Monster Hunter Wilds

Monster Hunter Wilds

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CRITICAL ELEMENT Doesn't Work
As said in the title. It straight up doesn't work. Please fix this.
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Originally posted by ZexxCrine:
Originally posted by Jimmy D Spoofy:
Getting affinity beyond 100% gives you access to super-crits. So weakness exploit is also good to pump that number up.

….what? Idk who told you this but they are incorrect. Affinity caps at 100%. Prove me wrong please. I’d love to be wrong.
Oh. I guess I was thinking of Warframe. Sorry for the letdown.
Last edited by Jimmy D Spoofy; Mar 5 @ 11:41am
Kryptic Mar 5 @ 11:44am 
Maybe you already hit the Elemental Damage Cap. (Orange Numbers in status)
I definitely found in my testing that crit element's damage increase is not worth it or bugged. I was testing on a fire element long sword (I know longsword is dog water with element damage but its what i had) and was only seeing a 0.8 to 1.8% damage increase with crit element 3 while fire attack 3 provided a 2 to 5.3% damage increase. this is even more prevalent with builds that don't have 100% affinity
here's the numbers from testing
737 attack/100% affinity/no wounds/white sharpness/300 fire element(420 with fire attack 3)
fire attack 3 - crit element 3 - neither
4 Y hit combo no gauge:
340 - 329 - 323 5.3%/1.8%/0%
spirit blade no gauge:
564 - 549 - 540 4.4%/1.6%/0%
crimson slash red gauge:
603 - 591 - 583 3.4%/1.4%/0%
spirit blade red gauge no spinning finisher:
610 - 595 - 586 4.1%/1.5%/0%
spirit blade red gauge with spinning finisher:
798 - 780 - 770 3.6%/1.3%/0%
spirit helm breaker red gauge:
621 - 610 - 604 2.8%/1.0%/0%
spirit helm breaker release slash red gauge:
1360 - 1343 - 1333 2.0%/0.8%/0%

curious how much bigger the difference will be with a weapon like dual blades that has better elemental damage
Originally posted by TheYoinkster77:
I definitely found in my testing that crit element's damage increase is not worth it or bugged. I was testing on a fire element long sword (I know longsword is dog water with element damage but its what i had) and was only seeing a 0.8 to 1.8% damage increase with crit element 3 while fire attack 3 provided a 2 to 5.3% damage increase. this is even more prevalent with builds that don't have 100% affinity
here's the numbers from testing
737 attack/100% affinity/no wounds/white sharpness/300 fire element(420 with fire attack 3)
fire attack 3 - crit element 3 - neither
4 Y hit combo no gauge:
340 - 329 - 323 5.3%/1.8%/0%
spirit blade no gauge:
564 - 549 - 540 4.4%/1.6%/0%
crimson slash red gauge:
603 - 591 - 583 3.4%/1.4%/0%
spirit blade red gauge no spinning finisher:
610 - 595 - 586 4.1%/1.5%/0%
spirit blade red gauge with spinning finisher:
798 - 780 - 770 3.6%/1.3%/0%
spirit helm breaker red gauge:
621 - 610 - 604 2.8%/1.0%/0%
spirit helm breaker release slash red gauge:
1360 - 1343 - 1333 2.0%/0.8%/0%

curious how much bigger the difference will be with a weapon like dual blades that has better elemental damage
It's not that Dual Blades has better elemental damage, it's better for elements because it hits so many times. Longsword is perfectly fine for element.

All Critical Element does is allow the elemental portion of the damage to be affected by affinity. If you have 50% affinity, half of your attacks will Crit and boost the raw portion of your damage. Critical element let's it *also* boost the element portion of your damage. That's it. Wilds seems to have 3 levels, so without actual numbers it's hard to tell how much each level affects it, but I'd assume it adds 33%/66%/100% of the elements damage as critical.
Shenkay Mar 6 @ 2:22pm 
Another one that doesnt understand mechanics and post without investigating... lol
Hehodas Mar 6 @ 2:42pm 
Originally posted by Shenkay:
Another one that doesnt understand mechanics and post without investigating... lol
Tell me more about it. I investigated, posted, posted my findings. Try and disprove them
CRITICAL ELEMENT , increases your element damage when you crit, it does NOT apply crits to element damage. The damage increase its about 12 give or take i believe. Elemental damage does not crit.

Let me know if i am wrong lol
Last edited by 𐏓𒆸𒐖𒈦𒇲𒆸𒁇; Mar 6 @ 5:04pm
Originally posted by 𐏓𒆸𒐖𒈦𒇲𒆸𒁇:
CRITICAL ELEMENT , increases your element damage when you crit, it does NOT apply crits to element damage. The damage increase its about 12 give or take i believe. Elemental damage does not crit.
So, basically,

When you Crit without critical element, your Raw damage is increased but your element damage stays the same.

With critical element it gives a multiplier to your elemental damage based on the level. It used to be a single point skill, so it was the same multiplier as raw... So your element "Crit" it does what it says on the tin. Gives your elemental damage the ability to "Crit"
I went to training ground and set wounds off.

I have 480 ele damage. 480/10=48, 25% of 480=120 /10=12, 48+12=60

Before critical element skill =
without crit is 186, with crit its 228.

After I add critical element skill =
without crit is 186, with crit is 232.

Did i mess up somewhere or is that right ;d
Critical element III was on
Last edited by 𐏓𒆸𒐖𒈦𒇲𒆸𒁇; Mar 6 @ 5:45pm
Originally posted by 𐏓𒆸𒐖𒈦𒇲𒆸𒁇:
I went to training ground and set wounds off.

I have 480 ele damage. 480/10=48, 25% of 480=120 /10=12, 48+12=60

Before critical element skill =
without crit is 186, with crit its 228.

After I add critical element skill =
without crit is 186, with crit is 232.

Did i mess up somewhere or is that right ;d
Weapon Coefficient is off:
160 Attack
140 Element
No Crit = 64 Damage
w/ Crit Element lv1 = 80 Damage

Critting added 25% more damage.

It's 24.7% more damage for you. So basically tier 1 Crit Element is roughly a 1.25x modifier

Edit: I realize the error of my math. Crit Element isn't adding 1.25x damage. Since it's only increasing the damage of the element. Hold please.

Edit 2:
Tested on wounds for Weakness Exploit to give me affinity.
Weapon 1:
160 Attack | 0 Element
w/o Crit: 75 damage
w/ Crit: 94 Damage

Weapon 2:
160 Attack | 140 Element
w/o Crit: 79 Damage
w/ Crit: 98 Damage

140 Element adds 4 damage and Crit Element doesn't boost seem to boost it.

Edit 3:
Retesting with decimal damage values/no wounds
Weapon 1:
160 Attack / 0 Element
No Crit: 60.5 Damage
w/ Crit: 75.6 Damage
= +15.1 damage

Weapon 160 Attack / 140 Element
No Crit: 64.7 (4.2 Element)
w/ Crit Element: 80.0 (+4.4 element)
=+15.3 damage

Crit Element lv1 adds 5% element damage.
Last edited by Scipo0419; Mar 6 @ 6:16pm
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Date Posted: Mar 5 @ 8:36am
Posts: 25