Monster Hunter Wilds

Monster Hunter Wilds

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Seed vs Drug vs Mega drug vs Pill
I was wondering what the differences between the different forms are for Demon and Adamant seeds. Are there scaling differences for power? Or do different forms last longer? There's no breakdown to actually see your damage difference while under the effects of drugs so I've no idea if one is more helpful than another.
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It's insane how hard it is to find number values for anything in this game.
i think its just how long they last vrs how long the action is to apply the buff
Yew Nough Mar 7 @ 10:40pm 
2
Originally posted by locke1018:
It's insane how hard it is to find number values for anything in this game.
Check your stats (Equipment Info) when you use them.

Each item should bring your ATK/DEF up a fixed value

Seeds are temporary and offer the lowest stat boost/Pill offers higher stat boost.
They both fall in the same category and cannot be used together for double stat boost.


Drug lasts for the entire mission and offers a lower stat boost than Mega.
They also both fall in the same category and cannot be used together for double stat boost.

You can stack a temporary (Seed/Pill) and mission-long (Drug/Mega) together for a double boost.

There are also charms that boost your stats so long as you have it in your inventory. The charm and their variant (claw?) usually stack together.
Originally posted by Yew Nough:
Originally posted by locke1018:
It's insane how hard it is to find number values for anything in this game.
You can stack a temporary (Seed/Pill) and mission-long (Drug/Mega) together for a double boost.
wait fr? was this in world and rise?
Originally posted by unhinged takes:
Originally posted by Yew Nough:
You can stack a temporary (Seed/Pill) and mission-long (Drug/Mega) together for a double boost.
wait fr? was this in world and rise?
Yes, and the older ones as well
Originally posted by Yew Nough:
Originally posted by unhinged takes:
wait fr? was this in world and rise?
Yes, and the older ones as well
i had no idea thank you so much for this information! that boost albeit it small helps out!
Originally posted by Yew Nough:
Originally posted by locke1018:
It's insane how hard it is to find number values for anything in this game.
Check your stats (Equipment Info) when you use them.

Each item should bring your ATK/DEF up a fixed value

Seeds are temporary and offer the lowest stat boost/Pill offers higher stat boost.
They both fall in the same category and cannot be used together for double stat boost.


Drug lasts for the entire mission and offers a lower stat boost than Mega.
They also both fall in the same category and cannot be used together for double stat boost.

You can stack a temporary (Seed/Pill) and mission-long (Drug/Mega) together for a double boost.

There are also charms that boost your stats so long as you have it in your inventory. The charm and their variant (claw?) usually stack together.
so about the adamant pill, its purpose is to allow players to tank usually carting attacks that you cant dodge right? since its duration is pretty short
Last edited by Folklore56; Mar 8 @ 5:13pm
to give more info:

Seeds last around 3min.
pills last around 20 seconds.
drugs last around 50 min.
powders are seeds that just leave a cloud so team can get effect.
pup Mar 8 @ 10:22pm 
Originally posted by hotaru251:
to give more info:

Seeds last around 3min.
pills last around 20 seconds.
drugs last around 50 min.
powders are seeds that just leave a cloud so team can get effect.

Seeds last 3 minutes and stack.
Pills last 20 seconds and don't stack with anything.
Demondrug/Armorskin dont stack with their respective other variant so the Mega is better and last a whole hunt.
Powders stack and last 3 minutes.
Optimal boost is Mega, Powder, and Seed.
Originally posted by pup:
Originally posted by hotaru251:
to give more info:

Seeds last around 3min.
pills last around 20 seconds.
drugs last around 50 min.
powders are seeds that just leave a cloud so team can get effect.

Seeds last 3 minutes and stack.
Pills last 20 seconds and don't stack with anything.
Demondrug/Armorskin dont stack with their respective other variant so the Mega is better and last a whole hunt.
Powders stack and last 3 minutes.
Optimal boost is Mega, Powder, and Seed.

In which situations would you take a pill?
Originally posted by アンジェル:
In which situations would you take a pill?
Before engaging/re-engaging or before a para callout
Last edited by Yew Nough; Mar 8 @ 10:46pm
Derpy Mar 8 @ 10:54pm 
the drugs/mega drugs can last more than 1 hunt if you are quick, press L1/LB on controller to see the timer of the buff. 1 drug could last me like 3 hunts
Originally posted by Yew Nough:
Originally posted by アンジェル:
In which situations would you take a pill?
Before engaging/re-engaging or before a para callout

I see. That makes sense. I usually always just go with the drug-version + powders as 20 seconds seem too short to me to waste the resources.
Are we sure the adamant pill is only 20/30 seconds with item prolonger? Cause I have been able to get the boost from the pill for 2 minutes and 15 seconds for my defense and I have tested this multiple times.

Might pill is still only 30 seconds but I've seen my adamant pill last way longer than what it has in past games and before I used item prolonger before. The seed lasts for 4:30 but gives the norm for defense but the pill seems bugged. Which I am happily going to not complain about.
well with wilds the mega drugs hold you for an hour now everything is a timer that carrys cross missions you can do about 6 chill hunts until it runs out so the hunt restriction doesn't exist anymore.
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Date Posted: Mar 5 @ 5:38am
Posts: 20