Monster Hunter Wilds

Monster Hunter Wilds

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i7 12700k + 32gb ram + 4070ti
can't hold 60fps on ultra.
DLSS + DLAA + 1080p

how you guys holding up?

its much better than the beta but it's still a horrid experience. it goes down to 55fps at times which screws up the gameplay.

and the game doesn't even look good.
at 1080p it looks like a blurry mess.
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Showing 31-45 of 48 comments
Anime Mar 7 @ 7:52am 
Originally posted by Leon96:
can't hold 60fps on ultra.
DLSS + DLAA + 1080p

how you guys holding up?

its much better than the beta but it's still a horrid experience. it goes down to 55fps at times which screws up the gameplay.

and the game doesn't even look good.
at 1080p it looks like a blurry mess.
Stable 120fps over here and very pretty to look at.
Tanktyr Mar 7 @ 8:02am 
capped at 60 maxxed out at 4k on a 5070ti, dlss dlaa, no framegen
Xenon Mar 7 @ 8:11am 
Originally posted by Young Padawan:
Originally posted by end_nina:
You clearly don't know how RAM works if you think a high usage is a a bad thing.
A high ram usage can be linked to bad optimization and sloppy memory management.
That's partly true but a oversimplification. Good optimization and memory management (not saying this game has) can lead to high usage, too. In the end it still stands: Free RAM is wasted RAM
Gokian Mar 7 @ 11:11am 
Originally posted by Leon96:
Originally posted by Gokian:
At 1080p you push a lot more on to the cpu, sometimes better to increase resolution to force the workload on to the gpu if it's one of the stronger components.
really? o.o why the hell is that?
Obviously depends on each persons system but if you're cpu bottlenecked the fps is capped by how much the cpu can pump out, so if you have a more powerful gpu it'll be waiting for cpu to catch up. Increasing resolution forces more work on to your gpu freeing up your cpu. Not necessary giving more fps but better frame timing and stutter due to cpu load being less.

It's one reasons I always upgrade my gpu before cpu, on a 4090 now but cpu is only an i7 9700 which is getting old, but at 4k there's only a few fps difference between my benchmarks and the new 9800x3d which on paper is leagues ahead of my cpu. Gaming at 4k is basically brute forcing the gpu to take the workload.
Last edited by Gokian; Mar 7 @ 11:12am
Kiririn Mar 7 @ 11:27am 
Originally posted by アンジェル:

Great - looks crips and sharp, and stable FPS. And I am running it on a laptop with worse specs than you having.

Not a chance.

It's one thing not to see it, but there are a lot of videos talking about this game and not a single one showcases what you describe. Everything is blurry and with 1% lows well below 60.

One of many.

https://www.youtube.com/watch?v=XKcZcfzvpeo
Originally posted by Leon96:
Originally posted by kcao1516:
tbh you're best bet is to use FG if you're not already using it. Capcom knowingly released PC version too early unoptimized with FG in mind to make their fiscal year. I've got a 3060ti and playing at 1440p 70-90 fps with FG
Frame gen tears on my 60fps monitor :S. i use a sony bravia TV from 2011 or something. lmao
It was causing my tv to have horrific screen tearing as well and it's because frame gen disables vsync. I locked my framerate to 30 so the framegen fake frames wouldnt push it past 60 and forced vsync through amd adrenaline it solved the tearing issue for me.
Unlucky Mar 7 @ 11:46am 
Originally posted by robruckus65:
Originally posted by Leon96:
Frame gen tears on my 60fps monitor :S. i use a sony bravia TV from 2011 or something. lmao
It was causing my tv to have horrific screen tearing as well and it's because frame gen disables vsync. I locked my framerate to 30 so the framegen fake frames wouldnt push it past 60 and forced vsync through amd adrenaline it solved the tearing issue for me.
I don't know about Nvidia cards but if you have an AMD card I fixed my frame-tearing issue by going into the Radeon software game-specific settings for Monster Hunter: Wilds and changed the "Wait for Vertical Refresh" setting to "Always On".

Using frame-gen before was impossible with all of the tearing but after this little fix it's perfect now!

It should work with Nvidia cards too, but you never know...

I hope that helps!
Last edited by Unlucky; Mar 7 @ 11:47am
Originally posted by Fraktal:
Originally posted by Leon96:
can't hold 60fps on ultra.
DLSS + DLAA + 1080p

how you guys holding up?

its much better than the beta but it's still a horrid experience. it goes down to 55fps at times which screws up the gameplay.

and the game doesn't even look good.
at 1080p it looks like a blurry mess.

LOL

I have same setup but a 13600k. I get 90fps with DLSS quality and frame gen. 1440p.
That means you're actually getting 45fps.
i want whatever magic pc these people saying it looks good and ahrp have. even when i crank the game to ultra it looks like a ps4 game witch isnnt a big deal but it runs so bad it just adds onto it.. 3070/i7-11700k 64gb ram ssd, 40-60 medium to low
Jhwk Mar 7 @ 12:38pm 
I have a modded setup, so take that as you will.
Ryzen 9 5900X, RTX 3090, DDR4 64gb RAM, and installed on M.2.

3p: DLSS swapper for version 310.2.1 + NVPI (potentially not needed)
mod: dlssg-to-fsr3 for using FSR frame gen
mod: directstorage 1.2.3 (still unsure how much this helps yet)
mod: disable post processing effects (I hate TAA)
mod: wind simulation disabler
mod: reframework (latest build)

Some ini changes, still not 100% if they are actually helpful or not, main one being:
ParallelBuildProcessorCount=12
(threads 12 because cpu physical cores 12)
Some other ini changes, but rather not say until I know more about their effectiveness.

I have reshade as well, wanted to bring in more saturated colors, personal preference and minimal fps loss.

I am also using project lasso, and increasing priority for the game as well.

Machine also is overclocked, and gpu is modded to handle higher temps with more cooling (although I feel anyone can benefit without physically modding or overclocking).

Should we have to do this? No.. Game needs crazy optimization improvements and Capcom only released on pc to make their marks for fiscal year, knowing we'd all buy the game anyways because it is Monster Hunter.

Anyways, with high resolution texture pack, pretty much ultra settings, no ray tracing, 1080p, and some other setting tweaks (although I found most barely effect performance honestly) I get (with fsr frame gen) 120-130 fps in the heavier populated zones. The only spot with lower fps is base camp in plains when in public lobby with lots of players, then more so 100-110fps-ish give or take. Some of the other zones minus plains and wyveria I get more fps on average, the arena map is especially smooth. I did try without framegen a bit and was about 60 fps or so.




TLDR:
With modded setup and framegen 120fps on average.

If you are really hurting to play, do some research, watch some guides, see if a tweaked setup helps you out.
Kiririn Mar 7 @ 1:32pm 
Originally posted by SlobbyWiz:
i want whatever magic pc these people saying it looks good and ahrp have. even when i crank the game to ultra it looks like a ps4 game witch isnnt a big deal but it runs so bad it just adds onto it.. 3070/i7-11700k 64gb ram ssd, 40-60 medium to low

It's no magic. It's just that "sharp" is a relative term and what most people call sharp nowadays is not sharp.
Leon96 Mar 7 @ 11:28pm 
Originally posted by robruckus65:
Originally posted by Leon96:
Frame gen tears on my 60fps monitor :S. i use a sony bravia TV from 2011 or something. lmao
It was causing my tv to have horrific screen tearing as well and it's because frame gen disables vsync. I locked my framerate to 30 so the framegen fake frames wouldnt push it past 60 and forced vsync through amd adrenaline it solved the tearing issue for me.
genius move
Foe Mar 7 @ 11:45pm 
Get an x3d cpu. Your intel isn’t good enough.
I have a 4070ti too and an x3d, getting 120-150fps with framegen obviously.
Originally posted by c3lix:
Get an x3d cpu. Your intel isn’t good enough.
I have a 4070ti too and an x3d, getting 120-150fps with framegen obviously.
Don't need an x3d cpu. Even my 7900x does the job just fine to hold 60fps.
Illumina Mar 8 @ 12:29am 
Change the ParallelBuildProcessorCount setting in config to 16 threads.
Swap the installed DirectInput DLLs for the newest ones from Microsoft.
Last edited by Illumina; Mar 8 @ 12:30am
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Date Posted: Mar 6 @ 10:47am
Posts: 48