Monster Hunter Wilds

Monster Hunter Wilds

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KILL DRM. BLOW IT UP WITH BOMBS.
I bought your damn game. Stop making it chug CPU with 2 layers of DRM.
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Showing 1-15 of 42 comments
space Mar 5 @ 1:09pm 
"chug cpu"

it takes up like 0.01% of your cpu cycles, unless your cpu is from the potato age
Thats the RE engine more than its anything else. Its a very CPU intensive engine which is why it works so well with smaller games and not so great with bigger games (in its current form at least. They are apparently trying to fix it in house from what i've heard).

If your pc struggled with something as super light as a DRM running then you won't be able to run this game period.

I'm averaging like a 30% load on a 12th gen i7 so probably changing some settings would help if you have a midrange or up cpu
Last edited by Wingnut Mcmoomoo; Mar 5 @ 1:12pm
Serph Mar 5 @ 1:15pm 
Originally posted by Wingnut Mcmoomoo:
Thats the RE engine more than its anything else. Its a very CPU intensive engine which is why it works so well with smaller games and not so great with bigger games (in its current form at least. They are apparently trying to fix it in house from what i've heard).

If your pc struggled with something as super light as a DRM running then you won't be able to run this game period.

I'm averaging like a 30% load on a 12th gen i7 so probably changing some settings would help if you have a midrange or up cpu

It actually isn't in this case, the game has anti-tamper running in tandem with Denuvo and that tamper is causing huge performance flux because how aggressive it is. Someone posted the difference between the game with and without the tamper, which is patched out now with the latest REFramework.

With tamper

https://streamable.com/g23w9s

Without tamper

https://streamable.com/cox0l0
Originally posted by Serph:
Originally posted by Wingnut Mcmoomoo:
Thats the RE engine more than its anything else. Its a very CPU intensive engine which is why it works so well with smaller games and not so great with bigger games (in its current form at least. They are apparently trying to fix it in house from what i've heard).

If your pc struggled with something as super light as a DRM running then you won't be able to run this game period.

I'm averaging like a 30% load on a 12th gen i7 so probably changing some settings would help if you have a midrange or up cpu

It actually isn't in this case, the game has anti-tamper running in tandem with Denuvo and that tamper is causing huge performance flux because how aggressive it is. Someone posted the difference between the game with and without the tamper, which is patched out now with the latest REFramework.

With tamper

https://streamable.com/g23w9s

Without tamper

https://streamable.com/cox0l0

ok but why does my 12th gen i7 barely get taxed when i'm playing on settings i picked to be light on my system? Like my lower mid range pc (12th gen i7/2060/16 gigs of ram) not taxed at all running this game in the same way i run other games?

I even was using HWinfo to double check and my cpu was chilling even during the big fights.

Am i missing some setting that makes the DRM turn feral?

edit to add: like for almost 50 real time hours i've monitored my system with HWinfo as i played... its how i've noticed things like random cores in the gpu going runaway hot and stuff.

And theres been no weirdness with the cpu yet... just the spikes when you expect them in game then back to not being taxed even kind of
Last edited by Wingnut Mcmoomoo; Mar 5 @ 1:24pm
Omega Mar 5 @ 1:24pm 
For like $1600 off the shelf at your local walmart you can buy the Y40 (Stock, no after-purchase additions like RAM etc.) and it runs the game like butter right? No DRM/CPU issues, no frame drops, no stutter, no lag. No overclocking either, and on Ultra specs.

These are the full specs straight from the homepage https://www.ibuypower.com/support/faq/retail/y40ba9r79xt01?srsltid=AfmBOoqrEksqr_cucrJhLcKoZM5P_FIl9A1pZ5wpifBSnyYKgA1S8irU

I don't know what kind of issues people are seriously having with their $4000+ *gaming rig* but I could buy an entire hunt of players their own PC and be hunting while some of these folks still claiming issues with their mega-gaming PC.
Originally posted by Wingnut Mcmoomoo:
ok but why does my 12th gen i7 barely get taxed when i'm playing on settings i picked to be light on my system? Like my lower mid range pc (12th gen i7/2060/16 gigs of ram) not taxed at all running this game in the same way i run other games?

I even was using HWinfo to double check and my cpu was chilling even during the big fights.

Am i missing some setting that makes the DRM turn feral?

edit to add: like for almost 50 real time hours i've monitored my system with HWinfo as i played... its how i've noticed things like random cores in the gpu going runaway hot and stuff.

And theres been no weirdness with the cpu yet... just the spikes when you expect them in game then back to not being taxed even kind of
CPU load is kinda relative and depends on what tasks are actually done, how many cores are used and how the boosts work.

I can confirm reframe work eliminates all stutters for me as well. 4k FSR Quality with frame gen on ultra settings with max RT - I can walk through the base camp - NOTHING. As soon as I remove reframework it's a crazy stutterfest.
Elazul Mar 5 @ 1:26pm 
Buys game on Steam
Complains about DRM

ok
Originally posted by Elazul:
Buys game on Steam
Complains about DRM

ok

lol honestly every time someone complains about DRM i have flash backs to like 20 years ago when steam was the DRM devil come to ruin gaming. Man has the convo changed but stayed the same
Serph Mar 5 @ 1:28pm 
The issue that you see here isn't a utilization issue is that the tamper is running aggressively frame to frame causing microstuttering and frame pacing issues which compounds into worse performance moment to moment. The jagged lines you see are at an idle state which when you're moving around and with various things happening at once will compound into a worse performance situation.

The issue is you can't replicate moment to moment gameplay to show the difference so an idle comparison at the same scene is the best you can do to compare.

In regards to your performance, what resolution are you running, anything above 1080p will be GPU utilization leaning. It also depends on what settings if you use DLSS/FSR it'll lean more on CPU than GPU as well.
Last edited by Serph; Mar 5 @ 1:30pm
Originally posted by Elazul:
Buys game on Steam
Complains about DRM

ok
Steam isn't a DRM. Steam offers DRM but it is optional.

Always hilarious when people don't know what they're talking about lol.
Serph Mar 5 @ 1:31pm 
Originally posted by Elazul:
Buys game on Steam
Complains about DRM

ok

The OPs usage of the term DRM is incorrect in one of the instances of use in this game. He meant to say DRM with added anti-tamper. The complaint about the anti-tamper is completely warranted because the implementation is completely borked and causing framepacing issues that are created entirely by the anti-tamper.
Last edited by Serph; Mar 5 @ 1:31pm
Kairax2 Mar 5 @ 1:47pm 
Originally posted by space:
"chug cpu"

it takes up like 0.01% of your cpu cycles, unless your cpu is from the potato age
7800x3D, literally 3rd fastest cpu.
still maxed out (or goes over frametime limit for 60fps) on frametime cause of that fuzzy "line" that makes frametime graph.

Please, dont' talk about everyone. If you lucked out - smile and move on.
Steam is also DRM. Do you want to give up your 344 games to get rid of it?
space Mar 5 @ 1:51pm 
Originally posted by Kairax2:
7800x3D, literally 3rd fastest cpu.
still maxed out (or goes over frametime limit for 60fps) on frametime cause of that fuzzy "line" that makes frametime graph.
and you've come to the conclusion that it's the drm, how?
Kairax2 Mar 5 @ 2:16pm 
Originally posted by space:
Originally posted by Kairax2:
7800x3D, literally 3rd fastest cpu.
still maxed out (or goes over frametime limit for 60fps) on frametime cause of that fuzzy "line" that makes frametime graph.
and you've come to the conclusion that it's the drm, how?
Stuttering. Every. Frame. (Which was found out caused by double D from 2x DRM service).
If YOU want to say that discovery is wrong - please provide same assembler decoding of monsterhunterwilds.exe with explanation that double drm actually NOT pings update every frame - removing resources from actually drawing frames.
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Date Posted: Mar 5 @ 1:05pm
Posts: 42