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Rapportera problem med översättningen
ummm.
Lobbies, Squads, Guilds all baked into the base game.
Monster health scaling with the number of players.
AI companions for those who have no friends.
Kulve Taroth and Behemoth REQUIRING 4 man lobbies to beat, with DPS checks.
Rewards being shared with the whole squad.
This entire game is about the game being hard, and having a buddy come help you out and overcoming these 'challenges' together.
tell me you're not a monster hunter fan without telling you are not a monster hunter fan.
The main reason Monster Hunter exist in the first place is because capcom wanted to make a Multiplayer game !
And yet there are people that keep saying, "iF yOU doN't WANt tO UsE thE MOunT thEN DoN't!"
lol. I can only imagine how sad that must look. Even sharpening and healing requires invincibility and has zero risk now.
I mean if it's your quest, you can kick them. Personally I don't call the seikret for healing because you can still run while drinking. I sharpen behind traps, but usually only need to when the monster changes locations so... yeah, seikret.
Seriously, how does something like a Seikret ruin a hunt? do you -actually- prefer running after a monster on your feet? or stopping to sharpen your weapon in place for 3 seconds? half the playerbase is probably gearing for sharpness DESPITE having a mount. Rise was incredibly well received in no small part to the Palamute (which i wish made it to wild instead of the seikret, but alas.) The Seikret makes perfect sense for a hunter to have alongside them.
Yeah, at the end of the day all we are doing is grinding monsters, thats literally all we want as fans of the game, and all these QOL additions are more than welcome.
I can sit here and ramble on about how amazing I am because I've played every single MH game and act like the old games are sent down from heaven and turn away the darkness in our lives but thats just BS. The old games were great for their time but I can barely stand to go back and play them because of how clunk AF they are compared to today despite absolutely loving them.
it is. it is sloppy, rushed, low quality, and like a demo version of WORLD.
probably because they spent 50% of the dev budget on a crappy story and they decided to do away with the exploring part, the player housing, and the freedom that was in MHW
between those people and the "the game isn't easy you're just experienced" crowed I'm starting to believe in the dead internet theory and I'm alone in a forum surrounded by capcom ai ♥♥♥♥♥♥♥.
I mean... it seems you're also misremembering stuff?
Half the time spent on any hunt was running around gathering tracks to actually see the monster on the minimap, for some it's peak design but my personal opinion is that it's only a time waster.
Sekiret auto run is a legit criticism but then again this game on foot would be miserable.
Progression maybe was tougher maybe not.. i remember grinding sets to progress at low rank but that was mostly just because i was very new to the game.
I played worlds story alone at it didn't took 100 hours... i have 100 hours total on my main savegame and a good chunk of it is playing the online events that were released regularly.
Nah I'm willing to admit that the game's optimization sucks ass, but people are still malding when it comes to content and difficulty, especially when compared to what World was at launch lmao.
Just give it time damn, even way before the era of devs launching broken and unfinished games Monster Hunter has always been a series that worked up its content through time.
You were even encouraged to go looking for the footprints, gashes, mucus, etc. as it would raise your tracking abilities. And in the guilding lands you are encouraged further because it also raises your level in the each zone the more you find those footprints, gashes, mucus, wind marks, etc.
I think they had an opportunity to build upon that in Wilds' open world. Could have been really cool. Instead they just gave us a taxi to the monster immediately.
This lol