Monster Hunter Wilds

Monster Hunter Wilds

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I beat the campaign and uh.. Meh
Like the title of the post says, I'm not impressed. I'm not a monster hunter super fan, I'm not a "loyal follower". I'm just someone who likes games and I gotta say.. It's like several of the other games I've played in the past.

Most notably Horizon Zero Dawn is literally the first thing that comes to mind, I'm gonna be honest. Nothing in this game is innovative, The combat is the same as pretty much 30-40 other titles, the story is just kinda bland, and the armor/weapon creation? I've seen it before.

I've seen the weakpoint system in Horizon Zero Dawn.

I've seen the dodging system in many other games, the souls games arguably are more punishing there.

It was not worth the $70
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MH has been around quite possibly since before you were born, there's a lot to criticize in wilds, but not the stuff you're bringing up
Postat inițial de Jac:
Postat inițial de Nightfall:

Yet those examples are the only ones that I haven't personally faced at this time, and everything else was a cakewalk.

I've been playing MH since Freedom. While base World was definitely easier than the old PSP titles, it was harder than Wilds. Sorry.

If u think so... okay. But objectively it is not, it has no more mystery. Jin Dahaad, Gore Magala *5, Arkveld tempered *5... Even Uth Dune *5

I am giving examples because, I insist, there was no high rank in the World and it was the easiest thing in the world. It was with the patches when they put that rank, and then with MR when the game was sublime

I don't know how to interpret that you have been playing since Freedom because it still doesn't indicate anything... I mean, what does it have to do with this one being more or less easy than others? xD maybe it's more in my favor, because you've played the saga a lot and it's getting easier and easier because you know how to play...
Thats really what it is. Generational knowledge carries hard since a lot of it is muscle memory.
I finished the campaign yesterday. And said to myself.
Finally! Now I can start playing the game!
Editat ultima dată de ZeuS; 5 mart. la 5:22
Postat inițial de Jac:
Postat inițial de Nightfall:

Yet those examples are the only ones that I haven't personally faced at this time, and everything else was a cakewalk.

I've been playing MH since Freedom. While base World was definitely easier than the old PSP titles, it was harder than Wilds. Sorry.

If u think so... okay. But objectively it is not, it has no more mystery. Jin Dahaad, Gore Magala *5, Arkveld tempered *5... Even Uth Dune *5

I am giving examples because, I insist, there was no high rank in the World and it was the easiest thing in the world. It was with the patches when they put that rank, and then with MR when the game was sublime

I don't know how to interpret that you have been playing since Freedom because it still doesn't indicate anything... I mean, what does it have to do with this one being more or less easy than others? xD maybe it's more in my favor, because you've played the saga a lot and it's getting easier and easier because you know how to play...

I only mentioned Freedom to specify that I have played enough MH titles to be able (I think) to compare them in terms of difficulty. Of course I may still be wrong, but I distinctly remember struggling quite a bit with World playing solo against stuff like Nergigante etc. I don't think I have become so good in-between these two games to justify the difference in difficulty I am seeing.
Editat ultima dată de Nightfall; 5 mart. la 5:24
Did you really beat the campaign, once you are HR (40 < integer) aka after chapter 5 something than you really beat the game. Than it's what real fun starts...
stopped reading at "super fan".
So here's some points.

1. The tutorial is always like this...

2. It is the easiest MH to date... some monsters die in 1 minute or less! The monster hp is crazy low and kinda ruins the intro to some monsters when they just die like that.

3. Wounds are automatic clutchclaw mechanic... make weapons like bow able to cut tails and such just crazy. Makes the monsters way weaker than they should be!

Wound mechanic is good idea but kinda ruins the game.

Insect glave can stun lock monsters via the wound targeting its crazy... and as above bows can now cut tails easier than other weapons...

4. Game is much faster paced, not only loading to new fights but the full movement is less clunky and more fluid. If world had the same it would be just as short since this saves so much time.

5. Farming decos now come mega fast... faster than any other mh game. There is no firm basically they come naturally as every hunt gives them and lots at that!

6. As above every monster now gives bonus materials per hunt but also per wound... so you farm parts way way faster, this again reduces the life of the game as you get everything you need in a couple of fights...

7. The game has very little content as is. Most content will come next year which is a shame.

8. Tampered monsters are like high rank... there's no 3rd tier... they ha e clumped high rank and tempered together again reducing the need to farm gear to fight tempered you just farm tempered and ignore high ranked...

The above is a shocking decision by the devs it cuts out a lot of content from the game.

9. There's no need to farm herbs or honey or anything as previously it just comes natural... again this is good and bad as it removes tedious stuff but also reduces the games life.

10. Food and special food items no longer a thing... well kinda. All food is self cooked and you passively collect extra ingredients. No longer do we farm nodes for better food.

11. Side quests again come naturally you can just kill any monster and it will qualify for some side quests. Again it's fluid so no loading from this to that it's just hunt and move on then hand them all in at once.

12. Less customisation due to weapon decos and armor decos... also weapons come with abilities now as standard... so focus and prolong power are basically automatic for said weapon types. This is good and bad but reduces life span of the game due to so much free stuff we use to have to farm for.

13. Weapon sharpness is getting crazy per new gen... I remember old mh games yellow was intro... now green is standard intro and blue very short after! Blue use to be a good few hours into the game. And now white is right after tutorial! Access to handicraft and such is way easier.

The tempered early introduction also enables white sharpness for all weapons after tutorial... mega reduction in game life.

So yeah overall some good some bad but for vets the game is omega easy due to basically handing everything to the player with zero effort.

World overall is still the best mh game imo. But does have mega tedious issues this game gets rid of. But world just feels better while this game you can just face roll anything... no need for stun immune just tank everything you never get stunned...
Campaign is a new kinda thing in the monster hunter games (something they are better off without) Its all about the gear grind and learning monster movesets and your own and enjoying the nice locations and music and atmosphere. I disliked the campaign a lot in wilds too, had to force myself though it and after an hour or 2 was skipping all cutscenes.
Editat ultima dată de Terron; 5 mart. la 5:51
Postat inițial de Hurricane:
So here's some points.

1. The tutorial is always like this...

2. It is the easiest MH to date... some monsters die in 1 minute or less! The monster hp is crazy low and kinda ruins the intro to some monsters when they just die like that.

3. Wounds are automatic clutchclaw mechanic... make weapons like bow able to cut tails and such just crazy. Makes the monsters way weaker than they should be!

Wound mechanic is good idea but kinda ruins the game.

Insect glave can stun lock monsters via the wound targeting its crazy... and as above bows can now cut tails easier than other weapons...

4. Game is much faster paced, not only loading to new fights but the full movement is less clunky and more fluid. If world had the same it would be just as short since this saves so much time.

5. Farming decos now come mega fast... faster than any other mh game. There is no firm basically they come naturally as every hunt gives them and lots at that!

6. As above every monster now gives bonus materials per hunt but also per wound... so you farm parts way way faster, this again reduces the life of the game as you get everything you need in a couple of fights...

7. The game has very little content as is. Most content will come next year which is a shame.

8. Tampered monsters are like high rank... there's no 3rd tier... they ha e clumped high rank and tempered together again reducing the need to farm gear to fight tempered you just farm tempered and ignore high ranked...

The above is a shocking decision by the devs it cuts out a lot of content from the game.

9. There's no need to farm herbs or honey or anything as previously it just comes natural... again this is good and bad as it removes tedious stuff but also reduces the games life.

10. Food and special food items no longer a thing... well kinda. All food is self cooked and you passively collect extra ingredients. No longer do we farm nodes for better food.

11. Side quests again come naturally you can just kill any monster and it will qualify for some side quests. Again it's fluid so no loading from this to that it's just hunt and move on then hand them all in at once.

12. Less customisation due to weapon decos and armor decos... also weapons come with abilities now as standard... so focus and prolong power are basically automatic for said weapon types. This is good and bad but reduces life span of the game due to so much free stuff we use to have to farm for.

13. Weapon sharpness is getting crazy per new gen... I remember old mh games yellow was intro... now green is standard intro and blue very short after! Blue use to be a good few hours into the game. And now white is right after tutorial! Access to handicraft and such is way easier.

The tempered early introduction also enables white sharpness for all weapons after tutorial... mega reduction in game life.

So yeah overall some good some bad but for vets the game is omega easy due to basically handing everything to the player with zero effort.

World overall is still the best mh game imo. But does have mega tedious issues this game gets rid of. But world just feels better while this game you can just face roll anything... no need for stun immune just tank everything you never get stunned...

Very well said and I agree mostly though I do think some of the problems actually started with world though have been taken far farther in wilds. I dislike that you can refill all your stuff after a cart for example. In previous MH games it was sometimes a battle of attrition. Can you beat the boss with the consumables you have? Only 1 mega potions left? Best not get hit. Kinda thing. MHGU is probably my fave MH but I did and do enjoy world a lot too. I just think it took a few too many shortcuts and was where monster hunter began to lose some of its identity in terms of commitment and careful resource planning.
Doesn't matter what game people are making these topics at , they are always from people who hide their profile on steam.

They criticize games and what others like hoping for attention but they hide themselves so no one can criticize what they play or like.

It's like calling someone ugly without showing them how you look like.

Would be nice to see a trend someday happen that people, including me would just stop completely replying to these topics.
Editat ultima dată de ZileZu; 5 mart. la 5:59
Postat inițial de Aurora:
Like the title of the post says, I'm not impressed. I'm not a monster hunter super fan, I'm not a "loyal follower". I'm just someone who likes games and I gotta say.. It's like several of the other games I've played in the past.

Most notably Horizon Zero Dawn is literally the first thing that comes to mind, I'm gonna be honest. Nothing in this game is innovative, The combat is the same as pretty much 30-40 other titles, the story is just kinda bland, and the armor/weapon creation? I've seen it before.

I've seen the weakpoint system in Horizon Zero Dawn.

I've seen the dodging system in many other games, the souls games arguably are more punishing there.

It was not worth the $70
Did you stop after the credits which I think was chapter 3 or 4? if so, you stopped too early. The campaign doesn't end there and a lot more of the game opens up with each chapter. I am currently in chapter 6 but not sure how many there are.
Postat inițial de Jac:
I am giving examples because, I insist, there was no high rank in the World and it was the easiest thing in the world. It was with the patches when they put that rank, and then with MR when the game was sublime

i'm not sure where you're getting them patching in HR after release from.
i had the game on PS4 from launch.
they patched in Poogie, sure, but but HR was there from the start.

and World was objectively harder than Wilds, this isn't even really debatable given that Wilds has a mount you can call while downed that will come scoop you out of danger.
Postat inițial de RoosterSuplex:
the reviews alone let players know its not worth $70, its in an open beta state and should be free to access by everyone
Open alpha
Postat inițial de ZileZu:
Doesn't matter what game people are making these topics at , they are always from people who hide their profile on steam.

They criticize games and what others like hoping for attention but they hide themselves so no one can criticize what they play or like.

It's like calling someone ugly without showing them how you look like.

Would be nice to see a trend someday happen that people, including me would just stop completely replying to these topics.
People hide their profile to avoid stalking, kinda like me.
Story Mode Bosses Are Easyer then Low rank bosses it has always been that way since Monster Hunter Tri
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Data postării: 5 mart. la 4:30
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