Monster Hunter Wilds

Monster Hunter Wilds

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Shimmering reflections issue
This issue relates to implementation of screen space reflections, and raytracing.

https://www.youtube.com/watch?v=LUPMR-fgysg

In my game no matter what I do, any possible combination of the settings and DLSS on or off or at whichever setting, anything from ambient light to water effects to whatever on or off or high or low or anything in between, I get this horrific shimmering on some textures/areas, especially noticeable in the scarlet forest during the daytime of the 'plenty' season.

I have updated drivers, reinstalled drivers, clean installed drivers, cleared my shader cache multiple times to force recompiles after all these, to no avail.

The only thing that DOES fix this is turning on raytracing at all, but that puts a damper on performance as well as gets my hotter faster and it is not comfortable to play with on, and I know other people are not experiencing this and I just wish I knew what was wrong. I have found other threads of some people experiencing this as well so I would believe it stands to reason this is not down to my GPU, which performs perfectly fine in anything else I play even Dragon's Dogma 2 [within reason, that games performance is spotty but at least it isn't bugging out like this] which is on the same engine. I had crashing issues with dd2 that were largely solved by updates, but have experienced crashes in Wilds whenever I have run the game at 60fps instead of 30 in multiplayer situations without RE framework installed. Installing RE framework seems to alleviate these almost entirely, and for the record I have tried fixing this issue with and without said RE framework installed to see if it was causing the issue. It was not, to my knowledge.

If anyone more knowledgeable of the inner workings of this kind of thing has any suggestions you don't believe I have tried, I would welcome them. Thank you in advance.

Specs:
RTX 3090, no overclocking or undervolting
I9 9900K, overclocked
32 gigabytes ddr4 RAM at 3600 speed
Game is installed on a 2 terabyte NVME SSD with little else on it, bought and installed new late last year.
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Showing 1-15 of 23 comments
This happens to me as well, no idea how to fix it sadly.
iloVille Mar 10 @ 6:38pm 
Any fixes found so far? Mine is not as bad as in the video, but still quite distracting
Originally posted by iloVille:
Any fixes found so far? Mine is not as bad as in the video, but still quite distracting
Unfortunately nothing I have found yet.

One further action I have observed, however, and this occurs both with and without DLSS so I do not believe it is that: changing a setting such as ambient light quality or shadows or SSR or somesuch, generally anything that may affect the rendering of the current scene, the game may look free of the issue briefly when exiting the menu until the camera is moved again or substantial movement occurs in the scene.
When you say you are trying it dlss on or off are you setting it to disable and not fsr or intels? Personally I got that stuff to go away when not using the ai upscalers. If you did I recommend as annoying as it is disable and set all the graphics settings to the lowest possible and individually up it and see what effects what in the game.
Last edited by FreakyFred; Mar 11 @ 2:00pm
Originally posted by FreakyFred:
When you say you are trying it dlss on or off are you setting it to disable and not fsr or intels? Personally I got that stuff to go away when not using the ai upscalers. If you did I recommend as annoying as it is disable and set all the graphics settings to the lowest possible and individually up it and see what effects what in the game.
Yes, I've been trying it both DLSS quality and other settings, DLAA, and also entirely disabled. It is a bit less noticeable when disabled, but still totally present.
Originally posted by DieselVomit:
Originally posted by FreakyFred:
When you say you are trying it dlss on or off are you setting it to disable and not fsr or intels? Personally I got that stuff to go away when not using the ai upscalers. If you did I recommend as annoying as it is disable and set all the graphics settings to the lowest possible and individually up it and see what effects what in the game.
Yes, I've been trying it both DLSS quality and other settings, DLAA, and also entirely disabled. It is a bit less noticeable when disabled, but still totally present.

Just so I understand the issue you are talking about in the video primarily the effect around the edges on the leaves? When you try disable do you tried the different anti aliasing options? Is it only happening in this region?
It is not just the effect around the edges on the leaves, it is on a lot of the ground and wall surfaces shown in the video as well, like the surface of the weapon, and my armour. It got a little chewed by you tube compression unfortunately, which makes it harder to see how it is also occurring on a lot of the wet ground of the entire area just outside base camp as well as inside base camp too. Yes, I have tried different AA settings and different combinations of those with different upscaling settings / entirely disabled upscaling, as well as these combinations with different combinations of shadows and reflection settings. While it is most visible in the scarlet forest during the daytime of plenty to see it in the environment, it is also visible at times heavily in the oilwell basin basecamp, and primarily on things like the shiny metal surfaces of armour, weapons, and environmental objects as in the video.
you find anything to help with this yet? I've been using the lite environment mod to disable global illumination, which fixes the shimmering, but makes most environments absolutely hideous
Originally posted by elfchaser:
you find anything to help with this yet? I've been using the lite environment mod to disable global illumination, which fixes the shimmering, but makes most environments absolutely hideous
Not yet, Though I have found that sometimes even with ray tracing on in the right environments a similar visual issue occurs.
That said, it's incredibly interesting to know that global illumination is whats responsible for the shimmering itself, thank you very much. Could you provide a link to the mod you're talking about?
Originally posted by DieselVomit:
Originally posted by elfchaser:
you find anything to help with this yet? I've been using the lite environment mod to disable global illumination, which fixes the shimmering, but makes most environments absolutely hideous
Not yet, Though I have found that sometimes even with ray tracing on in the right environments a similar visual issue occurs.
That said, it's incredibly interesting to know that global illumination is whats responsible for the shimmering itself, thank you very much. Could you provide a link to the mod you're talking about?
here you go, its the "lite environment" mod on the nexus.
https://www.nexusmods.com/monsterhunterwilds/mods/234
Erushia Mar 31 @ 9:15pm 
Oh wait thats a bug...? I thought it was my graphic card telling me its going bad or something... thank god xD
Ottomic Mar 31 @ 11:32pm 
I'm going to assume this is not the same problem I was having, but I wanted to just mention in case it may help.

My problem is that a ton of surfaces in my game have this godawful jittery disco ball effect:

https://steamcommunity.com/sharedfiles/filedetails/?id=3456026361

The only way I've managed to reliably get rid of it is by having ray tracing on low, and GI on "low". It's the only combination that my GPU can keep up with, but at least it gets rid of this effect on both the ground and my hunter.
Last edited by Ottomic; Mar 31 @ 11:49pm
Originally posted by Ottomic:
I'm going to assume this is not the same problem I was having, but I wanted to just mention in case it may help.

My problem is that a ton of surfaces in my game have this godawful jittery disco ball effect:

https://steamcommunity.com/sharedfiles/filedetails/?id=3456026361

The only way I've managed to reliably get rid of it is by having ray tracing on low, and GI on "low". It's the only combination that my GPU can keep up with, but at least it gets rid of this effect on both the ground and my hunter.
I believe this may be the same issue from your description, I'm not sure how well my video linked in the OP captured it but the effect you describe sounds exactly like what I see on some surfaces especially for instance artian weapons like the lance or gunlance in the right conditions. That said I seem to encounter an error trying to follow the link you pasted, could you try sharing it again? Thank you, and thank you for the advice as well. Currently I've been using the mod linked previously in this thread to simply disabled GI altogether and, when also disabling fog and tweaking the options for shadows and brightness normally besides, a different but relatively satisfactory look can be achieved IMO.
Originally posted by elfchaser:
Originally posted by DieselVomit:
Not yet, Though I have found that sometimes even with ray tracing on in the right environments a similar visual issue occurs.
That said, it's incredibly interesting to know that global illumination is whats responsible for the shimmering itself, thank you very much. Could you provide a link to the mod you're talking about?
here you go, its the "lite environment" mod on the nexus.
https://www.nexusmods.com/monsterhunterwilds/mods/234
ye no turning off gi with that mod makes ur gaem look extra fugly

havent noticed such issues just using dlss + fsr mod on med/high preset, u pretty much need that mod as a 30 series card user.

and op stated they are using 3090, thats just extra hot no helping it, just UV.

https://youtu.be/iBhKQppPsQk

although if you want to manage power/heat you can frame cap at 30 and use lossless scaling to do multiple frame gen to like say 90
Last edited by Khergit Horse Archer; Apr 1 @ 2:35pm
This PC Apr 1 @ 2:34pm 
this is raytracing, nothing to do with dlss, and it's intended, I believe
Edit: DLSS might amplify the problem, much like it does with the dithering, but I've had this with other raytracing implementations and always felt like it's intended ?
Screen space reflections won't do that tho, and it's much easier to run.
Last edited by This PC; Apr 1 @ 2:36pm
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