Monster Hunter Wilds

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Why no exclusive fullscreen?
Blows my mind that a game in 2025 released on steam from a AAA developer doesn't have true fullscreen.
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Showing 1-15 of 17 comments
Originally posted by MADmichael:
Why no exclusive fullscreen?
Blows my mind that a game in 2025 released on steam from a AAA developer doesn't have true fullscreen.

Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
DirectX12 doesn't support exclusive fullscreen, as it's deprecated and obsolete. These days games use borderless with resolution scaling.
Originally posted by MADmichael:
Blows my mind that a game in 2025 released on steam from a AAA developer doesn't have true fullscreen.

ignore them.
I know what they are saying, but - and here's the best part - the Benchmark is in true Fullscreen, and it runs at around 2x the FPS of the game in Window Borderless.

If you'd like to; you can put a game into a form of Full Screen mode, by

Step 1: put it into borderless windowed
Step 2: press ALT+ENTER (if you continue to hold ALT, you can do it again)
Step 3: be happy?
Originally posted by アンジェル:
Originally posted by MADmichael:
Why no exclusive fullscreen?
Blows my mind that a game in 2025 released on steam from a AAA developer doesn't have true fullscreen.

Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
Then why cyberpunk 2077, CoD, and so many other games supports it? Exclusive fullscreen make GPU stops rendering Windows GUI and frees VRAM from it. Exclusive fullscreen also lowers input latency which is needed to compensate for the extra latency caused by frame generation.
Last edited by SomoX18K; Mar 7 @ 8:58am
Originally posted by SomoX18K:
Originally posted by アンジェル:

Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
Then why cyberpunk 2077, CoD, and so many other games supports it? Exclusive fullscreen make GPU stops rendering Windows GUI and frees VRAM from it. Exclusive fullscreen also lowers input latency which is needed to compensate the extra latency caused by frame generation.

Do you know what legacy means? That is why.
Originally posted by Emerald Lance:
DirectX12 doesn't support exclusive fullscreen, as it's deprecated and obsolete. These days games use borderless with resolution scaling.
False statement. So many DX12 game supports exclusive fullscreen like CP2077, Kingdom Come Deliverance 2, Stalker 2.
Originally posted by アンジェル:
Originally posted by MADmichael:
Why no exclusive fullscreen?
Blows my mind that a game in 2025 released on steam from a AAA developer doesn't have true fullscreen.

Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
Because, most of the time, its always better. Always.
Originally posted by アンジェル:
Originally posted by SomoX18K:
Then why cyberpunk 2077, CoD, and so many other games supports it? Exclusive fullscreen make GPU stops rendering Windows GUI and frees VRAM from it. Exclusive fullscreen also lowers input latency which is needed to compensate the extra latency caused by frame generation.

Do you know what legacy means? That is why.
You said "no longer supported by Windows" but windows still supports it.
Originally posted by Yu Ryujin:
Originally posted by アンジェル:

Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
Because, most of the time, its always better. Always.

You are contradicting yourself in your comment.
Originally posted by アンジェル:
Originally posted by Yu Ryujin:
Because, most of the time, its always better. Always.

You are contradicting yourself in your comment.
I don't. If fullscreen isn't better, its because a dev thought something like this

Originally posted by アンジェル:
Originally posted by MADmichael:
Why no exclusive fullscreen?
Blows my mind that a game in 2025 released on steam from a AAA developer doesn't have true fullscreen.

Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
And he lacks the knowledge to do the work.

proper fullscreen is always better.
Fullscreen would probably crash 30% more players :steamhappy:
Originally posted by hotmatrixx:
Originally posted by MADmichael:
Blows my mind that a game in 2025 released on steam from a AAA developer doesn't have true fullscreen.

ignore them.
I know what they are saying, but - and here's the best part - the Benchmark is in true Fullscreen, and it runs at around 2x the FPS of the game in Window Borderless.

If you'd like to; you can put a game into a form of Full Screen mode, by

Step 1: put it into borderless windowed
Step 2: press ALT+ENTER (if you continue to hold ALT, you can do it again)
Step 3: be happy?
Yeah that doesn't work at all for me.

It cycles between borderless and window. that's it.
Originally posted by SomoX18K:
Originally posted by アンジェル:

Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
Then why cyberpunk 2077, CoD, and so many other games supports it?
They don't.

If they are using DX12, then they are using borderless with Windows' borderless optimization feature. When properly configured, DX12 provides all of the benefits of exclusive fullscreen (lower input latency, lighter VRAM useage, culling Windows UI elements, proper resolution scaling, etc) without any of the drawbacks (the program taking exclusive rendering control for instance). If a game on DX12 is claiming to use fullscreen, then it's being disingenuous at best or is lying at worst.

I work in visual productions for a living, specifically in animation and rendering. DX12 just doesn't support exclusive fullscreen. A simple google search will prove that.
Fullscreen runs better. Who cares if windows 11 doesn't support it.
Originally posted by Emerald Lance:
Originally posted by SomoX18K:
Then why cyberpunk 2077, CoD, and so many other games supports it?
They don't.

If they are using DX12, then they are using borderless with Windows' borderless optimization feature. When properly configured, DX12 provides all of the benefits of exclusive fullscreen (lower input latency, lighter VRAM useage, culling Windows UI elements, proper resolution scaling, etc) without any of the drawbacks (the program taking exclusive rendering control for instance). If a game on DX12 is claiming to use fullscreen, then it's being disingenuous at best or is lying at worst.

I work in visual productions for a living, specifically in animation and rendering. DX12 just doesn't support exclusive fullscreen. A simple google search will prove that.
Why do these fake fullscreen games exactly behave like fullscreen though
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Date Posted: Mar 6 @ 2:05pm
Posts: 17