Monster Hunter Wilds

Monster Hunter Wilds

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BiGwalt1993 6 Mar @ 12:06pm
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Why Wilds is the worst mainline game so far
This post does not relate to the optimisation problems - although they probably won't be fixed anytime soon they are technically fixable, whereas the actual issues with this game are not in my opinion.

Me and my brothers have been playing MH since PS2, every game/every console, so it's hard for me to accept this, given the amount of hype we had building up to release.

Every single aspect of what makes Monster Hunter unique is to some degree diminished from this game.

The hunts are now significantly easier, to the point that any half decent vet could quite easily go the full length of low rank wearing starter armour and without carting - this change alone should be enough for a pause of concern, given that on titles before World, this would be incredibly challenging.

The lax difficulty means that grinding for better equipment or even consumable items is no longer a "necessity", it has become more of a "choice" for fun or fashion reasons.

The core game-play loop has thus changed to the point where you have no longer have a "reason" to hunt anything multiple times- it's like playing Skyrim on easy and you can't level up; Your just plodding along, button mashing.

And honestly, I could have accepted this and been happy if that's all it was - I can make the game artificially harder by wearing low defence armour and I can find a reason to play by helping new players and my friends.

The material drop rates for rare items are now guaranteed and the items needed to upgrade your equipment have been reduced, which makes the above difficulty situation even harder to deal with, as the only "reason" left for me to keep playing is by helping friends and new players - which now complete their builds in far shorter time and hunts, thus diminishing the "need" to grind from the core game-play loop once again.

I won't name everything else but things like the farm, the felyne cooks, the BBQ theme song, gathering hub, the funny weapons/armour/quests, the quest structure and the overall Japanese style/theme are completely gone.

These may seem trivial to some, but when you actually think about what monster hunter is; once you take away the little things, it's just a game where you simply hunt monsters and make weapons and armour from their materials. Furthermore, once you make the "necessity" of this loop redundant and instead turn it more into a "unrewarding choice",
the "reason" has gone and your left with a "Cinematic Button Masher" instead of a "Strategic Rouge-like, Action RPG".

The westernisation of the game didn't need to strip down all these things this far- the game would have done incredibly well on the back of World, which is ultimately the start of the downfall in my opinion.

That's not to say I don't enjoy playing Wilds - I absolutely love playing it, but in my opinion, it's the worst MH mainline game, period.

I just hope the portable team never stray this far from the original idea of Monster Hunter and keep delivering honest titles.

Rant Over.
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Menampilkan 31-45 dari 146 komentar
Diposting pertama kali oleh BiGwalt1993:
Diposting pertama kali oleh Oku:
Wilds is the best-feeling Monster Hunter game to actually play to-date by a long shot. Everything is faster paced and more dynamic and more centered around players having control over what they’re doing at any given moment. I do not care about what weak arguments you have to give for why minor aesthetics changes that have changed with every single release of this franchise “ruins” the game for you.

But it's not just about aesthetics.....And don't even talk to me about control.....You literally can't miss anymore.

Sorry but MH was MEANT to be clunky controlled, your meant to miss and your meant to cart if you do so, that's what made the fighting so good - risk/reward.

As for it being fast paced well it is with Dual Blades, but everything feels much slower with slower weapons....it's no different in this regard than MHGU.
you do have more freedom of control in this game... but i feel like the monsters have also become more unpredictable with their movement. i remember fighting the rajang in MHGU and it would always pause after a move so you could get free attacks in. an enraged rajang in world would rarely have any pauses in-between moves. the only thing thats changed i feel is the pacing of the combat. it is much more fast paced - more freedom with the movement and being able to aim attacks. i think wilds is harder than base world already. the final boss actually put up some fight as opposed to xeno.
Terakhir diedit oleh Andi; 6 Mar @ 1:04pm
1 year from now y'all will be complaining about the end games difficulty I'm sure.
To me, the worst mainline title is World, but it was still fun
Diposting pertama kali oleh vaanomega:
To me, the worst mainline title is World, but it was still fun
I hear that a lot from people that grew up with MH since World was such a huge departure from the older titles.
I feel like every point in this post can be countered with "try using greatsword".

I had reservations about some changes at first too, and some things I still don't like, but the fun I feel playing greatsword now compared to other titles washes away almost every complaint I have.
Diposting pertama kali oleh Friends with Benedicts:
1 year from now y'all will be complaining about the end games difficulty I'm sure.
this is how i feel :p. i can't help but think most people complaining about the game being too easy just comes from a place of hubris. it's either the difficulty is too easy or the difficulty is atrificial xD

either they played with mods or spammed multiplayer hunts, i don't think the game is so easy as you can beat it without getting hit once xD. it's just a gross exaggeration. i played world and rise a lot and thought this game was okay.
Diposting pertama kali oleh vaanomega:
To me, the worst mainline title is World, but it was still fun

These people haven't suffered through Monster Hunter:Dos.

Yes I love the face buttons doing nothing, never having the Zenny for upgrades, and having zero control over the camera. Also every monsters hitboxes extending 30 feet away from their actual ♥♥♥♥♥♥♥ model.
Diposting pertama kali oleh BiGwalt1993:
Diposting pertama kali oleh Oku:
Wilds is the best-feeling Monster Hunter game to actually play to-date by a long shot. Everything is faster paced and more dynamic and more centered around players having control over what they’re doing at any given moment. I do not care about what weak arguments you have to give for why minor aesthetics changes that have changed with every single release of this franchise “ruins” the game for you.

But it's not just about aesthetics.....And don't even talk to me about control.....You literally can't miss anymore.

Sorry but MH was MEANT to be clunky controlled, your meant to miss and your meant to cart if you do so, that's what made the fighting so good - risk/reward.

As for it being fast paced well it is with Dual Blades, but everything feels much slower with slower weapons....it's no different in this regard than MHGU.

Yeah this is no different than the people who insist all the worst parts of Dark Souls made the difficulty more “pure” and removing unnecessary friction “ruined” the franchise in future games. The argument is dumb then and it’s dumb now. “The controls are supposed to be ♥♥♥♥♥♥♥” give me a break lol
tldr anyone?
Diposting pertama kali oleh Oku:
Diposting pertama kali oleh BiGwalt1993:

But it's not just about aesthetics.....And don't even talk to me about control.....You literally can't miss anymore.

Sorry but MH was MEANT to be clunky controlled, your meant to miss and your meant to cart if you do so, that's what made the fighting so good - risk/reward.

As for it being fast paced well it is with Dual Blades, but everything feels much slower with slower weapons....it's no different in this regard than MHGU.

Yeah this is no different than the people who insist all the worst parts of Dark Souls made the difficulty more “pure” and removing unnecessary friction “ruined” the franchise in future games. The argument is dumb then and it’s dumb now. “The controls are supposed to be ♥♥♥♥♥♥♥” give me a break lol

Yes all of the camera controls should be moved to numberpad instead of the mouse and waving the mouse around should be used for attacking. Basically is what is being demanded lol.
Terakhir diedit oleh Fluffy Monster Thing; 6 Mar @ 1:13pm
Diposting pertama kali oleh Fluffy Monster Thing:
Diposting pertama kali oleh vaanomega:
To me, the worst mainline title is World, but it was still fun

These people haven't suffered through Monster Hunter:Dos.

Yes I love the face buttons doing nothing, never having the Zenny for upgrades, and having zero control over the camera. Also every monsters hitboxes extending 30 feet away from their actual ♥♥♥♥♥♥♥ model.
that dosen't sound like it's fun-hard, just frustrating-hard xD
You are absolutely correct and I'm tired of these new people who literally don't know any better trying to tell us that we're not.
Diposting pertama kali oleh Serasin:
You are absolutely correct and I'm tired of these new people who literally don't know any better trying to tell us that we're not.
Just wait a few years and buy the paid expansion and Capcom will show you!

...Modern gaming, good lord...
the thing that gets me is how massively nerfed the element damage is. most monsters have crap element hitzones per the monster guide.

i actually modded in a damage meter from nexus mods to see wtf was happening.
i brought a kut-ku stave bow to a tempered lala barina hunt and primarily hit it in the petals/butte. 20% of my dmg was element the rest was physical ON BOW!!!!!!!!!!

add on the fact that stamina costs were raised on bow to try and incentivise using the new tricks more and i am only able to match that after getting max con + Stam surge to do bowdancing. i prefer that style than doing super moves all the damn time thank you.

they also screwed with my coatings so they are "technically infinite" as long as i keep re-applying them every 10 shots (which screws up bow-dancing). but pierce coating is one of the most common and is worse than useless often doing less dmg than a normal hit, close range coating used to be unlimited and now has to be reapplied so of the 3 dmg coating only power coating technically got a buff.

then look at the status coatings, there is 1 SINGLE sleep bow and its non-element, there are 2 paralyze bows, and both are non-element, blast and poison have 2 bows with element that can use them, and exhaust has 3 element bows that can use them, with more non-element bows for the three.

so basically i may end up running a non-element BOW cause element dmg has been nerfed to hell and at least i get status on the non-E bows. Congala bow being a standout with 4 coatings. . .
I bet you also said this, exactly like this post, when MH generations, world and rise released.
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Tanggal Diposting: 6 Mar @ 12:06pm
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