Monster Hunter Wilds

Monster Hunter Wilds

Visa statistik:
BiGwalt1993 6 mar @ 12:06
6
6
11
2
2
8
Why Wilds is the worst mainline game so far
This post does not relate to the optimisation problems - although they probably won't be fixed anytime soon they are technically fixable, whereas the actual issues with this game are not in my opinion.

Me and my brothers have been playing MH since PS2, every game/every console, so it's hard for me to accept this, given the amount of hype we had building up to release.

Every single aspect of what makes Monster Hunter unique is to some degree diminished from this game.

The hunts are now significantly easier, to the point that any half decent vet could quite easily go the full length of low rank wearing starter armour and without carting - this change alone should be enough for a pause of concern, given that on titles before World, this would be incredibly challenging.

The lax difficulty means that grinding for better equipment or even consumable items is no longer a "necessity", it has become more of a "choice" for fun or fashion reasons.

The core game-play loop has thus changed to the point where you have no longer have a "reason" to hunt anything multiple times- it's like playing Skyrim on easy and you can't level up; Your just plodding along, button mashing.

And honestly, I could have accepted this and been happy if that's all it was - I can make the game artificially harder by wearing low defence armour and I can find a reason to play by helping new players and my friends.

The material drop rates for rare items are now guaranteed and the items needed to upgrade your equipment have been reduced, which makes the above difficulty situation even harder to deal with, as the only "reason" left for me to keep playing is by helping friends and new players - which now complete their builds in far shorter time and hunts, thus diminishing the "need" to grind from the core game-play loop once again.

I won't name everything else but things like the farm, the felyne cooks, the BBQ theme song, gathering hub, the funny weapons/armour/quests, the quest structure and the overall Japanese style/theme are completely gone.

These may seem trivial to some, but when you actually think about what monster hunter is; once you take away the little things, it's just a game where you simply hunt monsters and make weapons and armour from their materials. Furthermore, once you make the "necessity" of this loop redundant and instead turn it more into a "unrewarding choice",
the "reason" has gone and your left with a "Cinematic Button Masher" instead of a "Strategic Rouge-like, Action RPG".

The westernisation of the game didn't need to strip down all these things this far- the game would have done incredibly well on the back of World, which is ultimately the start of the downfall in my opinion.

That's not to say I don't enjoy playing Wilds - I absolutely love playing it, but in my opinion, it's the worst MH mainline game, period.

I just hope the portable team never stray this far from the original idea of Monster Hunter and keep delivering honest titles.

Rant Over.
< >
Visar 91-105 av 146 kommentarer
Ursprungligen skrivet av Kousaka Kakeru:
Ursprungligen skrivet av Alexcunha666:

Saying the MH3 is the same as MH2 with a few monsters is such a insult to the franchise that is really hard to take anything serious after that...

Okay, MH3 was different. but I wanted to make it clear. yall think old MH was better but no. you enjoyed it more? yes. world was a downside? not at all.
Better or worse is all subjective and based on each persons opinion. For me Tri is my favorite, I personally loved the swimming. I hated breakable pickaxes and bug nets taking space in my pouch, I hated alatreon and deviljho being locked behind online only HR quest. My second favorite is MHGU but only because prowler mode. I loved world for the new graphics but it runs horribly on my pc unless I change out my graphics card to my rx580. I hated the unskippable cutscenes and the dumbed down weapon and armor upgrades. I like wilds for all the quality of life and the faster paced hunts. I love Stories 2 for the cute art style and stress free mindless combat.

In the end they are all monster hunter and all monster hunters have their good and bad points, none have been absolutely perfection but again it is all subjective and opinion based
Ursprungligen skrivet av liberator65853:
My second favorite is MHGU but only because prowler mode.
Prowler mode? That's a cute gimmick.
> Finds out that cat is viable for all content and plays that way the rest of the game.
Ursprungligen skrivet av Alexcunha666:
Ursprungligen skrivet av PhantomSlippers:
Almost fully disagree. Same camp you came from, MH on PS2 and played every title moving forward even those not released in the west. While the game is easier compared to previous titles I'll agree with that one point everything else has been streamlined in terms of quality of life. Every title had a theme for their town, it has nothing to do with "Westernization" You think I enjoy standing still drinking Hi-Potion? Hell no, that ♥♥♥♥ was awful. Having to craft Pickaxes and bug nets because there's always a chance they break? Don't miss it. Random Decorations tables that was tied to your cartridge the moment your system was turned on mitigating you from getting better charms, garbage.

The "degradation" to you, means going back to janky ass Monster Hunter. Stiff movements, insane hitboxes from creatures, farming for materials would take hours, days, or even weeks without things like Investigations or Events that focus on Deco Farming. A lot of the old Monster Hunter formula Is not fun anymore. Replaying freedom unite recently reminds me how far we've come. The series IMO is in a great position right now. Also every expansion takes a year+ so just wait.

Sounds like you didn't like Monster Hunter until now that is made for the most casual player LOL

I swear after World for years I used to think I didn't wanna go back to old games, was even a little hard to get back to GU a few years ago, but man, when I played a lot of MHFU last year, everything just rushed back to where we should have never left. The past few months I had a blast re-living how fun and entertained the full MH experience was.

OFC is not perfect and it has some obnoxious things, like Lao Shan Lung "fight", but everything else feels like its actually me doing stuff, not just the game handing everything for free without even asking. The loop feels so much more like a game, instead of Wilds or Rise, where the loop don't even exist, is just hunt after hunt like a boss rush. Old games you are like 40% of the time fighting, 20% exploring, 20% farming and 20% preparing builds and objects for the hunts. Now it's 90% fighting and 10% build craft.

I dropped thousands of hours on each title. Each title were perfectly fine for the time they released. However, MH World stuck to its MH core design from the handheld titles and was largely praised for its quality of life improvements to the overall design of the game by veterans everywhere and I'll mention it again; Sticking to its core design of "This is Monster Hunter" with No more [loading screens] traveling between zones, and the things I mentioned before. Can they make a more difficult Monster Hunter title? Sure, they could upscale the difficulty with G-rank monsters as usual. they can nerf the Seikret to the point of cooldown, etc. Will a separate title focusing on difficulty sell? Who knows. Write a letter to Capcom.

FYI - Siege monsters as a whole have been largely looked at as lazy ♥♥♥♥♥♥♥♥ design by the MH community. Despite you already mentioning the Con no one wants to swing their long sword at laos balls for 45 minutes, no one wants to swing at a slow walking crabs legs for 30 minutes. Magdaros wasn't fun either in world. Siege Monsters were not fun years ago and they arent fun now lol.
Ursprungligen skrivet av BiGwalt1993:
This post does not relate to the optimisation problems - although they probably won't be fixed anytime soon they are technically fixable, whereas the actual issues with this game are not in my opinion.

Me and my brothers have been playing MH since PS2, every game/every console, so it's hard for me to accept this, given the amount of hype we had building up to release.

Every single aspect of what makes Monster Hunter unique is to some degree diminished from this game.

The hunts are now significantly easier, to the point that any half decent vet could quite easily go the full length of low rank wearing starter armour and without carting - this change alone should be enough for a pause of concern, given that on titles before World, this would be incredibly challenging.

The lax difficulty means that grinding for better equipment or even consumable items is no longer a "necessity", it has become more of a "choice" for fun or fashion reasons.

The core game-play loop has thus changed to the point where you have no longer have a "reason" to hunt anything multiple times- it's like playing Skyrim on easy and you can't level up; Your just plodding along, button mashing.

And honestly, I could have accepted this and been happy if that's all it was - I can make the game artificially harder by wearing low defence armour and I can find a reason to play by helping new players and my friends.

The material drop rates for rare items are now guaranteed and the items needed to upgrade your equipment have been reduced, which makes the above difficulty situation even harder to deal with, as the only "reason" left for me to keep playing is by helping friends and new players - which now complete their builds in far shorter time and hunts, thus diminishing the "need" to grind from the core game-play loop once again.

I won't name everything else but things like the farm, the felyne cooks, the BBQ theme song, gathering hub, the funny weapons/armour/quests, the quest structure and the overall Japanese style/theme are completely gone.

These may seem trivial to some, but when you actually think about what monster hunter is; once you take away the little things, it's just a game where you simply hunt monsters and make weapons and armour from their materials. Furthermore, once you make the "necessity" of this loop redundant and instead turn it more into a "unrewarding choice",
the "reason" has gone and your left with a "Cinematic Button Masher" instead of a "Strategic Rouge-like, Action RPG".

The westernisation of the game didn't need to strip down all these things this far- the game would have done incredibly well on the back of World, which is ultimately the start of the downfall in my opinion.

That's not to say I don't enjoy playing Wilds - I absolutely love playing it, but in my opinion, it's the worst MH mainline game, period.

I just hope the portable team never stray this far from the original idea of Monster Hunter and keep delivering honest titles.

Rant Over.
Rise vanilla was very bland with its rampage mode focused grinding....
Ursprungligen skrivet av Andi:
Ursprungligen skrivet av Kiririn:

I only played the beta, so my first-hand experience is limited. However, in regards to difficulty I would start with the following:

  • Tune the palico to not be so powerful.
  • Remove the ability of the seikret to i-frame you to safety.
  • Prevent healing and sharpening on the seikret while in combat.
  • Not have the monster map markers spawn immediately. I would build on the tracking system in World.
  • More HP for the monsters

palicos don't seem that powerful to me. also, i didn't know you could iframe to safety with the seikret, but i only started playing a few days ago. for the most part, i think i agree with these changes.

While knocked down from a Monster Attack, calling the Seikret does give you a good amount of i-frames and lets say it doesn't, lets say you don't get i-frames. Well, you just instant transmission a large distance out of a bad situation with your weapon being sharpened and a High Potion being chugged charging towards the monster for a possible Mount.
Ursprungligen skrivet av Kiririn:
Ursprungligen skrivet av Andi:
how will you balance the game to make it more challenging? just curious. will you remove attack aiming outright and also get rid of counter moves for the weapons that didn't have them? will you also make potion drinking an animation lock? If capcom implement these changes in the next update, will you be happy?

I only played the beta, so my first-hand experience is limited. However, in regards to difficulty I would start with the following:

  • Tune the palico to not be so powerful.
  • Remove the ability of the seikret to i-frame you to safety.
  • Prevent healing and sharpening on the seikret while in combat.
  • Not have the monster map markers spawn immediately. I would build on the tracking system in World.
  • More HP for the monsters
What iframe? Seikrit dont iframe.

Also World litterally had what this game has once max researched annd that didnt take long XD

Silly complaint when you had wirebugs in rise... lmao
Senast ändrad av GamingWithSilvertail; 6 mar @ 15:34
Ursprungligen skrivet av Oku:
Ursprungligen skrivet av parent child bowl:
I thought Rise was still the worst mainline game.

It wasn’t a mainline game. It was a lower budget between-titles release for the Switch.
still ended up being the second best in the series, only beaten by GU.
gameplay >>>>>>> all else
Something is off about Wilds, it does not feel as epic as World despite having what appears to be larger and more open maps.

The monsters do not feel threatening as well.
Ursprungligen skrivet av BiGwalt1993:
Ursprungligen skrivet av Fluffy Monster Thing:
Gathering hub was literally announced to be coming in the title 1 update the day before launch (with felyne chefs in the preview images btw) and being mad about the meat cooking song changing again is very silly.

Also what do you mean silly armor sets and japanese theming are missing? Nerscylla armor makes you look like a gundam. The Hirabini/Rey Dau sets are based on Japanese temple outfits, Ajarakan's set has a whole Son Wu-kong vibe going on. There's asian influence everywhere.

The meme weapons usually don't appear until later title updates, Cornpopper usually shows up on the supply ship, etc like in World/Rise.

Gathering hub - should have been in the release version, no excuses.

Meme armor/weapons sets - Yes they do come with TU's and event quests but there are none in the release version apart from the Tuna GS....think Wiggler helmet.

Japanese theme - this doesn't need explaining.

Felyne chefs & meat cooking song - it's not silly, it's MH.

These points are the lesser of 2 evils compared to everything else.

Gathering hub dont make sense lore wise.

Japanese theme for what? You dont arrive at a city. Your entire story is you expeditioning in lands that are forbidden to be settled in by the guild.

Meow chef is interoduced in 4u.... >.>
Worse than tri? No way
Nice try, Collin the energy vampire
I completely agree. I also think the open-world aspect is shooting itself in the foot. You don’t actually explore and search for monsters, you just auto-move. You still have the paint, but what’s the point of it?

In Monster Hunter, you actually had to find the monster and keep track of it, which was still a thing (mostly) in World.
Ursprungligen skrivet av MeteoImpact:
Ursprungligen skrivet av liberator65853:
My second favorite is MHGU but only because prowler mode.
Prowler mode? That's a cute gimmick.
> Finds out that cat is viable for all content and plays that way the rest of the game.
Exactly what I did lol. No I have used lance a bit on it I am at around 80 hunts with lance and 120 hunts with prowler. But I have made it my mission to beat all of G rank solo as prowler, no teaching my palico any new moves or skills, and only being allowed to recruit a new palico for each rank I clear, village and hub, and I must recruit one right after the urgent even if there are no good ones. I am also only allowed to get the first clear on a quest on a prowler which made G2 urgent Lao shan lung incredibly difficult. But it is a really fun challenge and feels fresh
Ursprungligen skrivet av liberator65853:
Ursprungligen skrivet av MeteoImpact:
Prowler mode? That's a cute gimmick.
> Finds out that cat is viable for all content and plays that way the rest of the game.
Exactly what I did lol. No I have used lance a bit on it I am at around 80 hunts with lance and 120 hunts with prowler. But I have made it my mission to beat all of G rank solo as prowler, no teaching my palico any new moves or skills, and only being allowed to recruit a new palico for each rank I clear, village and hub, and I must recruit one right after the urgent even if there are no good ones. I am also only allowed to get the first clear on a quest on a prowler which made G2 urgent Lao shan lung incredibly difficult. But it is a really fun challenge and feels fresh
So apparently my 3DS is sitting right here and powers up, so I can check my Gen save...
In the gathering hub, 3 hunts with horn, 327 hunts as a cat. What a weird game that was. Amatsu downed, Nakarkos downed, Alatreon downed... good job, cat.
Ursprungligen skrivet av BiGwalt1993:
Ursprungligen skrivet av Jaasrg:
I was with you up until

That's what it was though....

Strategy = preparing for a hunt with items, elemental weaknesses, etc.

Rouge-like = the game-play loop where each run/hunt you get stronger. Yes it's not got all the aspects of a rougelike, but it has some.

Action RPG = upgrading armor and fighting.
Wtf,. MH was never rogue like to begin with l;ol
< >
Visar 91-105 av 146 kommentarer
Per sida: 1530 50

Datum skrivet: 6 mar @ 12:06
Inlägg: 146