Monster Hunter Wilds

Monster Hunter Wilds

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can someone explain the elements attack
hi guys so i'm new to the game and i was wonder what should i pick elements for my artian weapon and what the diffrence between them and what is the best

there is paralize and sleep and blast those elements really confuse and i wanna know which one is best for me

or is it best just to focus on raw damage instead?
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Affichage des commentaires 16 à 26 sur 26
Antpile a écrit :
Abo_3a a écrit :
thanks bro , i'm currently using charge blade and long sword so for my charge blade which it hits allot with savage axe i think elements is the best for me , but what should i choose

what paralezie do and what blast do after i fill this container fill up


if you have a video explains all these elements/status please share

Paralyze stuns the monster with an animation of electricity on it. It's pretty much like a shock trap that occurs mid fight. Just opens the monster up for you to do a big combo.

Blast goes off much more often. It just causes an explosion on the monster that does decent damage and is good at breaking parts. Poison poisons.

Sleep makes them fall asleep. This opens you up for a huge charge attack, but the monsters wakes up on first damage. This is often where explosive barrels come in. You can lay them around the monster, then lay into them. Sleep also gives you a chance to reset. You can sharpen your weapon and heal up to full before continuing the fight.
so i can build paralyze and stuns the monster and do tranq bomb without trap

what a sick plan
Abo_3a a écrit :
Antpile a écrit :

Paralyze stuns the monster with an animation of electricity on it. It's pretty much like a shock trap that occurs mid fight. Just opens the monster up for you to do a big combo.

Blast goes off much more often. It just causes an explosion on the monster that does decent damage and is good at breaking parts. Poison poisons.

Sleep makes them fall asleep. This opens you up for a huge charge attack, but the monsters wakes up on first damage. This is often where explosive barrels come in. You can lay them around the monster, then lay into them. Sleep also gives you a chance to reset. You can sharpen your weapon and heal up to full before continuing the fight.
so i can build paralyze and stuns the monster and do tranq bomb without trap

what a sick plan
No
Hurricane a écrit :
Atcera a écrit :
Literally does not matter. You dont get more raw damage because you added element...........even if you use all fire element and you fight Nu Udra who's completely immune, you will do the same amount of damage because IT STILL HAS THE SAME AMOUNT OF RAW DAMAGE

Wrong... element has the chance to roll element damage up instead of more raw you idiot!!!!
Enjoy your extra +5 damage idiot, and lose out on the extra damage you would've gotten from Element or poison and the extra window of attacks you get from sleep and paralysis which poop all over your little theory
Abo_3a a écrit :
Capybarasan a écrit :

Paralyse and Blast act just like elements. There's a bar you fill up then it activates. I have a paralyse build and it's so good. It can really make a fight easier when the monster gets paralysed like 3 or 4 times a fight and I don't even have crit status and para maxed out for that build. I highly recommend it. I also use charge blade btw.

Edit: Oh and make sure you use Foray with your para and poison builds. Wilds made para and poison so damn good to build for.
Foray you mean the weapon for the palico?
Foray is a decoy that increases damage you do to monsters affected by paralysis and poison if I am thinking of the right skill
Bongoboy a écrit :

Any element works like this, there is like a "container" on the Monster, you hit it with a element weapon that container fills up with each hit, once it is full the element effect takes place.
So poison doesn't poison with every hit, only when that container is full then the monster gets poisoned. Each element is different in this, as well as how fast it fills that container.

This is half-correct. *status* works like this, *element* does not.

Element takes a flat amount of the element of the weapon and applies it per hit based on the Hitzone Value for that element.

For example a weapon with 100 Raw and 100 Element might apply 60 Raw and 15 element after HSVs per hit. Which is why fast weapons are better for elements as the damage scales with number of hits. I believe Rise brought the modifiers for slower weapons to be more in line with fast weapons so a 100 Element Greatsword might apply 40 element with a TCS where a 100 Element SnS might only apply 15 per hit. (numbers are pulled out of my ass for effect.)
Dernière modification de Scipo0419; 6 mars à 10h00
Scipo0419 a écrit :
Bongoboy a écrit :

Any element works like this, there is like a "container" on the Monster, you hit it with a element weapon that container fills up with each hit, once it is full the element effect takes place.
So poison doesn't poison with every hit, only when that container is full then the monster gets poisoned. Each element is different in this, as well as how fast it fills that container.

This is half-correct. *status* works like this, *element* does not.

Element takes a flat amount of the element of the weapon and applies it per hit based on the Hitzone Value for that element.

For example a weapon with 100 Raw and 100 Element might apply 60 Raw and 15 element after HSVs per hit. Which is why fast weapons are better for elements as the damage scales with number of hits. I believe Rise brought the modifiers for slower weapons to be more in line with fast weapons so a 100 Element Greatsword might apply 40 element with a TCS where a 100 Element SnS might only apply 15 per hit. (numbers are pulled out of my ass for effect.)
I am somewhat rusty on this.

But yeah you have 2 things, "Status" and "Element Damage". Status is stuff like Paralyze, Poison, Sleep, Stun and so on. Those work with the "container" logic. So even Poison only is applied once the "container" is full, then the Monster is Poisoned which in the case of Poison lasts a certain amount of seconds. But the same for Sleep or Paralyze it lasts a certain set of seconds.
"Element Damage" I remember in World was like the container" logic, but I might not remember correct.

But as far as I remember there are only a few weapons worth to go for "Status" or "Element Damage", the Daggers is one of them you can go for it. But most of the time you don't use any Status or Elemental Damage. At least in World or Rise this was the case.

It isn't worth to use, one reason because you need multiple weapons then just in case the Monster you hunt is resistant to the Status or Element your weapon is having. So most people go for Raw Damage instead. You can, if your armor and weapon combo allows it, go for a Status or Element Damage... but mainly as secondary thing on the weapon.
Abo_3a a écrit :
if you have a video explains all these elements/status please share
If you need videos, go You Tube search for Arekkz Gaming, Fextralife, FightinCowboy or Rurikhan among others. FightinCowboy already covered each weapon. Just search for Monster Hunter Wilds Weapon Guide on YouTube and you will find find more then enough. Or google it.
Dernière modification de Bongoboy; 6 mars à 18h03
OH LOOK MORE BUGS a écrit :
Absolute trash just ignore it

Focus on raw damage numbers and sharpness or play HBG

It's just a meme attatched to whatever weapon you can find that has max raw damage and great sharpness
you have never played these games before have you?
anyway, for the OP
it depends on what monsters you go after more, each monster is weaker to certain elements
generally i perfer to use dragon element since it isnt as resisted as the rest and is good against Arkveld and probably some of the bigger monsters/wyverns
the in game notebook should say what monster is weak to which element, or ailment if you choose those instead
imo the best ailment type is blast for the major damage output it does, but thats just me
Dernière modification de Velber; 6 mars à 18h11
Bongoboy a écrit :
Scipo0419 a écrit :

This is half-correct. *status* works like this, *element* does not.

Element takes a flat amount of the element of the weapon and applies it per hit based on the Hitzone Value for that element.

For example a weapon with 100 Raw and 100 Element might apply 60 Raw and 15 element after HSVs per hit. Which is why fast weapons are better for elements as the damage scales with number of hits. I believe Rise brought the modifiers for slower weapons to be more in line with fast weapons so a 100 Element Greatsword might apply 40 element with a TCS where a 100 Element SnS might only apply 15 per hit. (numbers are pulled out of my ass for effect.)
I am somewhat rusty on this.

But yeah you have 2 things, "Status" and "Element Damage". Status is stuff like Paralyze, Poison, Sleep, Stun and so on. Those work with the "container" logic. So even Poison only is applied once the "container" is full, then the Monster is Poisoned which in the case of Poison lasts a certain amount of seconds. But the same for Sleep or Paralyze it lasts a certain set of seconds.
"Element Damage" I remember in World was like the container" logic, but I might not remember correct.

But as far as I remember there are only a few weapons worth to go for "Status" or "Element Damage", the Daggers is one of them you can go for it. But most of the time you don't use any Status or Elemental Damage. At least in World or Rise this was the case.

It isn't worth to use, one reason because you need multiple weapons then just in case the Monster you hunt is resistant to the Status or Element your weapon is having. So most people go for Raw Damage instead. You can, if your armor and weapon combo allows it, go for a Status or Element Damage... but mainly as secondary thing on the weapon.
As far as I'm aware, Element Damage has never used container logic. It's always applied to each hit. I was actually testing how Critical Element worked in another thread and can confirm this.

With Weapon Coefficient off (so true values):
Weapon 1:
160 Raw / 0 Element = 60.5 Damage

Weapon 2:
160 Raw / 140 Element = 64.7 Damage (+4.2 Element)

I was fishing for crits so I was using the same attack on repeat and every non-critical value was identical. So on the training dummy, 140 Element = 4.2 Damage per hit
Dernière modification de Scipo0419; 6 mars à 18h45
Atcera a écrit :
Hurricane a écrit :

Wrong... element has the chance to roll element damage up instead of more raw you idiot!!!!
Enjoy your extra +5 damage idiot, and lose out on the extra damage you would've gotten from Element or poison and the extra window of attacks you get from sleep and paralysis which poop all over your little theory
You're so wrong on every level...

I can roll sharpness crit or raw... elemental damage is useless on slow weapons.

Keep trying little guy... seems your brain can't understand the game
Hurricane a écrit :
Atcera a écrit :
Enjoy your extra +5 damage idiot, and lose out on the extra damage you would've gotten from Element or poison and the extra window of attacks you get from sleep and paralysis which poop all over your little theory
You're so wrong on every level...

I can roll sharpness crit or raw... elemental damage is useless on slow weapons.

Keep trying little guy... seems your brain can't understand the game
It really depends on the game and weapon tho.

Hammer was better with element builds in Sunbreak endgame than raw builds. It was stronger. Fact.

And now in Wilds it depends. Probably raw is technically stronger again than elemental, BUT if you have two hammers for example, one with 500 raw and 100 element and one with 450 raw and 250 element, the element hammer would be stronger than the other one. (Maybe not exactly with those numbers, but you probably will get what I mean.)

Then it depends on which skills do you use? Do you want to use skills like stronger elemental crits or higher elemental in general? Probably not. You probably would go for higher attack and higher normal crit damage (also more crit change too) instead, since that would be better for hammer in this case, at least for base game - PROBABLY. Could also be different, atm I don't know for sure how useable element hammer would be, for example.

This could change with the expansion and true endgame tho.

(Also some side-note in terms of ailments/status effects.. sleep is always good for hammer or gs, since you can do a lot of wakeup damage with those weapons, so sleep is always a good thing to have - either on your weapon or your palico, best case on palico obviously, so you could go with the better "raw" hammer. But without the expansion and more monsters status/element hammers are probably as good as hammers with a bit more raw and less element/status. Like, ~30 raw attack more does not do more dmg overall instead of the other hammer that has way more element (or a good status effect) or maybe even has better sharpness, since white sharpness alone would probably be better than blue sharpness but +30 raw damage)
Dernière modification de HexTraThirstyツ; 30 mars à 22h49
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Posté le 6 mars à 8h30
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