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If you see advertisements about the seemlessness, then it's about the base camps being part of the map itself instead of being seperate, also allowing MP to walk into these camps and for example crafting weapons without having to return like in previous MH games
I've yet to encounter any actual loading screens when transitioning the Biomes actually. You can just walk from desert to forest to oilwell basin to iceshard cliffs to the the wyverian ruins without a single loading screen.
All games will have loadings if you fast travel, regardless how open they are. I'll let you figure out why yourself.
Except the corridors aren't long enough to hide a loading screen. The transition from Iceshard to The ruins takes less than five seconds on a Seikret. If you encounter loading barriers at all maybe you just installed the game on an ancient 300 rpm hard drive that used to store soviet nuclear codes.
Or your running this off of like, Six hundred or so floppy disks?
Oilwell to Iceshard cliffs has a loading screen, but it's the only one
Think of it like Elite: Dangerous, 400 Billion to-scale star systems to visit in the game's play space, but you have to hyperspace jump in between individual systems and that hyperspace transition is a hidden loading screen. You never actually go to a fade-out/fade-in loading screen, you are always behind the controls and UI of your ship, but there is a hidden process that deloads the previous area and loads in the new one.
So yes, it's open world, but no, it is not open world like Skyrim.
With HD texture pack, yes.