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there are a few skills for statuses in this, I believe one either extends the poison time or makes it double for half the time or something. World had something similar with the streetfighter equipment.
Poison was nerfed to hell in Rise. Remember you have poison smoke bombs available to all weapon types and two weapons in your chocobo bag. Poisoncups exist on a couple maps, which basically instantly inflict poison. The Dark Wasp nests pretty much instantly inflict poison as well.
It's one of those 'nice to have available, but never make it a main source' statuses now, I feel. It's VERY present and easy to inflict. Either double down with your palico or have it use a status you can't inflict. Be broad in your applications and you'll CC the monster for longer.
The ammo is in an odd place. Sleep-inflicted or exhaust/capture sleeping enemies can be poisoned without the ammo 1 point damage waking them. Enemies still chill out and look at the sunset in this like in Worlds. While that's happening you can set up megabombs and poison smoke them without aggro'ing them in some cases. Ammo 1 pt damage aggroes and has no sneak attack utility.
Or you could solo with a poison or paralysis palico and try to use Foray in the windows you both inflict.
So yeah, if the monster isn't weak to poison, it isn't worth it.
But I know for sure that all of the skills that interact with wounds are really strong. Flayer, Partbreaker, Weakness Exploit. Very good.
Poison, doesn't seem so much, sadly.
I'm sure there are some "We all have Foray and Heroics" speedrun squads out there where one of them tosses down a poison smokebomb at the start of the fight and then everyone wrecks the monster in thirty seconds, though.
Well maybe not entirely useless, but it's like one step above having nothing.
Not what I'd do, but it's a thought.
Also yes though. Poison is... what it is