Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
what a sick plan
This is half-correct. *status* works like this, *element* does not.
Element takes a flat amount of the element of the weapon and applies it per hit based on the Hitzone Value for that element.
For example a weapon with 100 Raw and 100 Element might apply 60 Raw and 15 element after HSVs per hit. Which is why fast weapons are better for elements as the damage scales with number of hits. I believe Rise brought the modifiers for slower weapons to be more in line with fast weapons so a 100 Element Greatsword might apply 40 element with a TCS where a 100 Element SnS might only apply 15 per hit. (numbers are pulled out of my ass for effect.)
But yeah you have 2 things, "Status" and "Element Damage". Status is stuff like Paralyze, Poison, Sleep, Stun and so on. Those work with the "container" logic. So even Poison only is applied once the "container" is full, then the Monster is Poisoned which in the case of Poison lasts a certain amount of seconds. But the same for Sleep or Paralyze it lasts a certain set of seconds.
"Element Damage" I remember in World was like the container" logic, but I might not remember correct.
But as far as I remember there are only a few weapons worth to go for "Status" or "Element Damage", the Daggers is one of them you can go for it. But most of the time you don't use any Status or Elemental Damage. At least in World or Rise this was the case.
It isn't worth to use, one reason because you need multiple weapons then just in case the Monster you hunt is resistant to the Status or Element your weapon is having. So most people go for Raw Damage instead. You can, if your armor and weapon combo allows it, go for a Status or Element Damage... but mainly as secondary thing on the weapon.
anyway, for the OP
it depends on what monsters you go after more, each monster is weaker to certain elements
generally i perfer to use dragon element since it isnt as resisted as the rest and is good against Arkveld and probably some of the bigger monsters/wyverns
the in game notebook should say what monster is weak to which element, or ailment if you choose those instead
imo the best ailment type is blast for the major damage output it does, but thats just me
With Weapon Coefficient off (so true values):
Weapon 1:
160 Raw / 0 Element = 60.5 Damage
Weapon 2:
160 Raw / 140 Element = 64.7 Damage (+4.2 Element)
I was fishing for crits so I was using the same attack on repeat and every non-critical value was identical. So on the training dummy, 140 Element = 4.2 Damage per hit
I can roll sharpness crit or raw... elemental damage is useless on slow weapons.
Keep trying little guy... seems your brain can't understand the game
Hammer was better with element builds in Sunbreak endgame than raw builds. It was stronger. Fact.
And now in Wilds it depends. Probably raw is technically stronger again than elemental, BUT if you have two hammers for example, one with 500 raw and 100 element and one with 450 raw and 250 element, the element hammer would be stronger than the other one. (Maybe not exactly with those numbers, but you probably will get what I mean.)
Then it depends on which skills do you use? Do you want to use skills like stronger elemental crits or higher elemental in general? Probably not. You probably would go for higher attack and higher normal crit damage (also more crit change too) instead, since that would be better for hammer in this case, at least for base game - PROBABLY. Could also be different, atm I don't know for sure how useable element hammer would be, for example.
This could change with the expansion and true endgame tho.
(Also some side-note in terms of ailments/status effects.. sleep is always good for hammer or gs, since you can do a lot of wakeup damage with those weapons, so sleep is always a good thing to have - either on your weapon or your palico, best case on palico obviously, so you could go with the better "raw" hammer. But without the expansion and more monsters status/element hammers are probably as good as hammers with a bit more raw and less element/status. Like, ~30 raw attack more does not do more dmg overall instead of the other hammer that has way more element (or a good status effect) or maybe even has better sharpness, since white sharpness alone would probably be better than blue sharpness but +30 raw damage)