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The gist of it is usually slower weapons don't benefit enough from elements. Faster weapons like the dual daggers do benefit more from elements.
Any element works like this, there is like a "container" on the Monster, you hit it with a element weapon that container fills up with each hit, once it is full the element effect takes place.
So poison doesn't poison with every hit, only when that container is full then the monster gets poisoned. Each element is different in this, as well as how fast it fills that container.
Then you have the choice of Affinity or Attack, pretty straight forward.
For the best result, just try to use 3 parts with the same status/element
Focus on raw damage numbers and sharpness or play HBG
It's just a meme attatched to whatever weapon you can find that has max raw damage and great sharpness
No.....
You dont want any element on gs or hammer ect as the upgrades will have element damage chance you want pure raw so crit is best and just mix so no element
what paralezie do and what blast do after i fill this container fill up
if you have a video explains all these elements/status please share
This explanation is accurate for status effects, not elements. Elemental damage is water, ice, fire, thunder. These elements make a weapon do more damage to anything weak to that element.
But i got nothing on how that actually calculates out, or what the number on the weapon really means. A sword and shield with about 230 damage and 200 fire element on it does not have 430 worth of attack... that much is for sure.
I also do not know if having fire on a weapon does anything to a monster that has neither resistance nor weakness to fire. It is unclear.
Paralyze stuns the monster with an animation of electricity on it. It's pretty much like a shock trap that occurs mid fight. Just opens the monster up for you to do a big combo.
Blast goes off much more often. It just causes an explosion on the monster that does decent damage and is good at breaking parts. Poison poisons.
Sleep makes them fall asleep. This opens you up for a huge charge attack, but the monsters wakes up on first damage. This is often where explosive barrels come in. You can lay them around the monster, then lay into them. Sleep also gives you a chance to reset. You can sharpen your weapon and heal up to full before continuing the fight.
Paralyse and Blast act just like elements. There's a bar you fill up then it activates. I have a paralyse build and it's so good. It can really make a fight easier when the monster gets paralysed like 3 or 4 times a fight and I don't even have crit status and para maxed out for that build. I highly recommend it. I also use charge blade btw.
Edit: Oh and make sure you use Foray with your para and poison builds. Wilds made para and poison so damn good to build for.
Wrong... element has the chance to roll element damage up instead of more raw you idiot!!!!
Artian weapons do not have that problem because when you craft them, they all get the same amount of raw damage. If you upgrade to lvl 5 and you get extra bonuses AT MOST if it's even possible, you could maybe get 15 extra raw which isn't worth it with how the new decoration system works