Monster Hunter Wilds

Monster Hunter Wilds

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Greywolf Mar 6 @ 12:35am
Wasn't this game supposed to be open world?
Discuss
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Showing 1-15 of 69 comments
ruff1298 Mar 6 @ 12:37am 
You can get out into the open world, collect items, and hunt monsters randomly as you run into them.
it is.... isnt it?

all areas are connected... monster run arround and create a quest by hitting it... it checks all boxes for me
Soulcatcher Mar 6 @ 12:41am 
I mean, is it? is it not? the whole thing feels just like world - zone size etc. The transition zones feel like small loading screens

It's still just a limited area you can move around within with resources here and there and monsters faffing around between small areas in your restricted area

Lol I donno bro feels just like world, doesn't feel more open

I just join hunts from the tent so I'm just auto-donkey bird horsing towards whoevers found the monster already so don't even care anyway

Fun hit monster game yet again though after the story was done with
Greywolf Mar 6 @ 1:03am 
Originally posted by OH LOOK MORE BUGS:
I mean, is it? is it not? the whole thing feels just like world - zone size etc. The transition zones feel like small loading screens

Isn't an open world game supposed to be one big seamless open world though? Each zone in this game is connected through a linear tunnel to disguise the loading screen and there are so many invisible walls everywhere that prevent you from exploring everything you can see.

This game is not an open world game.
BigJ Mar 6 @ 1:05am 
Originally posted by Greywolf:
Originally posted by OH LOOK MORE BUGS:
I mean, is it? is it not? the whole thing feels just like world - zone size etc. The transition zones feel like small loading screens

Isn't an open world game supposed to be one big seamless open world though? Each zone in this game is connected through a linear tunnel to disguise the loading screen and there are so many invisible walls everywhere that prevent you from exploring everything you can see.

This game is not an open world game.
By this definition, skyrim is not an open world game because it has the 4 skyrim exists and waterway covered in invisible walls.

Neither are several assassin's creed games. Or even valheim as it has the world edge.
Last edited by BigJ; Mar 6 @ 1:06am
Originally posted by Greywolf:
Originally posted by OH LOOK MORE BUGS:
I mean, is it? is it not? the whole thing feels just like world - zone size etc. The transition zones feel like small loading screens

Isn't an open world game supposed to be one big seamless open world though? Each zone in this game is connected through a linear tunnel to disguise the loading screen and there are so many invisible walls everywhere that prevent you from exploring everything you can see.

This game is not an open world game.
I mean yeah, you're right. With that logic it is not an "open world" game. It's just not. It just has big levels or zones

Monsters don't flee to another zone like the forest from the desert, I don't even know how an "open world" monster hunter game does anything anyway.

You have to kill a monster, it'll always run towards some pre-designated areas via its script or coding and you go there and kill it.

Lol

Wish you'd see certain monsters go to weird areas, wound a Rathalos and see it struggle to fly and fall into some sort of water dominated biome or somewhere it doesn't want to be randomly where you might get an advantage
it's open world. once you're done with the story and have unlocked all of the areas you're able to go wherever you want whenever you want and do largely whatever you feel like doing in that area (within the limitations of a video game, of course).

Originally posted by Greywolf:
and there are so many invisible walls everywhere that prevent you from exploring everything you can see.
this is going to happen no matter what, the game is finite. you are eventually going to reach a barrier in the world map where you cannot continue. every single game on earth has this. if this restriction disqualifies a game from being open world, then there has never been a single open world game ever made, and there never will be.
Last edited by REVELRY, REVERIE~♪; Mar 6 @ 1:10am
Originally posted by Greywolf:
and there are so many invisible walls everywhere that prevent you from exploring everything you can see.
this is going to happen no matter what, the game is finite. you are eventually going to reach a barrier in the world map where you cannot continue. every single game on earth has this. if this restriction disqualifies a game from being open world, then there has never been a single open world game ever made, and there never will be. [/quote]

Every game world has to have a limit which is true however there are a lot more invisible walls in this game than any other open world game and they are in locations where there really shouldn't be invisible walls, this game does not have an open map, you are constantly funnelled through corridors to get anywhere, not saying this makes the game bad but to call this game an open world game would be a lie under anything but the most lenient definition of open world.
BigJ Mar 6 @ 2:56am 
An open world is: "denoting or relating to a video game in which players move freely within a virtual environment and may choose how to achieve objectives with relative autonomy."

We can move freely through the game post story and can grind whatever monster we wish.

Having "too many barriers" is a matter of opinion at best.
Last edited by BigJ; Mar 6 @ 2:57am
It certainly isn't entirely lobby based anymore, so w/e you want to call this "semi" open world setting, its preferable to me.
Originally posted by BigJ:
An open world is: "denoting or relating to a video game in which players move freely within a virtual environment and may choose how to achieve objectives with relative autonomy."

We can move freely through the game post story and can grind whatever monster we wish.

Having "too many barriers" is a matter of opinion at best.
The map is at least 5 large maps, with a few smaller arenas to fight specific monsters. Wilds is still not a true open world game, but the maps are indeed getting quite large with each new game.
Astra Mar 6 @ 3:15am 
It's very open world compared to the previous games, and for a monster hunter I think it's VERY functional and fine, but I also understand it's not True Open World the way a lot of games pitched that way are.

The time during the beta where I could just jump in an environment link with my friends and run around in an area hunting monsters was WAY more engaging and fun and Open World *feeling* than my experiences in World, of looking at questboards and waiting for something.
(I can't quite do this in the release but that's a *very* different can of worms than the subject.)
Cadaver Mar 6 @ 3:15am 
It is, you can traverse the open world,
Originally posted by Greywolf:
Wasn't this game supposed to be open world?
I don't think Capcom ever used the term "open world"; and if they did, they lied. That, and the beta clearly demonstrated that the game was still comprised of rather linear map segments, with little to explore beyond the beelines to effective monster fighting arenas. Even sub-mechanics, like the hook-shot looting and conspicuous lack of Wedge Beetles nodes (to say nada of omitting Rise's superior Wirebug mechanic), implied that Capcom were explicitly discouraging players from exploring their maps -- maps which now only serve as said arenas to fight targets.

After all, with all semblance of investigation and animal, therefore, actual hunting removed from the series (which started in Rise, and has not been made series staple with Wilds), what would have been the point in Capcom coding labyrinthine maps, with tonnes of interaction, nooks and crannies to explore, and player freedom, when all they wanted was ca$uals to have a power trip in mindlessly mashing tame 'monsters'?... Answer: Not much.

I'm afraid that this is the offshoot of "streamlining" games that many overlook when defending this game development philosophy: Doing so often has many flow-on effects which reach far beyond the obvious "making the game play itself" / dumbing-down aspect of the process, and which can affect a game very negatively, when players get past the first 10~20-hour honeymoon period of play.
Last edited by Shoah Kahn; Mar 6 @ 7:01pm
Circenn Mar 6 @ 6:59pm 
it's not open if you are Low Rank. Play the story until High Rank. Now open world. Wow
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Date Posted: Mar 6 @ 12:35am
Posts: 69