Monster Hunter Wilds

Monster Hunter Wilds

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Hunting Horn question
Can someone explain to me how to know the effect of song before I purchase said horn??
I can turn the page to the page where every song is listed on the horn... but there is no button that can explain every single song available there (Playing on PS here)... there is only skill button and it just explain the skill that attached to the horn not the song itself
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Showing 1-7 of 7 comments
Unfortunately, this is a series that expects you to wiki-search everything or learn via trial-and-error.
Greb Mar 5 @ 4:48pm 
I'm not sure there is one, however you might find more information about what each melody does in your Hunter Guide, there may be a section in it somewhere that explains what every melody does? There was in other games.

Perhaps the training arena will have more information for you too if you equip the horn in the place?

They're most self explanatory anyway. Some of the more obscure ones like Sonic Barrier I think have been explained in other games and are probably the same - in Sonic Barriers case, it should act like disposable Tremor Res, Earplugs, Wind Pressure or Flinch Free, preventing one of those conditions before vanishing etc.
Last edited by Greb; Mar 5 @ 4:48pm
Originally posted by Greb:
I'm not sure there is one, however you might find more information about what each melody does in your Hunter Guide, there may be a section in it somewhere that explains what every melody does? There was in other games.

Perhaps the training arena will have more information for you too if you equip the horn in the place?

They're most self explanatory anyway. Some of the more obscure ones like Sonic Barrier I think have been explained in other games and are probably the same - in Sonic Barriers case, it should act like disposable Tremor Res, Earplugs, Wind Pressure or Flinch Free, preventing one of those conditions before vanishing etc.
Yeah im not asking about attk up or ress up... there is some vague one like echo wave, sonic barrier, or even the offset... resounding melody?? lol...
Yeah I read it in beta somewhere there is an option that explain it but I just forget where
Greb Mar 5 @ 5:51pm 
Offset Melody seems to be some kind of dodge counter move. Or just a dodge move you can use. Maybe just a stylish dodge. Maybe it does more if you perfect dodge and counter, but I could never get it to feel like more than a dodge attack.

Resounding Melody is like a piercing attack, it gives you a move that makes Hammer users jealous where you smack the monster three times with three spinning overhead strikes, and if your last hit connects it sends pulses in a straight line through the monster, very powerful if you've got your echo bubbles underneath too. Almost feels like a SAED, but perhaps not as powerful.

Echo Wave (X) is just a pulse of element, status or in some cases damage styles right? Echo Wave (Blunt) will do extra KO damage, but Echo Wave (Slicing) will let you deal a slicing attack somewhat similar to slicing ammo, just less powerful, which does sever damage and can sever parts. Echo Wave (Element) will just hit with a burst of elemental damage, and Echo Wave (Status) just builds up that particular status.

There's also Melody of Life which lets you unleash what seems to be at least a free Dust of Life whenever you want too.

There's probably some others, I dunno. Let me know if you find out where you can go to read about all of the things. I'm sure I saw it in the Hunting Guide in Rise or World, I can't remember. Can't play the game to check right now either lol :winter2019joyfultearssnowman:
I'm sure I read it inside the game, don't remember exactly where. Check the weapon guide, it's probably there.

Sonic Barrier prevents a single hit to you, I think. That includes roars, so it also works as a one time earplug.
All this info is in the play guide to some extent, in the menu. Weapon controls > hunting horn > scroll through the pages. There's info on every possible song and special performance. It's not a huge amount of info though.

Eg. Offset always means it can counter *some* moves, if timed correctly. Offset moves can usually be held (literally by holding the performance button once the melody is queued up).

When a song says 'playing an encore' it means either encoring or playing twice, so the melody name turns from yellow (active) to purple (double active).
jortz Mar 10 @ 11:07pm 
Originally posted by Greb:
Offset Melody seems to be some kind of dodge counter move. Or just a dodge move you can use. Maybe just a stylish dodge. Maybe it does more if you perfect dodge and counter, but I could never get it to feel like more than a dodge attack.

Resounding Melody is like a piercing attack, it gives you a move that makes Hammer users jealous where you smack the monster three times with three spinning overhead strikes, and if your last hit connects it sends pulses in a straight line through the monster, very powerful if you've got your echo bubbles underneath too. Almost feels like a SAED, but perhaps not as powerful.

Echo Wave (X) is just a pulse of element, status or in some cases damage styles right? Echo Wave (Blunt) will do extra KO damage, but Echo Wave (Slicing) will let you deal a slicing attack somewhat similar to slicing ammo, just less powerful, which does sever damage and can sever parts. Echo Wave (Element) will just hit with a burst of elemental damage, and Echo Wave (Status) just builds up that particular status.

There's also Melody of Life which lets you unleash what seems to be at least a free Dust of Life whenever you want too.

There's probably some others, I dunno. Let me know if you find out where you can go to read about all of the things. I'm sure I saw it in the Hunting Guide in Rise or World, I can't remember. Can't play the game to check right now either lol :winter2019joyfultearssnowman:
Offset melody is a counter/parry, NOT a dodge attack. You can ready the offset melody and hold it for a brief time before an attack. You do need to learn the tells of the monster, because the windup on the move is pretty long. Offset melody also gives you Hyper Armor which prevents knock-back and significantly reduces damage taken. A successful offset melody will also always stagger the monster. So getting good at the timing is huge. I’d pick one attack per monster that you know can be countered and practice countering that attack. Not all moves can be countered, and they shouldn’t all be countered. Use it offensively to stagger the monster and setup for a performance with encore. Taxman HH on YT has a couple of videos on it!
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Date Posted: Mar 5 @ 4:42pm
Posts: 7