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Nata was a sheltered kid chained to a very tiny slice of the world based off the decisions of people who died 1000 years ago.
When he learns what Arkveld is and why it’s doing what it’s doing, he feels kinship with it because it’s the exact same way: a life that exists chained to what its creators built it for even 1000 years after they all died.
Nata experiencing the wider world and getting a sense of freedom made him feel empathy for Arkveld who was doing everything it was doing to break its dependency on its long dead creators and to be able to live its own life in the wider world.
Nata is simply becoming what the Hunter’s Guild has always been: concerned for the value of all life and the balance between monster and human civilization. The Guild is an ecological preservation and defense group, not a poaching ring. He feels guilty for Arkveld because his ancestors created it and imprisoned it, and everything it’s doing is a result of that. They disrupted the natural balance and faced the consequences of that. This is the very same balance the Guild exists to protect.
Is it the deepest and most narratively intricate story ever told? No. I would say it could have been done a lot better, but so much of this hate for Nata is so ♥♥♥♥♥♥♥ forced and the more you people give your reasons for it the more I’m convinced you just are media illiterate.
You want an actually annoying character that could be removed from the game and by doing so almost nothing would change except every scene would be better? Navirou. Go play Monster Hunter Stories 1 and 2 then come back and tell me how Nata who’s only real offense is being a dumb kid who lived his entire life in a sheltered hidden-from-the-world village and acts like that is so ruinous to the story of this game lol.
Secondly, recognizing that this monster was created and then effectively imprisoned by his ancestors and then acting out and saying "we've done this, we're the monsters." isn't that hard to understand. He said earlier "why!? Why did it attack us!? There has to be a reason!" or something along those lines. Then he found out the reason and is thinking "it wasn't some mindless beast and I wanted to kill it when it's my people's fault it's like this." is a pretty empathetic thought.
Now, the story isn't award winning level, but reducing it down to "he's dumb and whiny" isn't fair either.
There are people out there that really just don't like childeren overall.
Can't really speak for them but they might have their own reasons for not liking them.
(I don't excuse people who do death threats or wish death upon them, they are crazy)
Nata is in the right for just about everything, the people out there are basically deserving to die.
"Our crops are dying"
"are you giving them water?"
"like... From the toilet?"
Thank you holy crap, Gamers want a story until it forces them to look at another human beyond surface level and treat them with empathy even when they may be reacting irrationally to a situation that would break anyone else...