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"I cant play on ultra or high settings on 120-240fps on my 4k monitor how dare anyone expect me to put my settings down to medium or low"
Gamers are bad reviewers, and you kinda prove that point with that post of yours.
Similar issue with bg3 and "forced" romance, you can say no. Gamers really need better awareness on their actions, of you lock in a quest, the quest will have a text that will PREVENT anything from taking you out of it, if you wanna explore or play with friends just don't take it.
Stun values been present on all PHYSICAL weapons doesn't mean they are stun weapons, the difference between hammer and longsword stun wise are massive and very noticeable in hunts. Longsword will never knock out a monster as well, which hammer, hunting horn and physical charge blade do. It's a replacement for everyone been able to cc the monster with clutch claw slam.
In High rank, the meat of the game you'll need multiple hunts.
There's no QTE.
Wilds gameplay is good.
New systems are broken and not tested enough to balance.
Monsters stats are ABSURD and not tested enough.
80/90 percent of the basegame is unsatisfying without mods.
Game is poorly optimized on some rigs.
Easy grinding, or none. This hurts a LOT the game.
0 Challenge. Chill experience.
Wilds is a game that has not been prepared for gamers and have to FIX all of this or it will put the series again to a big Flop in the future.
you would be surprised to find out that there is no real performance increase going from ultra to lowest without touching frame gen.
The real reason would be more like:
"Even on the latest mid to high end hardware i cannot even reach stable 60 fps regardless of resolution and the developer expects me to use frame generation to compensate for the lack of optimization."
There are much better looking games out there that not even nearly as performance hungry.
Exploration is fun when its rewarding.
In World, knowing how to navigate the zones was needed, and you discovered point of interest by snooping around. In Rise, you needed to know where the spiritbirds were.
In Wilds, the maps are painful to navigate manually because they have clearly be conceived to be navigated via Seikret autopilot, and everything is discovered by default, save for maybe rare endemic species. No reward, no need to, hence no fun or incentive for doing it.
There's also around 9 marked places that your Seikrit cannot access and you must go on foot, they tend to be the highlight of the endemic life quests. They ain't worth it (the quests) but the exploration is fun even if short.
The additional camps do not save much time for the ones i found, and the game is actively discouraging you from looking from them since most of them can be randomly destroyed by a passing monster.
Finally, the exploration is still a downgrade from what we had in World and Rise.
I'll try to snoop around a bit more, but i don't think i'll find it as fun as the previous episodes.
That's a you issue. You have an option to be lazy so you choose to be lazy. Wilds maps are incredibly easy to navigate and learn monster habitats. You control the buttons you press.
Reasons why veterans have a problem with it: All of the systems and mechanics are getting neutered, dumbed down or straight up removed in the name of "QoL" and game is too easy (partly as a result of that).
- I'm a huge fan of World (and a bit less of Rise)
- This is the only unstable game in my whole library
- The beta was laggish, BUT stable
- I went through ALL the troubleshooting (with the exception of the suggested AMD software beta version, which is unavailable for my hardware as per current date)
- I disabled frame generation, with same result
- My graphics are in very low
- Out of crash I can achieve 120 FPS, so it's not a matter of hardware performance
It's possible something in my hardware (Ryzen Z1 Extreme) make it incompatible with the game. Something which hinted me that my peculiar chip might be part of the problem is that while it crashing on Windows (with the hanging GPU error a lot have), on Bazzite the game instead ran into several minutes of freeze (hanging GPU ?) before I was forced to power off the device.
But that doesn't change the fact that there is ONE game in my library which doesn't run. And that game is the 70€ Monster Hunter Wilds.