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nah ma boi, i try again. I know monster hunter is a hunting game, but imo it intend to be an regular rpg. For a newcommer is this irritating and even frustrating when they realize its all about hunting. Thats what im talking about.
for me its feels like a regular rpg while playing story/tutorial. it forces you to much to progress imo.
in this point with g-rank we will never have the same opinion, but thats okay. i recommend monster hunter frontier z if you want a challenge, trust me it is hard from the beginning. not the main series but a hell of fun.
aaah, i see what you're saying.
i don't need Frontier for a challenge because, as i've mentioned multiple times, i found Low Rank and High Rank to be plenty challenging in World and Rise, and i find it challenging in each new (old, i guess) MH title i pick up aside from Wilds.
and we do have the same opinion on G Rank. you literally agreed with me right here:
my point was that everyone is saying "WAIT UNTIL G RANK JUST WAIT A COUPLE MORE YEARS UNTIL G RANK THEN IT'LL BE REALLY HARD" but G Rank isn't going to be some massive challenge because it can't be.
Capcom has to scale it smoothly and linearly because they don't want to lose the, as you said, target group.
Aiming is a basic function. Its been a basic function since the PS2 era.
The mount was very popular in Rise so they added it to Wilds. That was popular demand.
You act as if people didn't get carried in World/Rise. Hell even wireless parties on the 3ds/PsP often had friends carry. As for the NPC companions in Wilds, they got datamined as doing barely any damage to monsters. They're mostly there so you can get hits in if you aren't good enough. Even if you don't SoS, your cat heals you, treats ailments and gets aggro.
So yes, if you NEED clunky gameplay to make your series hard then your series was never hard to begin with.
my bad, your right, im sorry. should read correctly.
i think too, that g-rank will never be that challenging. there will be some walls like alatreon in world. i think that the start of g-rank will be a little challenge. but we`ll see..
it's been a function in every monster hunter, as well.
if you can't aim your character, how on earth are you supposed to hit the monster?
i said the mount in Wilds is a "super intelligent mount that can save you from damn near any danger and makes it so you can ignore the maps entirely and just scroll Twitter while it takes you to whatever waypoint or the monster" and your response is "RISE HAD A MOUNT TOO"
could the Rise mount grab you while downed and pull you out of danger?
No.
was the Rise mount invincible?
No.
was the Rise mount programmed to auto-guide you to every single objective?
No.
that you have have to try to strawman my argument is telling.
"some people would have their friends help them so that's the same as the game having NPC characters that will fight the monsters for you!"
again, that you have have to try to strawman my argument is telling.
and i'm not talking about the NPC characters that join you in story missions for fights occasionally; i'm talking about the ones you can summon.
TheGamer literally wrote an article about how they would do 99% of the fight for you:
having to play the game isn't "clunky gameplay," just watch a Let's Play at this point, JFC.