Monster Hunter Wilds

Monster Hunter Wilds

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Poison ammo useless?
Is this ♥♥♥♥ just useless? it can poison in a few shots the first time, but each time gets exponentially harder. Even the second time can be up to 12+ shots for 15dmg/s seems terrible for the effort.
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Showing 1-14 of 14 comments
Sigs Mar 5 @ 8:08pm 
that's how it works in every MH game. When the first status threshold is broken, the second is higher, usually up to around 4-5 where it caps.

there are a few skills for statuses in this, I believe one either extends the poison time or makes it double for half the time or something. World had something similar with the streetfighter equipment.

Poison was nerfed to hell in Rise. Remember you have poison smoke bombs available to all weapon types and two weapons in your chocobo bag. Poisoncups exist on a couple maps, which basically instantly inflict poison. The Dark Wasp nests pretty much instantly inflict poison as well.

It's one of those 'nice to have available, but never make it a main source' statuses now, I feel. It's VERY present and easy to inflict. Either double down with your palico or have it use a status you can't inflict. Be broad in your applications and you'll CC the monster for longer.

The ammo is in an odd place. Sleep-inflicted or exhaust/capture sleeping enemies can be poisoned without the ammo 1 point damage waking them. Enemies still chill out and look at the sunset in this like in Worlds. While that's happening you can set up megabombs and poison smoke them without aggro'ing them in some cases. Ammo 1 pt damage aggroes and has no sneak attack utility.
Last edited by Sigs; Mar 5 @ 8:11pm
I agree. I have access to poison coatings on the Nerscylla bow, but I never use it. Don't really feel there's ever a reason to, nor invest in Poison Attack or Poison Duration. I like the idea of Foray, but I haven't tried it out yet.
Sigs Mar 5 @ 8:12pm 
yo, foray is a good point. That has multiplayer effects. Anything that does that is drastic.

Or you could solo with a poison or paralysis palico and try to use Foray in the windows you both inflict.
Last edited by Sigs; Mar 5 @ 8:14pm
Status Weapons/Ammo depend on the monster weaknesses. They will gradually get resisted as you achieve each affliction, as has been since the 1st game. They aren't useless but as you noticed, you'll need the ammo and the material to craft more ammo as you run out until it's basically immune.

So yeah, if the monster isn't weak to poison, it isn't worth it.
Originally posted by Sigs:
yo, foray is a good point. That has multiplayer effects. Anything that does that is drastic.

Or you could solo with a poison or paralysis palico and try to use Foray in the windows you both inflict.
Foray is a personal skill, not group skill to my knowledge.
Originally posted by Sigs:
that's how it works in every MH game. When the first status threshold is broken, the second is higher, usually up to around 4-5 where it caps.

there are a few skills for statuses in this, I believe one either extends the poison time or makes it double for half the time or something. World had something similar with the streetfighter equipment.

Poison was nerfed to hell in Rise. Remember you have poison smoke bombs available to all weapon types and two weapons in your chocobo bag. Poisoncups exist on a couple maps, which basically instantly inflict poison. The Dark Wasp nests pretty much instantly inflict poison as well.

It's one of those 'nice to have available, but never make it a main source' statuses now, I feel. It's VERY present and easy to inflict. Either double down with your palico or have it use a status you can't inflict. Be broad in your applications and you'll CC the monster for longer.

The ammo is in an odd place. Sleep-inflicted or exhaust/capture sleeping enemies can be poisoned without the ammo 1 point damage waking them. Enemies still chill out and look at the sunset in this like in Worlds. While that's happening you can set up megabombs and poison smoke them without aggro'ing them in some cases. Ammo 1 pt damage aggroes and has no sneak attack utility.
This effort does not seem at all worth the measly damage it puts out. Was just curious if I was missing something major as my only game MH wise was Worlds prior to this.
Originally posted by Abra⁧⁧cadabra:
Originally posted by Sigs:
yo, foray is a good point. That has multiplayer effects. Anything that does that is drastic.

Or you could solo with a poison or paralysis palico and try to use Foray in the windows you both inflict.
Foray is a personal skill, not group skill to my knowledge.
I think what they're trying to say is that it's much easier to take advantage of Foray when you have multiple people involved. Statuses are more accessible, and conditions that trigger off of statuses are more accessible as well. This can be said about other skills too.
Originally posted by ɸ It That Dwells ɸ:
Originally posted by Abra⁧⁧cadabra:
Foray is a personal skill, not group skill to my knowledge.
I think what they're trying to say is that it's much easier to take advantage of Foray when you have multiple people involved. Statuses are more accessible, and conditions that trigger off of statuses are more accessible as well. This can be said about other skills too.
Ah, fair enough there, albeit not fully sure if it'd be worth it regardless.
Originally posted by Abra⁧⁧cadabra:
Originally posted by ɸ It That Dwells ɸ:
I think what they're trying to say is that it's much easier to take advantage of Foray when you have multiple people involved. Statuses are more accessible, and conditions that trigger off of statuses are more accessible as well. This can be said about other skills too.
Ah, fair enough there, albeit not fully sure if it'd be worth it regardless.
No idea. Like I said, I haven't really used it yet. Maybe someone else here can attest.
But I know for sure that all of the skills that interact with wounds are really strong. Flayer, Partbreaker, Weakness Exploit. Very good.
Poison, doesn't seem so much, sadly.
Nihrahk Mar 5 @ 8:30pm 
Poison is more often than not really worth it. It's better than nothing, but still kinda meh. The only time I actually bother using poison is if I'm fighting Kushala, since that gets rid of his wind aura iirc. Most of the time, you're better off using para or sleep IMO.
Paralysis and Sleep are better as a weapon status effect since they're a full stun that repeatedly build up and the full team can take advantage of those interruptions.

I'm sure there are some "We all have Foray and Heroics" speedrun squads out there where one of them tosses down a poison smokebomb at the start of the fight and then everyone wrecks the monster in thirty seconds, though.
Chaos Mar 5 @ 8:36pm 
More like Poison is useless lol.

Well maybe not entirely useless, but it's like one step above having nothing.
with 2x weapons now, you could carry a poison + something else, and when he'd been poisoned a couple of times, switch to the other types Para/sleep/something as those 'elemental'bars haven't been depleted yet - allowing you to put another type of effect on him for 'cheap'.

Not what I'd do, but it's a thought.
Sigs Mar 5 @ 11:24pm 
Originally posted by Chaos:
More like Poison is useless lol.

Well maybe not entirely useless, but it's like one step above having nothing.
it's in a way better condition than Rise, where it was significantly worse than nothing.

Also yes though. Poison is... what it is
Last edited by Sigs; Mar 5 @ 11:24pm
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Date Posted: Mar 5 @ 7:53pm
Posts: 14