Monster Hunter Wilds

Monster Hunter Wilds

View Stats:
Coop Scaling is bad….
Monsters feel 10x tankier solo. (And just right I might add)

In coop with the wounds and what I assume is not 4x HP scaling they either spend the whole hunt locked down or die in 2min.

Please adjust, for now I’ll solo for what little challenge this game poses unless I see an investigation online with good rewards.
Originally posted by Bob Meister:
HP scaling for multiplayer is the following :

1player → 100% base HP.
2players → 163% base HP.
3players → 200% base HP.
4players → 234% base HP.

No wonder why everything dies so fast.
< >
Showing 1-13 of 13 comments
IBOT Mar 6 @ 4:56am 
I disagree here. I only play coop with a friend since killing monsters alone is simply quicker...

except gora. I am bad at this fight
Hey, in a hunt with 4 people it's pretty normal that the monster is basically not moving at all if you play with people that kinda know what they are doing, pretty normal for monster hunter, i don't like it either since there is no challenge in doing so but that's how it is i guess.
monster die in co-op in less then 10 minutes for me at last and i dont call this tanky at all, or is this atention jester bait again?
Originally posted by Drakanen:
monster die in co-op in less then 10 minutes for me at last and i dont call this tanky at all, or is this atention jester bait again?

It's not some jester bait ♥♥♥♥♥♥♥♥, that how it is legit in the game, if you add KO's and paralyze on top all monsters become a target dummy.
Cadaver Mar 6 @ 5:00am 
Originally posted by Fraktal:
Monsters feel 10x tankier solo. (And just right I might add)

In coop with the wounds and what I assume is not 4x HP scaling they either spend the whole hunt locked down or die in 2min.

Please adjust, for now I’ll solo for what little challenge this game poses unless I see an investigation online with good rewards.
The HP scaling is already very high, a simple 4k HP quetz in single player LR goes to 10k hp if a second person joins.
Originally posted by Drakanen:
monster die in co-op in less then 10 minutes for me at last and i dont call this tanky at all, or is this atention jester bait again?
Maybe its normie getting himself into 4p LR lobbies?
The author of this thread has indicated that this post answers the original topic.
HP scaling for multiplayer is the following :

1player → 100% base HP.
2players → 163% base HP.
3players → 200% base HP.
4players → 234% base HP.

No wonder why everything dies so fast.
Fraktal Mar 6 @ 5:08am 
Originally posted by Bob Meister:
HP scaling for multiplayer is the following :

1player → 100% base HP.
2players → 163% base HP.
3players → 200% base HP.
4players → 234% base HP.

No wonder why everything dies so fast.

Thank you, seems like it should be multiples of 100% for each person.
Originally posted by Bob Meister:
HP scaling for multiplayer is the following :

1player → 100% base HP.
2players → 163% base HP.
3players → 200% base HP.
4players → 234% base HP.

No wonder why everything dies so fast.

Well, old games didn't do it any better, because no matter if you had 2, 3 or 4 people, the monster health was the same. So playing with just a single friend was super dumb.

They could increase this however, make it 100%, 175%, 250% and 325% at least.
Originally posted by lolschrauber:
Originally posted by Bob Meister:
HP scaling for multiplayer is the following :

1player → 100% base HP.
2players → 163% base HP.
3players → 200% base HP.
4players → 234% base HP.

No wonder why everything dies so fast.

Well, old games didn't do it any better, because no matter if you had 2, 3 or 4 people, the monster health was the same. So playing with just a single friend was super dumb.

They could increase this however, make it 100%, 175%, 250% and 325% at least.


Yep old games like the PSP ones they scaled HP based on low rank, high rank and G rank and not by players.
Fraktal Mar 6 @ 5:16am 
Originally posted by lolschrauber:
Originally posted by Bob Meister:
HP scaling for multiplayer is the following :

1player → 100% base HP.
2players → 163% base HP.
3players → 200% base HP.
4players → 234% base HP.

No wonder why everything dies so fast.

Well, old games didn't do it any better, because no matter if you had 2, 3 or 4 people, the monster health was the same. So playing with just a single friend was super dumb.

They could increase this however, make it 100%, 175%, 250% and 325% at least.

Not true. World/Rise had 2p scaling, then the third player made it 4p scaling.
Originally posted by Fraktal:
Originally posted by lolschrauber:

Well, old games didn't do it any better, because no matter if you had 2, 3 or 4 people, the monster health was the same. So playing with just a single friend was super dumb.

They could increase this however, make it 100%, 175%, 250% and 325% at least.

Not true. World/Rise had 2p scaling, then the third player made it 4p scaling.


Ye in the beginning it was like that, world patched in 3 player HP scaling at some point, not 100% sure about rise tho.
Originally posted by Bob Meister:
Originally posted by Fraktal:

Not true. World/Rise had 2p scaling, then the third player made it 4p scaling.


Ye in the beginning it was like that, world patched in 3 player HP scaling at some point, not 100% sure about rise tho.
Rise had 3player scaling from the start
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 6 @ 4:55am
Posts: 13