Monster Hunter Wilds

Monster Hunter Wilds

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Enough with the 'easy'
All i see is how easy it is, but its not really.
In worlds maybe you wouldnt get an answer to your sos. Maybe one person. Hunts could take 40 minutes sometimes because you had to do them alone.
Anyone saying its super easy is playing with sos and AI party at all times. The only difference ive seen so far is i can reliably call for a party and that makes me feel safer fighting hard monsters. I still had to run 6 hunts to finish a set of armor. I still have to spend lots of time searching for rare trade materials and fish. Still put down 80 hours and now im farming for the maxed out weapon materials.
If its so easy for you, turn off support hunters.
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Showing 1-15 of 16 comments
Fraktal Mar 6 @ 5:40am 
Game is kinda easy tho, especially in coop with how hp scaling and wounds work.

I solo to get a challenge, and have started tinkering with weapons I’m not good with.

I did the story mission for Gore, with hunting horn, a weapon I have less than 20 hunts with in the entire franchise, only carted once.

I’m hopeful (hopium) the TUs will be great.
Originally posted by Cuchilain:
Enough with the 'easy'
All i see is how easy it is, but its not really.
In worlds maybe you wouldnt get an answer to your sos. Maybe one person. Hunts could take 40 minutes sometimes because you had to do them alone.
Anyone saying its super easy is playing with sos and AI party at all times. The only difference ive seen so far is i can reliably call for a party and that makes me feel safer fighting hard monsters. I still had to run 6 hunts to finish a set of armor. I still have to spend lots of time searching for rare trade materials and fish. Still put down 80 hours and now im farming for the maxed out weapon materials.
If its so easy for you, turn off support hunters.

SOS is not how you measure whether the game is easy ór not
I think Solo is easier than with SOS bots. As it is harder to read aggro when there are multiple players, same with more hp I think. I find it to be very fun to play with Bots, Solo and with other Players. Game is damn good.
I don't mind the monster's getting a HP nerf because yeah, I also didn't like fighting a monster for over 30 minutes. Some hunts took me almost the whole 50 minutes. But this was overkill. That's the only gripe I have with the game.

I also don't use support hunters and even have them off when firing an SOS. I've pretty much played the whole game so far with just me and my palico because people hardly ever even join me.
bruh you are coping hard.
too easy nobody gets carted unlike world ezpz lemon squeezy.
The game is definately easier than worlds. (Yes the basegame! And i hope things will change with higher ranks / addons.)

Dunno how often i died in my gametime (99,9% solo), but i can count it on one hand and it has been mostly exaggerating like fighting HR Rathalos without the gear or actual the "permission" to do so, so i got oneshotted by the breath-attack.

Overall yes... i´m more experienced especially through worlds, but that´s not all.

- The wound-system is strong, if not too strong on a couple of weapons like e.g. longsword.
- Mounting is way to common and easy now with the Sekri´s, it´s even a hidden nerf for the Glaive in comparison.
- The healthpool and damage output doesn´t fit each other. We either do too much damage, the monster have not enough health AND we clearly don´t get enough damage.

Most of the time where you might run low health the boss will suddenly change on the Palico.
Also most of the time you´ll have enough time to get up, keep on moving and easily healing yourself etc....

Monsters are kinda slow, the pathing and tracing is slow and not on point. I remember only one attack from those little firebirds (don´t remember the monstername imo), which clearly follows the player even while running away. It keeps banging its beak into the ground and running after you.

Also most of the monsters simply lack hardhitting attacks like the friggin egg from Kulu-Yaku. Or how about more status effects? I´m 4 chapters in and got poisened ONCE, bleeded ONCE, stunned maybe 2-3 times, knockbacked rarely because the monster mostly lies on the ground thanks to wound-smashing or is just too slow to catch up.
Funny thing is... i got frozen like 3-5 times in one fight, but did i got hurt after? NO! The monster just ignored me, waited until i got free, dunno...



So far yeah... with less experience in the series, stuff might look different. But there are too many "QoL" changes and missing special attacks which have a huge impact on the hunt and its difficulty.
Last edited by Darth_Angeal; Mar 6 @ 6:00am
Fraktal Mar 6 @ 5:59am 
Originally posted by icantsee:
too easy nobody gets carted unlike world ezpz lemon squeezy.

My tempered gore/Arkveld hunts have people carting left and right.

It’s so bad I only do those coop if the rewards are too good. Like gems.
Originally posted by Fraktal:
Originally posted by icantsee:
too easy nobody gets carted unlike world ezpz lemon squeezy.

My tempered gore/Arkveld hunts have people carting left and right.

It’s so bad I only do those coop if the rewards are too good. Like gems.

Guess asia server is too good literally nobody gets carted when im farming artian/deco
numbers Mar 6 @ 6:05am 
The game is easy. the wound system, especially in multiplayer allows you to just beat on the monster when it's effectively unable to move until it just melts instantly. Wound generation needs to be slowed by at least like 30-40%. As it stands now everyone is just melting bosses in 9-10 minutes as if they're professional speedrunners.
Leown Mar 6 @ 6:07am 
Nope i just started testing the NPCS after my 70hr mark to see if they are worth it or not.

Most of my kill times through the story in LR were 3-5mins on Lance a weapon i Barely touched in previous games since i am an old HH main. once i hit HR standard rathalos gearset barely any decorations if any at all and level 1 charm my TTK went from 5-10mins some going to 13mins some ending at 4mins due to story mission reasons.

This game is probably THE best entry level Monster hunter we were ever given. While yes new players or inexperienced players are going to have it rough cause they are new Experienced players are going to feel the difference a bit more heavily.

I've had 1 fight take 20minutes out of the 80 hours i've played now and its because i went up against Arkveld at max with with R6 gear and weapons.

I will say though there is some discrepancy when it comes to comparing MSQ to Investigations and Optionals. Some of the missions are set with an amount of health or multiplier while finding a monster out in the wild and joining MP increases the HP.

However the other issue we have that makes the game feel easier is the amount of wound damage we do as well as the elemental changes in Wilds itself. If we didn't have Wounds sure the game would be a lil harder. we would have mounting easier but we wouldn't be getting massive damage gains just from the wound system itself. and you can tell that by doing a fight with Wounding and one without wounding often to none at all. Granted now we got builds to kill Monsters solo in about 30s-5mins on the hardest rank the game overall is just more accessible damage wise making the experience feel very lack luster to those who are used to this type of game.

So no, There is No lie. on it being easy.

As for gearing it is easier as well If your going through the game Yes grinding optionals are still going to take 3-10 times because less rewards. Doing open map hunts and creating investigations with rare materials attached is whole other story. i have a rathian and rathalos investigation with Ruby's attached to them. RUBY'S.

No longer shall i face rathlos 50 times to be finally awarded another plate.
I'm a solo player and a 40 minute solo hunt is wild. You gotta be truly bad to hit those numbers. My first solo furious Rajang was 20-25 minutes and that fight alone is harder than anything in wilds. Within 50 hours I had my Guardian Arkveld set and a rank 8 weapon in wilds. Now I have nothing left, just sideways progression to try new weapons.
Last edited by Duvall12; Mar 6 @ 6:11am
DiSiEi Mar 6 @ 6:11am 
Solo its okay-ish

coop is a joke, monster barely moves
Originally posted by DiSiEi:
Solo its okay-ish

coop is a joke, monster barely moves
Yeah solo is ok-ish, but it is much easier to solo in wilds than world. Even monsters like Tigrex would give a solo player a hard time because of it's wild movement. Now the only challenge for solo is doing the hardest couple fights in the entire game.
hunts in worlds only take 40 min`s if you are not building your toon well and learning game mechanics that is what made it great ! this game is tooo easy just klike rise was tooo easy keep defending it and i will see you in worlds soon just like what happen`d with rise!
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Date Posted: Mar 6 @ 5:36am
Posts: 16