Monster Hunter Wilds

Monster Hunter Wilds

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The game in a nutshell
So here's some points.

1. The tutorial is always like this... anyone saying this is easy bla bla it's always like this although I do agree no hype end monster was meh

2. It is the easiest MH to date... some monsters die in 1 minute or less! The monster hp is crazy low and kinda ruins the intro to some monsters when they just die like that.

3. Wounds are automatic clutchclaw mechanic... make weapons like bow able to cut tails and such just crazy. Makes the monsters way weaker than they should be!

Wound mechanic is good idea but kinda ruins the game.

Insect glave can stun lock monsters via the wound targeting its crazy... and as above bows can now cut tails easier than other weapons...

4. Game is much faster paced, not only loading to new fights but the full movement is less clunky and more fluid. If world had the same it would be just as short since this saves so much time.

5. Farming decos now come mega fast... faster than any other mh game. There is no farm basically they come naturally as every hunt gives them and lots at that!

6. As above every monster now gives bonus materials per hunt but also per wound... so you farm parts way way faster, this again reduces the life of the game as you get everything you need in a couple of fights...

7. The game has very little content as is. Most content will come next year which is a shame. Nothing in the world to farm either... lovely time/weather system but overall pointless.

8. Tampered monsters are like high rank... there's no 3rd tier... they have clumped high rank and tempered together again reducing the need to farm gear to fight tempered you just farm tempered and ignore high ranked...

The above is a shocking decision by the devs it cuts out a lot of content from the game.

9. There's no need to farm herbs or honey or anything as previously it just comes natural... again this is good and bad as it removes tedious stuff but also reduces the games life.

10. Food and special food items no longer a thing... well kinda. All food is self cooked and you passively collect extra ingredients. No longer do we farm nodes for better food, this was a good chunk of time but now no more.

11. Side quests again come naturally you can just kill any monster and it will qualify for some side quests. Again it's fluid so no loading from this to that it's just hunt and move on then hand them all in at once.

12. Less customisation due to weapon decos and armor decos... also weapons come with abilities now as standard... so focus and prolong power are basically automatic for said weapon types. This is good and bad but reduces life span of the game due to so much free stuff we use to have to farm for.

13. Weapon sharpness is getting crazy per new gen... I remember old mh games yellow was intro... now green is standard intro and blue very short after! Blue use to be a good few hours into the game. And now white is right after tutorial! Access to handicraft and such is way easier too.

The tempered early introduction also enables white sharpness for all weapons after tutorial... mega reduction in game life.

So yeah overall some good some bad but for vets the game is omega easy due to basically handing everything to the player with zero effort.

World overall is still the best mh game imo. But does have mega tedious issues this game gets rid of. But world just feels better while this game you can just face roll anything... no need for stun immune just tank everything you never get stunned... world kinda silly on being stunned but now there's basically no stun mechanic.

Another point I was expecting turf wars to evolve again but alas worse than ever...

New pods are good but some are insane again reducing fight times as they do silly damage.

I noticed monsters have stars now so a rank 4 rath is weaker than rank 6 ect... good to have monster variation and stats but some should have a minimum rank making some monsters easy mode by random rolls is not good imo.

Overall game is a solid 8 even with the technical issues I won't go I to in this thread.
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Showing 1-5 of 5 comments
Socke Mar 5 @ 5:59am 
please include a tldr.
Originally posted by Socke:
please include a tldr.

Cant as I've broken down each segment separately
Wild Mar 5 @ 6:05am 
Originally posted by Socke:
please include a tldr.

The tldr is "game is too casual".

The response is that they just released this game, they want to cater to the general audience so they learn to play the game and they're just experimenting with the game and the balancing and difficulty will come later on, like how they nearly quadruple monster health in iceborne from world high rank, because like this too, world high rank monsters excluding the special monsters like behemoth and leshen, die fast too.
Guille Mar 5 @ 6:13am 
Games lr and hr are easier than older games. Monsters get more stun and they have less hp
Originally posted by Wild:
Originally posted by Socke:
please include a tldr.

The tldr is "game is too casual".

The response is that they just released this game, they want to cater to the general audience so they learn to play the game and they're just experimenting with the game and the balancing and difficulty will come later on, like how they nearly quadruple monster health in iceborne from world high rank, because like this too, world high rank monsters excluding the special monsters like behemoth and leshen, die fast too.

Maybe and so the dlc is the real game... but yeah its way too casual beyond casual... my friend who is terrible at the games is cutting tales with a bow?

But my thread explains all the changes to the genre not just basically it's for casuals.

Overall it's still a fun game but dont expect nerg walls like world. I know people who even struggled with anj in world and there's nothing like that here.
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Date Posted: Mar 5 @ 5:57am
Posts: 5