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it takes up like 0.01% of your cpu cycles, unless your cpu is from the potato age
If your pc struggled with something as super light as a DRM running then you won't be able to run this game period.
I'm averaging like a 30% load on a 12th gen i7 so probably changing some settings would help if you have a midrange or up cpu
It actually isn't in this case, the game has anti-tamper running in tandem with Denuvo and that tamper is causing huge performance flux because how aggressive it is. Someone posted the difference between the game with and without the tamper, which is patched out now with the latest REFramework.
With tamper
https://streamable.com/g23w9s
Without tamper
https://streamable.com/cox0l0
ok but why does my 12th gen i7 barely get taxed when i'm playing on settings i picked to be light on my system? Like my lower mid range pc (12th gen i7/2060/16 gigs of ram) not taxed at all running this game in the same way i run other games?
I even was using HWinfo to double check and my cpu was chilling even during the big fights.
Am i missing some setting that makes the DRM turn feral?
edit to add: like for almost 50 real time hours i've monitored my system with HWinfo as i played... its how i've noticed things like random cores in the gpu going runaway hot and stuff.
And theres been no weirdness with the cpu yet... just the spikes when you expect them in game then back to not being taxed even kind of
These are the full specs straight from the homepage https://www.ibuypower.com/support/faq/retail/y40ba9r79xt01?srsltid=AfmBOoqrEksqr_cucrJhLcKoZM5P_FIl9A1pZ5wpifBSnyYKgA1S8irU
I don't know what kind of issues people are seriously having with their $4000+ *gaming rig* but I could buy an entire hunt of players their own PC and be hunting while some of these folks still claiming issues with their mega-gaming PC.
I can confirm reframe work eliminates all stutters for me as well. 4k FSR Quality with frame gen on ultra settings with max RT - I can walk through the base camp - NOTHING. As soon as I remove reframework it's a crazy stutterfest.
Complains about DRM
ok
lol honestly every time someone complains about DRM i have flash backs to like 20 years ago when steam was the DRM devil come to ruin gaming. Man has the convo changed but stayed the same
The issue is you can't replicate moment to moment gameplay to show the difference so an idle comparison at the same scene is the best you can do to compare.
In regards to your performance, what resolution are you running, anything above 1080p will be GPU utilization leaning. It also depends on what settings if you use DLSS/FSR it'll lean more on CPU than GPU as well.
Always hilarious when people don't know what they're talking about lol.
The OPs usage of the term DRM is incorrect in one of the instances of use in this game. He meant to say DRM with added anti-tamper. The complaint about the anti-tamper is completely warranted because the implementation is completely borked and causing framepacing issues that are created entirely by the anti-tamper.
still maxed out (or goes over frametime limit for 60fps) on frametime cause of that fuzzy "line" that makes frametime graph.
Please, dont' talk about everyone. If you lucked out - smile and move on.
If YOU want to say that discovery is wrong - please provide same assembler decoding of monsterhunterwilds.exe with explanation that double drm actually NOT pings update every frame - removing resources from actually drawing frames.