Monster Hunter Wilds

Monster Hunter Wilds

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Red Mar 5 @ 5:38am
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World/icebourne was better?
This is a great game dont get me wrong...but its a downgrade in some ways.

- Monster diversity is way higher, but its lacking in the "wow" moments. Some of the monster mechanics in world were actually insanely cool and unique. Except for the flame octopus...The flaming oil coming out of severed limbs is fkng epic

- difficulty/monster hp has been nerfed way too hard...im "ok" at the game but I shouldnt be landing sub 5 minute hunts. That seems dumb as hell. There was never a WALL to overcome, I kept my gear as levelled as possible but I didnt ever have to rethink my build, craft for resistance/element or skills. I just walked in and killed the true final boss first try?

- status effects/stuns/blights etc were annoying as hell...I will freely admit to raging when I got stunned into a unavoidable one-shot. But that made you either buildcraft or get better right? I feel like they barely exist and can all generally be completely ignored. there is no "oh ♥♥♥♥" moments anymore

- Focus mode. what a blessing and a curse, I can finally play greatsword...but there is zero trade off, I can 180 spin at any time I want. It is actually op...to some a massive QOL update, but my god. did we just open a door that cant be closed? we are one title away from just having full lock-on.

- the small things. No house, or cat kitchen sure does suck...the routine of accepting a quest from the handler turning around and having a feast with the epic cats next to the exit was perfect. Now I do it all inside the tent.

-The connected regions just dont really add anything? I dont walk between them...im playing worlds maps same as before

- Nata...nata sucks, just have 1 trade and material window so I can spend as little time with the dude as possible. arkveld should have ate him
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Showing 121-125 of 125 comments
Originally posted by sudebu:
Originally posted by ArcticKingX:
its ironic cause you made it like that. i dont care if this and that is easier now. i enjoy my boi. i like how organic the fights now feel with focus mode.

if you don't care that whether it's easier now or not, then stop arguing that it isn't easier.

and it's ironic because you chided someone by saying that they wanted an RPG instead of a hunting game and then said that this game was doing well because it appealed to the taste of Westerners who "like rpgs with a story".

even now you're calling the game an RPG.

Originally posted by ArcticKingX:
dont get me wrong with my point that we play a hunting game. the only problem i have that this game intent to be a regular rpg in the first 10-15h. And even that many of my friends who starts with this series thought so.

Its not about how often wilds is sold, its about where. Yes we all know that wilds is recordbreaking, imo its necessary why it does.

but then you say that's an issue.
which is it?
does the game appeal to Westerners who like RPGs because it feels like an RPG, or is it a problem that it feels like an RPG?

Originally posted by ArcticKingX:
Its a fact, that the real fight start with g-rank. But yes it will never be so hard in early days cause of the target group.

And its nothing new when capcom invented something new its hilariously broken :WH3_greasus_rofl: it was always a thing.

"the REAL fight starts with G Rank but also yeah even that isn't going to be that hard"

the cope is unreal.

nah ma boi, i try again. I know monster hunter is a hunting game, but imo it intend to be an regular rpg. For a newcommer is this irritating and even frustrating when they realize its all about hunting. Thats what im talking about.

for me its feels like a regular rpg while playing story/tutorial. it forces you to much to progress imo.

in this point with g-rank we will never have the same opinion, but thats okay. i recommend monster hunter frontier z if you want a challenge, trust me it is hard from the beginning. not the main series but a hell of fun.
sudebu Mar 5 @ 6:41pm 
Originally posted by ArcticKingX:
nah ma boi, i try again. I know monster hunter is a hunting game, but imo it intend to be an regular rpg. For a newcommer is this irritating and even frustrating when they realize its all about hunting. Thats what im talking about.

for me its feels like a regular rpg while playing story/tutorial. it forces you to much to progress imo.

aaah, i see what you're saying.

Originally posted by ArcticKingX:
in this point with g-rank we will never have the same opinion, but thats okay. i recommend monster hunter frontier z if you want a challenge, trust me it is hard from the beginning. not the main series but a hell of fun.

i don't need Frontier for a challenge because, as i've mentioned multiple times, i found Low Rank and High Rank to be plenty challenging in World and Rise, and i find it challenging in each new (old, i guess) MH title i pick up aside from Wilds.

and we do have the same opinion on G Rank. you literally agreed with me right here:

Originally posted by ArcticKingX:
Its a fact, that the real fight start with g-rank. But yes it will never be so hard in early days cause of the target group.

And its nothing new when capcom invented something new its hilariously broken :WH3_greasus_rofl: it was always a thing.

my point was that everyone is saying "WAIT UNTIL G RANK JUST WAIT A COUPLE MORE YEARS UNTIL G RANK THEN IT'LL BE REALLY HARD" but G Rank isn't going to be some massive challenge because it can't be.

Capcom has to scale it smoothly and linearly because they don't want to lose the, as you said, target group.
Originally posted by sudebu:
Originally posted by Killance:
If World has focus aiming like Wilds, it'd be just as easy. People really seem to think the older games were harder, but the moment you add the most basic function to a game it becomes significantly easier.

When you HAVE to enforce clunky gameplay to make your game hard then your game was never hard to begin with.

"most basic function" and it's literally a win-button all reward zero risk full auto combo that usually stunlocks the monster while refilling your stamina.

"most basic function" and it's literally a super intelligent mount that can save you from damn near any danger and makes it so you can ignore the maps entirely and just scroll Twitter while it takes you to whatever waypoint or the monster.

"most basic function" and it's literally a party of three NPCs that will kill the monster for you while you sit at a safe distance.

Aiming is a basic function. Its been a basic function since the PS2 era.

The mount was very popular in Rise so they added it to Wilds. That was popular demand.

You act as if people didn't get carried in World/Rise. Hell even wireless parties on the 3ds/PsP often had friends carry. As for the NPC companions in Wilds, they got datamined as doing barely any damage to monsters. They're mostly there so you can get hits in if you aren't good enough. Even if you don't SoS, your cat heals you, treats ailments and gets aggro.

So yes, if you NEED clunky gameplay to make your series hard then your series was never hard to begin with.
Originally posted by sudebu:
Originally posted by ArcticKingX:
nah ma boi, i try again. I know monster hunter is a hunting game, but imo it intend to be an regular rpg. For a newcommer is this irritating and even frustrating when they realize its all about hunting. Thats what im talking about.

for me its feels like a regular rpg while playing story/tutorial. it forces you to much to progress imo.

aaah, i see what you're saying.

Originally posted by ArcticKingX:
in this point with g-rank we will never have the same opinion, but thats okay. i recommend monster hunter frontier z if you want a challenge, trust me it is hard from the beginning. not the main series but a hell of fun.

i don't need Frontier for a challenge because, as i've mentioned multiple times, i found Low Rank and High Rank to be plenty challenging in World and Rise, and i find it challenging in each new (old, i guess) MH title i pick up aside from Wilds.

and we do have the same opinion on G Rank. you literally agreed with me right here:

Originally posted by ArcticKingX:
Its a fact, that the real fight start with g-rank. But yes it will never be so hard in early days cause of the target group.

And its nothing new when capcom invented something new its hilariously broken :WH3_greasus_rofl: it was always a thing.

my point was that everyone is saying "WAIT UNTIL G RANK JUST WAIT A COUPLE MORE YEARS UNTIL G RANK THEN IT'LL BE REALLY HARD" but G Rank isn't going to be some massive challenge because it can't be.

Capcom has to scale it smoothly and linearly because they don't want to lose the, as you said, target group.

my bad, your right, im sorry. should read correctly.

i think too, that g-rank will never be that challenging. there will be some walls like alatreon in world. i think that the start of g-rank will be a little challenge. but we`ll see..
sudebu Mar 5 @ 8:55pm 
Originally posted by Killance:
Aiming is a basic function. Its been a basic function since the PS2 era.

it's been a function in every monster hunter, as well.

if you can't aim your character, how on earth are you supposed to hit the monster?

Originally posted by Killance:
The mount was very popular in Rise so they added it to Wilds. That was popular demand.

i said the mount in Wilds is a "super intelligent mount that can save you from damn near any danger and makes it so you can ignore the maps entirely and just scroll Twitter while it takes you to whatever waypoint or the monster" and your response is "RISE HAD A MOUNT TOO"

could the Rise mount grab you while downed and pull you out of danger?
No.
was the Rise mount invincible?
No.
was the Rise mount programmed to auto-guide you to every single objective?
No.

that you have have to try to strawman my argument is telling.

Originally posted by Killance:
You act as if people didn't get carried in World/Rise. Hell even wireless parties on the 3ds/PsP often had friends carry. As for the NPC companions in Wilds, they got datamined as doing barely any damage to monsters. They're mostly there so you can get hits in if you aren't good enough. Even if you don't SoS, your cat heals you, treats ailments and gets aggro.

"some people would have their friends help them so that's the same as the game having NPC characters that will fight the monsters for you!"

again, that you have have to try to strawman my argument is telling.

and i'm not talking about the NPC characters that join you in story missions for fights occasionally; i'm talking about the ones you can summon.

TheGamer literally wrote an article about how they would do 99% of the fight for you:
So the Support Hunters won’t do the entire hunt for you, but they will do about 99 percent of it. Keep in mind this technique probably won’t save you a lot of time. Our video production manager Sam Hallahan ran a few test hunts to see how long it takes to be a freeloader in a fight. He (meaning the bots) took down a Chatacabra in 13 minutes and a duo of Hirabami in 16. You could get similar times on your own, and likely much faster with some strong equipment and know-how.

But if for some reason you need to multitask, this is an option.

having to play the game isn't "clunky gameplay," just watch a Let's Play at this point, JFC.
Last edited by sudebu; Mar 5 @ 8:56pm
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Date Posted: Mar 5 @ 5:38am
Posts: 125