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Сообщить о проблеме с переводом
Carted 6 times 2 on Jin Dahad novas and 3 on tempered Arkveld with undergeared.
I'm satisfied with difficulty at the end game .
And then again with every PvP metric I'm in top-20% players (did I mention I was a million people city competition champion in Mortal Combat, regardless of the hero I've played?) What about the 80% who'll never reach the pinnacle bosses?! Think of the children!
MK and EldinRings are miles away from MH gamestyle. This is a take-your-time and enjoy a 15min bossfight with max 2 lives. It is vastly element and gear oriented. In elden ring or dark souls, i could make my way anywhere with a claymore. It does not work here.
Nothing stops you from pressing that single button to call your ride and heal up while it runs around.
Nothing in the game can combo you from full health.
Nothing in the game stops you from going back to your camp and resupply, then go back into combat. This includes big fights in arenas, you can actually just open up the map and teleport out while someone uses a supernova. You can just ignore the mechanics entirely if you like to. No need to trigger falling ice blocks and hide behind them (and that's assuming if you can not block it with an shield and the proper skill).
The game is easy mode, from beginning to end. I am displeased quite a lot by the lack of a single wall.
Meanwhile, what I see in MHW: boss is looking the other way, lets do the lengthy shot ...
... 0.15s later - oh, shi! it's looking right at me! gotta jump away,
... press button ten time, not jumping ...
dead
Having a good reaction in MHWild isn't enough, a person must be a veteran predicting monsters' movement in 2-10 seconds ion advance
I have had a near failure, when i realized in the story +, the quest was kutku capture, and i was- "i don't have anything on hand to capture, and tranq successfully..." By sheer luck that the supply on hunt actually gave me tranq bombs and a pitfull after a spell.