Monster Hunter Wilds

Monster Hunter Wilds

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BiGwalt1993 3 月 6 日 下午 12:06
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Why Wilds is the worst mainline game so far
This post does not relate to the optimisation problems - although they probably won't be fixed anytime soon they are technically fixable, whereas the actual issues with this game are not in my opinion.

Me and my brothers have been playing MH since PS2, every game/every console, so it's hard for me to accept this, given the amount of hype we had building up to release.

Every single aspect of what makes Monster Hunter unique is to some degree diminished from this game.

The hunts are now significantly easier, to the point that any half decent vet could quite easily go the full length of low rank wearing starter armour and without carting - this change alone should be enough for a pause of concern, given that on titles before World, this would be incredibly challenging.

The lax difficulty means that grinding for better equipment or even consumable items is no longer a "necessity", it has become more of a "choice" for fun or fashion reasons.

The core game-play loop has thus changed to the point where you have no longer have a "reason" to hunt anything multiple times- it's like playing Skyrim on easy and you can't level up; Your just plodding along, button mashing.

And honestly, I could have accepted this and been happy if that's all it was - I can make the game artificially harder by wearing low defence armour and I can find a reason to play by helping new players and my friends.

The material drop rates for rare items are now guaranteed and the items needed to upgrade your equipment have been reduced, which makes the above difficulty situation even harder to deal with, as the only "reason" left for me to keep playing is by helping friends and new players - which now complete their builds in far shorter time and hunts, thus diminishing the "need" to grind from the core game-play loop once again.

I won't name everything else but things like the farm, the felyne cooks, the BBQ theme song, gathering hub, the funny weapons/armour/quests, the quest structure and the overall Japanese style/theme are completely gone.

These may seem trivial to some, but when you actually think about what monster hunter is; once you take away the little things, it's just a game where you simply hunt monsters and make weapons and armour from their materials. Furthermore, once you make the "necessity" of this loop redundant and instead turn it more into a "unrewarding choice",
the "reason" has gone and your left with a "Cinematic Button Masher" instead of a "Strategic Rouge-like, Action RPG".

The westernisation of the game didn't need to strip down all these things this far- the game would have done incredibly well on the back of World, which is ultimately the start of the downfall in my opinion.

That's not to say I don't enjoy playing Wilds - I absolutely love playing it, but in my opinion, it's the worst MH mainline game, period.

I just hope the portable team never stray this far from the original idea of Monster Hunter and keep delivering honest titles.

Rant Over.
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正在显示第 61 - 75 条,共 146 条留言
Kiririn 3 月 6 日 下午 2:15 
引用自 MeteoImpact
引用自 Kiririn

Kingdom Come Deliverance 2
Okay I'm exaggerating (but only slightly). And to add to that, indie games are awesome these days. But, in this context, G-rank has become a paid expansion rather than just part of the games, and on release this game has literally one 8* quest to farm. And paid character change vouchers for good measure.

I figured. It was just a reminder that some games still do launch in a decent state, even if that list of games seems to shrink with every year.

I also don't have any issue with them charging for a G-rank expansion but the base game should keep getting better, but with Wilds they took several steps back.
[Nelly] 3 月 6 日 下午 2:17 
引用自 BiGwalt1993

Gathering hub - should have been in the release version, no excuses.

Meme armor/weapons sets - Yes they do come with TU's and event quests but there are none in the release version apart from the Tuna GS....think Wiggler helmet.

Japanese theme - this doesn't need explaining.

Felyne chefs & meat cooking song - it's not silly, it's MH.

These points are the lesser of 2 evils compared to everything else.

There are multiple silly hats if you take the time to actually carve the small monsters, and capture endemic life.

World/rise didn't have the gathering hub until update 1 either. World didn't even have poogie until it's first launch update actually.

Every Monster Hunter Title doesn't matter the console had a Gathering Hub, even FU has a gathering hub. "Online" was VIA PSP/PS3 ADHOC, 3DS local connection or Wi-Fi, and now Console online has a gathering Hub the moment you boot the titles.

World on PS4/PC needed an update so it functioned correctly but the day it released I played with friends with the random disconnects that were rampant and before the patch that adjusted the monsters HP because players dropping out did not adjust accordingly. You couldn't even Alt+Tab too often otherwise it would disconnect you.
Mágganon 3 月 6 日 下午 2:17 
引用自 TwinelyWix
Theyd rather have 10 normies buy the AAA product that theyll forget about after 15 hours than make a game for a couple of whatever the f you are :mhwilds_OK: Games fanbase is 90% world+wilds players, your "muhh playeddf tha old gamezz!!" screech is a laughstock.
this is a very emotionally charged post. I don't agree with a lot of his criticisms but how was he in any way "screeching"? it's like when people describe other people's words as "spewing", very disgusting language.
Kiririn 3 月 6 日 下午 2:20 
引用自 Thaeldis
To each their own.
All of what you label as negative is positive for me, I vastly prefer Wild to World (I don't care about how older ones played, only people with superiority complex do). Currently rank 82 with nearly 60h played and having lot's of fun, the faster pace is great imo. Eat basic meal, get in and rush to the monster, kill it in 5 to 15 min, get out, rinse and repeat. No gathering all the time, no searching prints to find the monster, no useless exploration, I like it that way.

Sounds like you never liked MH games and prefer that streamlined Call of Duty experience.

It's not surprising that the long term fans feel like a lot of the changes to Wilds were negative and the people that never really liked all the charm of the old games would feel the opposite.
Observer 3 月 6 日 下午 2:26 
Everybody knows that it is extremely ez, except fanboys who are traumatised by the ez-ness that they still cant accept it even now
I see no difference between this an world. It is easy to go through both of their low ranks with starter gear without carting. I did some damage test on high rank monsters and the tiers of monsters do very similar damage in both games, with some of wilds doing more if they are a higher star rank (In World with HR leather armor an HR jagras killed me in 7 hits, in Wilds with HR leather armor a HR 3 star chatacabra killed me in 7 hits while a 5 star one killed me in 4 (Non tempered ones) HR Nergi with HR Nergi armor Y killed me in 3 hits while HR 3 star Arkveld killed me in 3 and HR 5 star Arkveld killed me in 2 while using arkveld armor) What makes this game easier is hit boxes are better and dodging monsters attacks are easier. Much like janky hit boxes are what makes the older games more difficult.

And just so you know you only need low rank rarity 5 gear to beat Iceborne and Sunbreak, Rarity 4 if you are really good.
引用自 Observer
Everybody knows that it is extremely ez, except fanboys who are traumatised by the ez-ness that they still cant accept it even now
Every monster hunter is extremely easy aside a few fights on frontier z, its never been a "hard" game. The only difficulty came from janky hitboxes
最后由 liberator65853 编辑于; 3 月 6 日 下午 2:28
Hermit 3 月 6 日 下午 2:37 
Largely agree.

I played for 60 hours and I already have the highest-end sets and completed all missions and have all the decorations I want. Game feels empty now and too easy.

Will rate this title at 75%, too bad we will probably have to wait for another 5-7 years for the next main MH game and who know if they will ever go back to their original soul-like formula.

It seems like their target audience were busy dads who only had an hour or two to play a day, user-experience is so tweaked to the point that they ended up dumping down core mechanics that made MH the game it is.
[Nelly] 3 月 6 日 下午 2:39 
引用自 Kiririn
引用自 MeteoImpact
Okay I'm exaggerating (but only slightly). And to add to that, indie games are awesome these days. But, in this context, G-rank has become a paid expansion rather than just part of the games, and on release this game has literally one 8* quest to farm. And paid character change vouchers for good measure.

I figured. It was just a reminder that some games still do launch in a decent state, even if that list of games seems to shrink with every year.

I also don't have any issue with them charging for a G-rank expansion but the base game should keep getting better, but with Wilds they took several steps back.

Good point on the base games should get better. The last time I felt like I got my money's worth which unfortunately didn't get a G-rank expansion was Monster Hunter Portable 3rd. P3rd feels like the [Golden Sun] of the entire series to me at least lol. Best Village design, Best sound track, best looking drip in terms of Monster Design, armor, and weapon design. this is all IMO though.

PS: If anyone plays Portable 3rd, grab that Kelbi Bow for Beginner Mode.
MeteoImpact 3 月 6 日 下午 2:39 
引用自 liberator65853
I see no difference between this an world. It is easy to go through both of their low ranks with starter gear without carting.
Though in previous games there isn't a 10-15 minute story beat between each 5 minute hunt.
引用自 MeteoImpact
引用自 liberator65853
I see no difference between this an world. It is easy to go through both of their low ranks with starter gear without carting.
Though in previous games there isn't a 10-15 minute story beat between each 5 minute hunt.
No but it had a ton of annoying cutscenes you couldn't skip and here the story pretty much ends after low rank while in world it went until the end of high rank with more annoying unskipable cutscenes

I skipped all cutscenes in Wilds, monster hunter doesn't need cutscene just give me the details in the quest text
最后由 liberator65853 编辑于; 3 月 6 日 下午 2:44
Vaemer-Riit 3 月 6 日 下午 2:44 
Ah yes the legally mandated:
"Game n+1 in series x sucks, we need to go back to how it was in game n" complaint.

I'm sure you'll be back when the next game releases going:

"Game n+2 in series x sucks, we need to go back to how it was in game n+1"
Kiririn 3 月 6 日 下午 2:45 
引用自 liberator65853
引用自 Observer
Everybody knows that it is extremely ez, except fanboys who are traumatised by the ez-ness that they still cant accept it even now
Every monster hunter is extremely easy aside a few fights on frontier z, its never been a "hard" game. The only difficulty came from janky hitboxes

This is revisionism.

If this game was a proper challenge and people were complaining that it was too hard the same people would be saying, "It's always been that way!"
Andi 3 月 6 日 下午 2:49 
引用自 Kiririn
引用自 liberator65853
Every monster hunter is extremely easy aside a few fights on frontier z, its never been a "hard" game. The only difficulty came from janky hitboxes

This is revisionism.

If this game was a proper challenge and people were complaining that it was too hard the same people would be saying, "It's always been that way!"
how will you balance the game to make it more challenging? just curious. will you remove attack aiming outright and also get rid of counter moves for the weapons that didn't have them? will you also make potion drinking an animation lock? If capcom implement these changes in the next update, will you be happy?
最后由 Andi 编辑于; 3 月 6 日 下午 2:51
Jaasrg 3 月 6 日 下午 2:51 
引用自 PhantomSlippers
PS: If anyone plays Portable 3rd, grab that Kelbi Bow for Beginner Mode.
Sure you're not thinking of 3U there?
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发帖日期: 3 月 6 日 下午 12:06
回复数: 146