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And if they made it heal less that would be fine too.
Though I've experienced the slow reaction times and I'm wondering if there is too much going on some times to where palico's just bug out with the priorities. cause i've got a vigorwasp heal incoming after 5 seconds of me fully healing myself with a mega potion before.
un-ironically if the palico is pulling aggro outside of its actual taunt power then thats more of an indicator that you are barely doing anything. Its very very very hard to lose aggro to the cat because you have to be doing less than the cat to lose aggro so that speaks to a passive playstyle on your part and would be why you're "missing combos" and not the cat.
You can move towards the cat as he goes to heal you to speed it up, sometimes i literally mount my seikret just to speed up the heal and go for a quick jump attack off of it.
The end game gadgets are really good... now if you said the palico system was a step down from rise and sunbreak i'd agree... but this cat is a HUGE step up from worlds palicos and more in line with other palicos in the series
i've never had this happen... the few times i wanted the cat to take aggro i can't even start to drop aggro and have to throw poo in the monsters face or leave. The only time he pulls anything is during his actual taunt and even then the monster only looks at him for maybe 3 seconds then go right back to hyper focusing me. I don't have any skills that change this mechanic either.
surprised if game allows player to customize assist npc action but not your long term companion.
i want to bring my palico but they are laughably strong and district the boss quite a bit. I want to customise my palico so that he only heals or set traps and look cute and stay with me but right now I just don't bring it with me in fight.
I would love more custom options as well, but at current palico is quite strong though.