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Your statement makes no sense. Fullscreen mode is a legacy feature no longer supported by Windows. Why should anyone use it still.
ignore them.
I know what they are saying, but - and here's the best part - the Benchmark is in true Fullscreen, and it runs at around 2x the FPS of the game in Window Borderless.
If you'd like to; you can put a game into a form of Full Screen mode, by
Step 1: put it into borderless windowed
Step 2: press ALT+ENTER (if you continue to hold ALT, you can do it again)
Step 3: be happy?
Do you know what legacy means? That is why.
You are contradicting yourself in your comment.
And he lacks the knowledge to do the work.
proper fullscreen is always better.
It cycles between borderless and window. that's it.
If they are using DX12, then they are using borderless with Windows' borderless optimization feature. When properly configured, DX12 provides all of the benefits of exclusive fullscreen (lower input latency, lighter VRAM useage, culling Windows UI elements, proper resolution scaling, etc) without any of the drawbacks (the program taking exclusive rendering control for instance). If a game on DX12 is claiming to use fullscreen, then it's being disingenuous at best or is lying at worst.
I work in visual productions for a living, specifically in animation and rendering. DX12 just doesn't support exclusive fullscreen. A simple google search will prove that.