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Why don't you just admit that pretty girl characters make you uncomfortable?
I advocated for the same amount or even (arguably) less coverage for her just in a different matter. And mentioning other armor has nothing to do when comparing Gemma’s to other smiths in the series.
When i double checked who The Man was it said he was a Wyverian. It doesnt matter what race he was little Miss Forge was human and has huge overalls straps she can lift to cover herself when needed and her outfit is much more protective than Gemmas .
As far as im aware you dont get cutscenes of her forging like you do in Wilds so intuition would lead to belief thatshe MAY use when need as well as her hammer being so long she doesn’t always need the protection with those massive puffy sleeves, protecting her from direct heat at an age which she would be even more used to the heat from living in a volcano.
Little Miss Forge decimates any argument that Gemma makes sense because Little Miss Forge is a better design. She has better hair protection with a handkerchief at the front of her head and a longer tool as well. So the risk of fire catching is reduced. And you have room for suspension of disbelief due to lack of cut scene and older games having limited animations in general.
who do you think you're kidding
and yes, you selectively applying real life logic to specific things is very relevant, because it makes... no sense.
Imagine a cat like creature smiting they would be bald pretty fast from the heat 🤣 not to mention how cats just grab anything rofl
I don't understand the logic behind trying to full realism games unless the games intent is "realism"
If we going down this hole we do not get out, you are carving imaginary gems that give you resistance to various elements even if you are in undies, what if her outfit is full of fire resistance decorations uh? with 30+ fire resistance you don't even catch fire so all this reason goes down the flush. Maybe all monster hunter smiths have special fire resistance outfits? Do we need this kind of info? No. It's a game where you could very well hunt a dragon with just a pair of panties and ride it.
Literally never mentioned anything about her being a women being the issue. If she has fire decos then by your logic why not naked? See how lazy that arguement is? And the facts are that the other smiths all have better designed smith outfits. Even the old outfit of Little Miss Forge fits better. This argument is worthless when the other games have already addressed this.
Never said full realism thats a strawman. And other smiths in the games have better smithing outfits. And its quite consistent throughout the series just how insanely durable palicos are as compared to Humans which is what Gemma is.
It's not worthless, you are making it worthless because you want it to be right. She has an outfit because that's character design, someone thought to make her dress like that and designed it. End of story, rest is just YOU being annoyed by it and trying to find unexistant logic where a game has a complete fantasy setting.
It does’t matter because my opinion is formed based on internal consistency. The original post has nothing to do with armor in the game. I have my own separate issues with those armors but monster Hunter has consistently designed armor that way, so I do not complain about the consistent design.
And Palicos are several times more durable than hunters able to survive things like Fatalis Insta kill moves if you want to go down that line of logic. Gemma is a human and I am basing my opinion on the other human blacksmiths.
The only complete fantasy setting is your logic.
All design is based on something how well that is implemented depends on the creator. The death of the author is something specifically the line between intentions and what was actually created. You’re stomping your foot and saying it’s just that is lazy.
Even if it’s meaningless, I am at least trying to explain why I have the opinion that I have and I am OK with the futility of that. A lot of of the love I have for monster Hunter, silly armor and weapons, and all else is seeing and knowing the inspirations, origins and logic behind much of the world.
Gemma is simply a departure from much of the consistent design where, even though we deal with multiple cultures of the world blacksmiths for the most part have been consistently designed in how fitting their design is. Gemma is not only worse in this aspect, but she is much more focused on than I remember ever seeing any smith in any of the games. That’s where frustration builds as you are forced to acknowledge her to a much greater degree than any other Smith that I can recall in the series.