Monster Hunter Wilds

Monster Hunter Wilds

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Just Reached HR 40, Here's My Thoughts
the game seems almost bare bones and the multiplayer somehow feels more empty than it did in world. i dont quite feel the same connection to the community and lobby members as i did in world and i think i know why.

the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

at the end here im just grinding monsters ive already defeated multiple times just for the fashion and then doing dress up just to stare at my character blankly for 30 minutes because im bored out of my mind. there is absolutely no minigames like world had, no side things to explore like world had, and no real reason to do anything but grind for fashion purposes.

i dont even have that much time in the game and yet i feel like ive done everything there is to do, thats extremely bad for a game that costs a whole 70 bucks to buy.
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Visar 16-30 av 57 kommentarer
Ursprungligen skrivet av Haunted Baby Shoes:
Monster Hunter is not really a multiplayer game or a MMO. don't know why people keep complaining it sucks.

It says Single Player game on the store page, It's not a multiplayer oriented game, you can choose to do if you wanted to but it's not designed around being a multiplayer focused game.

ummm.

Lobbies, Squads, Guilds all baked into the base game.
Monster health scaling with the number of players.
AI companions for those who have no friends.
Kulve Taroth and Behemoth REQUIRING 4 man lobbies to beat, with DPS checks.
Rewards being shared with the whole squad.

This entire game is about the game being hard, and having a buddy come help you out and overcoming these 'challenges' together.
Ursprungligen skrivet av Haunted Baby Shoes:
Monster Hunter is not really a multiplayer game or a MMO. don't know why people keep complaining it sucks.

It says Single Player game on the store page, It's not a multiplayer oriented game, you can choose to do if you wanted to but it's not designed around being a multiplayer focused game.

tell me you're not a monster hunter fan without telling you are not a monster hunter fan.
The main reason Monster Hunter exist in the first place is because capcom wanted to make a Multiplayer game !
Senast ändrad av Marleene; 5 mar @ 21:00
Ursprungligen skrivet av Haunted Baby Shoes:
Monster Hunter is not really a multiplayer game or a MMO. don't know why people keep complaining it sucks.

It says Single Player game on the store page, It's not a multiplayer oriented game, you can choose to do if you wanted to but it's not designed around being a multiplayer focused game.
The game is absolutely designed as a Games as a Service type game.
Ursprungligen skrivet av ❤️ニューハーフ:
Ursprungligen skrivet av Kiririn:

SuperRAD said that MH has been "Call of Dutied" and I imagine that the seikret is a big part of that.
I wanted to do entire playthrough without obnoxious mount but turns out devs
1) did not put beetles that you can hop on everywhere, so even basic wall climbing is obnoxious
2) there are parts of game unreachable without mount at all, it literally prompts you to use auto mount button to proceed

And yet there are people that keep saying, "iF yOU doN't WANt tO UsE thE MOunT thEN DoN't!"

Ursprungligen skrivet av ❤️ニューハーフ:
.... oh boy do i need to even talk how badly it looks when in mp everyone hops on mount to heal/sharp weapon

lol. I can only imagine how sad that must look. Even sharpening and healing requires invincibility and has zero risk now.
Senast ändrad av Kiririn; 5 mar @ 21:46
Ursprungligen skrivet av ❤️ニューハーフ:
.... oh boy do i need to even talk how badly it looks when in mp everyone hops on mount to heal/sharp weapon

I mean if it's your quest, you can kick them. Personally I don't call the seikret for healing because you can still run while drinking. I sharpen behind traps, but usually only need to when the monster changes locations so... yeah, seikret.
Squidvasion 5 mar @ 22:24 
if people had it their way we'd still be rooted in place for 3 seconds after using a potion, have to bring breakable pickaxes and bug nets to farm things, gather bone piles paintstakingly slow and need to throw paintballs onto a monster to track where it runs off to.

Seriously, how does something like a Seikret ruin a hunt? do you -actually- prefer running after a monster on your feet? or stopping to sharpen your weapon in place for 3 seconds? half the playerbase is probably gearing for sharpness DESPITE having a mount. Rise was incredibly well received in no small part to the Palamute (which i wish made it to wild instead of the seikret, but alas.) The Seikret makes perfect sense for a hunter to have alongside them.

Yeah, at the end of the day all we are doing is grinding monsters, thats literally all we want as fans of the game, and all these QOL additions are more than welcome.

I can sit here and ramble on about how amazing I am because I've played every single MH game and act like the old games are sent down from heaven and turn away the darkness in our lives but thats just BS. The old games were great for their time but I can barely stand to go back and play them because of how clunk AF they are compared to today despite absolutely loving them.
Ursprungligen skrivet av 𝕁𝕒𝕔𝕜𝕝𝕖:
the game seems almost bare bones and the multiplayer somehow feels more empty than it did in world.

it is. it is sloppy, rushed, low quality, and like a demo version of WORLD.
probably because they spent 50% of the dev budget on a crappy story and they decided to do away with the exploring part, the player housing, and the freedom that was in MHW
Ursprungligen skrivet av Squidvasion:
if people had it their way we'd still be rooted in place for 3 seconds after using a potion, have to bring breakable pickaxes and bug nets to farm things, gather bone piles paintstakingly slow and need to throw paintballs onto a monster to track where it runs off to.

Seriously, how does something like a Seikret ruin a hunt? do you -actually- prefer running after a monster on your feet? or stopping to sharpen your weapon in place for 3 seconds? half the playerbase is probably gearing for sharpness DESPITE having a mount. Rise was incredibly well received in no small part to the Palamute (which i wish made it to wild instead of the seikret, but alas.) The Seikret makes perfect sense for a hunter to have alongside them.

Yeah, at the end of the day all we are doing is grinding monsters, thats literally all we want as fans of the game, and all these QOL additions are more than welcome.

I can sit here and ramble on about how amazing I am because I've played every single MH game and act like the old games are sent down from heaven and turn away the darkness in our lives but thats just BS. The old games were great for their time but I can barely stand to go back and play them because of how clunk AF they are compared to today despite absolutely loving them.
i do actually prefer chasing on foot and actually would prefer a more witcher approach to hunting monsters thats why i liked world because you had to gather enough evidence to find it in the first place. now you find one foot print and boom you somehow automatically know exactly where it is. the chasing portion made it feel like you were actually on a hunt not a race towards its giant X mark on the map like it is here.
Ursprungligen skrivet av ❤️ニューハーフ:
Ursprungligen skrivet av IGull:
I sure love re-reading the same complaints people had with World at launch
World's base game is miles better than Wilds. If World did something "bad" it does not mean devs should triple down and remove even more things that even World had.

Statements like these are nonsense. Just like capcom fanboys talking about nonexisting optimization.

between those people and the "the game isn't easy you're just experienced" crowed I'm starting to believe in the dead internet theory and I'm alone in a forum surrounded by capcom ai ♥♥♥♥♥♥♥.
Ursprungligen skrivet av sudebu:
Ursprungligen skrivet av FarRisk:
To be fair, back when World launched on the PS4, it was also bare bones, before months of patch and TUs.

people keep saying this but it feels revisionist?

i'm sure people complained but i played world when it launched on the PS4 and by the time i got to HR 50 and Kirin, i'd put about 100 hours in.

i'm 30-ish hours of actual playtime in Wilds and i'm very close to HR 40 and the final boss.

Ursprungligen skrivet av FarRisk:
And Base Rise was also facing the same critism

base Rise was half-baked but it also had the caveat of being developed during the pandemic and WFH/lockdowns, though, so it was kind of understandable and they had a steady drip of content.

I mean... it seems you're also misremembering stuff?
Half the time spent on any hunt was running around gathering tracks to actually see the monster on the minimap, for some it's peak design but my personal opinion is that it's only a time waster.
Sekiret auto run is a legit criticism but then again this game on foot would be miserable.
Progression maybe was tougher maybe not.. i remember grinding sets to progress at low rank but that was mostly just because i was very new to the game.
I played worlds story alone at it didn't took 100 hours... i have 100 hours total on my main savegame and a good chunk of it is playing the online events that were released regularly.
Ursprungligen skrivet av ❤️ニューハーフ:
Ursprungligen skrivet av IGull:
I sure love re-reading the same complaints people had with World at launch
World's base game is miles better than Wilds. If World did something "bad" it does not mean devs should triple down and remove even more things that even World had.

Statements like these are nonsense. Just like capcom fanboys talking about nonexisting optimization.

Nah I'm willing to admit that the game's optimization sucks ass, but people are still malding when it comes to content and difficulty, especially when compared to what World was at launch lmao.
Just give it time damn, even way before the era of devs launching broken and unfinished games Monster Hunter has always been a series that worked up its content through time.
Ursprungligen skrivet av 𝕁𝕒𝕔𝕜𝕝𝕖:
the game seems almost bare bones and the multiplayer somehow feels more empty than it did in world. i dont quite feel the same connection to the community and lobby members as i did in world and i think i know why.

the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

at the end here im just grinding monsters ive already defeated multiple times just for the fashion and then doing dress up just to stare at my character blankly for 30 minutes because im bored out of my mind. there is absolutely no minigames like world had, no side things to explore like world had, and no real reason to do anything but grind for fashion purposes.

i dont even have that much time in the game and yet i feel like ive done everything there is to do, thats extremely bad for a game that costs a whole 70 bucks to buy.
Monster Hunter ultimate generations is the game for you
i also kinda miss the 1 minute countdown at the end of multiplayer mission, time spent goofing off, emoting and chatting now its 2 seconds and 4 tick boxes and onto the next - no one even posts a sticker. :steamsad:
Ursprungligen skrivet av 𝕁𝕒𝕔𝕜𝕝𝕖:
i do actually prefer chasing on foot and actually would prefer a more witcher approach to hunting monsters thats why i liked world because you had to gather enough evidence to find it in the first place. now you find one foot print and boom you somehow automatically know exactly where it is. the chasing portion made it feel like you were actually on a hunt not a race towards its giant X mark on the map like it is here.

You were even encouraged to go looking for the footprints, gashes, mucus, etc. as it would raise your tracking abilities. And in the guilding lands you are encouraged further because it also raises your level in the each zone the more you find those footprints, gashes, mucus, wind marks, etc.

I think they had an opportunity to build upon that in Wilds' open world. Could have been really cool. Instead they just gave us a taxi to the monster immediately.
Ursprungligen skrivet av FarRisk:
Ursprungligen skrivet av 𝕁𝕒𝕔𝕜𝕝𝕖:
the game seems almost bare bones and the multiplayer somehow feels more empty than it did in world. i dont quite feel the same connection to the community and lobby members as i did in world and i think i know why.

the seikret, it ruins every hunt, speeding up the actual chase and the monsters barely moving any distance makes every mission seem like a speedrun thus effectively ruining the cooperative feel of it and instead focuses on the mission end not the mission's contents.

at the end here im just grinding monsters ive already defeated multiple times just for the fashion and then doing dress up just to stare at my character blankly for 30 minutes because im bored out of my mind. there is absolutely no minigames like world had, no side things to explore like world had, and no real reason to do anything but grind for fashion purposes.

i dont even have that much time in the game and yet i feel like ive done everything there is to do, thats extremely bad for a game that costs a whole 70 bucks to buy.
To be fair, back when World launched on the PS4, it was also bare bones, before months of patch and TUs. PC playes and newer players that joined the hunt later after 2021 did not have a content problem because almost everything was in there already, so word of advice, maybe keep your expectation in check for your own sake.

And Base Rise was also facing the same critism but I personally don't have a problem with it, Rise was meant to be a fast hope in and out hunt, so in Wilds has a bigger map, I'm pretty sure if there was mount, people will still critisize it, map is just bigger, don't want it be a walking simulator.

As for being 30 mins playing and get bored, that's a you problem, no offence.

This lol
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Datum skrivet: 5 mar @ 18:53
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