Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
From my review:
the endgame is something between completely missing and bad designed:
- there is only one (!) monster on the highest difficulty
- you just need to kill this one (!) monster, to get the highest lvl weapon and armor
- there is no motivation or any gameplay sense in hunt all those other cool monsters
- the game is done in 37hours as a monster hunter noob and you will have the highest
weapon and highest armor from the highest (single!) endgame monster
it being unfinished would be it having armor, but there is no way to fight it again, cause that would show they didn't finish making that optional.
the lengths people will go to pretend a finished product is unfinished is wild.
as per always: give specific examples, if you can
sorry your coping so hard you project onto me, but you'd figure if the game was unfinished you'd be able to tell, weird you cannot provide an example
your "perfect example" is "why does the monster we fight once not have its own gear" lmao,