without weapons, even though they've been here much longer than us. When a monster with "pink fur" comes up, she is completely certain that it's a Congalala and begins discussing them before we head that way. When we encounter the Wudwuds, they start screaming at us and she assumes they want us to follow them.

Meanwhile, when we enter the forest, we just sort of let Erik walk away from us, even though we're barely distracted, we're not doing anything, and we can hear him getting further away.

Heck, the reason we went into the forest is a little murky, since we wanted to investigate Doshaguma, but it seems like we should have asked more questions about Kunafa's history since they know more about the area instead of running from A to B to C.

I'm also not entirely certain why we attacked a random gang of monsters just because they were attacking some herbivores.

A lot of these scenes come off as flimsy excuses to fight monsters, which is totally fine, but I feel like they didn't need to be so long-winded about it.

Edit:
The event that made me post this thread was the Doshaguma mob trampling the pop-up camp. It was a defenseless camp and nothing of value was lost, but Alma wants to start talking about "this is what happens when monsters form packs" in the same tone as if she was talking about an actual village that was destroyed.
Someone else explained the rest so I'll hop into it.

Congalalas are among the most researched monsters according to their card.

The point Alma is making is that monsters in general will avoid camps set in "safe" areas (as the one destroyed) unless they have a leader, it also points out Doshagumas in packs can win turf wars against most other monsters, a bit of fluff.
Except the fact that the story is circling around Nata, I have no complaint, it's just monster hunter story, not good, not bad, just monster hunter, if you get what I mean.
I had absolutely no problem understanding everything going on and the reasons people had for doing what they do, even the esoteric stuff.

I think some of you are just incapable of paying attention and blame an otherwise completely okay story for your inability to wrap your head around the simplest of concepts.
I don't play it for the story, I just read it. Which was my first mistake.
İlk olarak zero tarafından gönderildi:
she was literally right about the village not being safe, by the by, it takes damage.

and congalas are a known monster, so her knowing its name or charateristics isn't strange.

she also wants to follow the wudwuds because the scene shows, quite dramatically: they stole something important to her

i do agree with the erik scene being very silly, but that is just a very standard trope honestly

and you attacked the monster because it leads into the point about the stolen item, which they returned, afterall.

like nothing here is especially strange, its once again just pretty direct cause-effect
It doesn't matter if she's right, it's lazy writing if she's not speaking from a place of knowledge. She's making amateur guesses that just happen to be correct. They could have had my palico say those lines instead and it would have made equal sense.

It wasn't the stolen item, I was talking about a different monster. It's a disconnected scene early in the game with no cutscene, I think right after you're turned away from the village but before you protect the Supply Team's meat.

Individually, they would be fine, but this stuff happens in quick succession.
İlk olarak JPM岩 tarafından gönderildi:
As you play the game, it actually shows that the villages were basically doomed to be destroyed WITHOUT the Guild showing up to educate them. The windchimes that protect the sand people do nothing to keep out monsters that arent native to the FL. The people of Azuz have zero clue how their own forges work, and thought they were natural formations. The Keepers cant even read the books theyre buried with, their robes, while keeping away Guardians, attracts everything else. The natives are genuine idiots that have zero survival sense.
You sound like you're saying this with a straight face, but you know how silly that is, right? That the native inhabitants of an uncharted area would have NO idea whatsoever what they're doing? How would they have even survived this long?
İlk olarak Oku tarafından gönderildi:
I had absolutely no problem understanding everything going on and the reasons people had for doing what they do, even the esoteric stuff.

I think some of you are just incapable of paying attention and blame an otherwise completely okay story for your inability to wrap your head around the simplest of concepts.
sums it up.

i personally wont say the story is "good" it is quite frankly, very simple, but its not exactly confusing whats happening, it literally is just a chain of go somewhere->help someone->hunt monster, repeat until high rank.
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139 yorumdan 1 ile 15 arası gösteriliyor
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Gönderilme Tarihi: 6 Mar @ 21:20
İleti: 139