Monster Hunter Wilds
Time limited event quests? Seriously Capcom?!?
This is so needlessly dumb and regressive. Prior games had time limited events sure but not event quests.
Why are we making potentially lost content in a monster hunter game? This ain't an MMO, people should be able to play these regardless down the line and not have to worry about missing out just because they couldn't buy the game in time or were too busy.

Hate that I have to look like the bad guy for complaining but this really is a whole new level of stupid for Capcom. This is on top of preorder nonsense, MTX and character edit vouchers.

This is a 70$ game and you guys are punishing your customers for not having unlimited time in their hands and making the series worse with these changes to multiplayer and the obnoxious story.

I was really hoping you guys would stop this online MMO nonsense but you're still riding high on world's success.
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Сообщения 1629 из 29
Автор сообщения: AlbinoFrog
99% of event quests don't give anything special, and if they do its nothing more than better crown odds or occasionally different drops (like the brute tigrex event from Worlds that gave armor spheres). They are just fun side content.

Then why time lock them? FOMO?

Sounds incredibly anti-player and lame.
People comparing to Rise, you have to remember Rise is NOT a mainline entry in the franchise, it's considered the portable entry. Thus different from Wilds as it's a mainline game.

World was the last mainline game and it had the cycle for event quests. It's not even that bad, as they all end up coming back in a rotation. Then once the expansion comes out (like with Iceborne) all the old event quests are made permanently available. Then the cycle starts anew with the expansion events, that rotate in and out. Then about a year after that they made everything available all the time. It's not like they're time limited in the sense that they'll never come back again.

This is how it's been, it's not even that bad. Not sure how you would expect any different, unless you jumped into World once all the events were already set to the permanent rotation. In that case, welcome to launch of a MH game. Buckle up, and enjoy the ride.
Автор сообщения: AlbinoFrog
Event quests will eventually return. They always do. At the end of the game's life cycle they will make all event quests available permanently. This is how they've been doing it for a while now. 99% of event quests don't give anything special, and if they do its nothing more than better crown odds or occasionally different drops (like the brute tigrex event from Worlds that gave armor spheres). They are just fun side content.

Wait. What? I am so used to how good Monster Hunter Rise was, that I forgot about time limited events in Monster Hunter: World!!!!!!!!!!!!!!!!! :mhwhelp:
Автор сообщения: Xavum
This is so needlessly dumb and regressive. Prior games had time limited events sure but not event quests.
Why are we making potentially lost content in a monster hunter game? This ain't an MMO, people should be able to play these regardless down the line and not have to worry about missing out just because they couldn't buy the game in time or were too busy.

Hate that I have to look like the bad guy for complaining but this really is a whole new level of stupid for Capcom. This is on top of preorder nonsense, MTX and character edit vouchers.

This is a 70$ game and you guys are punishing your customers for not having unlimited time in their hands and making the series worse with these changes to multiplayer and the obnoxious story.

I was really hoping you guys would stop this online MMO nonsense but you're still riding high on world's success.
theyll be released once the game has ran its coarse.
Автор сообщения: Kiririn
Автор сообщения: AlbinoFrog
99% of event quests don't give anything special, and if they do its nothing more than better crown odds or occasionally different drops (like the brute tigrex event from Worlds that gave armor spheres). They are just fun side content.

Then why time lock them? FOMO?

Sounds incredibly anti-player and lame.

You're one of few people in this forum that actually care and make sense. Don't get caught up here with the trolls/fanboys.
Автор сообщения: Xavum
This is so needlessly dumb and regressive. Prior games had time limited events sure but not event quests.
Why are we making potentially lost content in a monster hunter game? This ain't an MMO, people should be able to play these regardless down the line and not have to worry about missing out just because they couldn't buy the game in time or were too busy.

Hate that I have to look like the bad guy for complaining but this really is a whole new level of stupid for Capcom. This is on top of preorder nonsense, MTX and character edit vouchers.

This is a 70$ game and you guys are punishing your customers for not having unlimited time in their hands and making the series worse with these changes to multiplayer and the obnoxious story.

I was really hoping you guys would stop this online MMO nonsense but you're still riding high on world's success.

Most of this post is a lie. Aside form USJ and other licensed property events everything cyclic is available at least four times a year and then when the game is done are available permanently. If the company Capcom collaborated with wants to be ♥♥♥♥♥ about exclusivity, that has ♥♥♥♥♥♥♥♥♥ to do with capcom.
Отредактировано Grr. [SG CMD] Majah Lazah; 8 мар в 1:24
Автор сообщения: Kiririn
Автор сообщения: AlbinoFrog
99% of event quests don't give anything special, and if they do its nothing more than better crown odds or occasionally different drops (like the brute tigrex event from Worlds that gave armor spheres). They are just fun side content.

Then why time lock them? FOMO?

Sounds incredibly anti-player and lame.


It's actually pro-player. If they're available all the time, then everyone gets them done right away. So later, when new players join in late, try to do the quest, there's no one to do it with if they SOS. When they rotate things in and out, it results in the late to the game players having someone to SOS with.
just gonna put this out there how about we complain about the time limited quest when we you know get to see how difficult the content is and how long it will take to complete.
Автор сообщения: saber_avalon
Автор сообщения: Kiririn

Then why time lock them? FOMO?

Sounds incredibly anti-player and lame.


It's actually pro-player. If they're available all the time, then everyone gets them done right away. So later, when new players join in late, try to do the quest, there's no one to do it with if they SOS. When they rotate things in and out, it results in the late to the game players having someone to SOS with.

I don't agree with that reasoning whatsoever.

I started a new play through of World back in January to get hyped for Wilds. Turns out the beta in February killed all my hype and I just continued playing World. I still find plenty of people to SOS with seven years after World's release.
Отредактировано Kiririn; 8 мар в 9:26
Автор сообщения: Front Bucket
Автор сообщения: Kiririn

Then why time lock them? FOMO?

Sounds incredibly anti-player and lame.

You're one of few people in this forum that actually care and make sense. Don't get caught up here with the trolls/fanboys.

Appreciate that.

I do like MH and want to see it do well without losing it's identity and "soul".
Автор сообщения: Xavum
This is so needlessly dumb and regressive. Prior games had time limited events sure but not event quests.
Why are we making potentially lost content in a monster hunter game? This ain't an MMO, people should be able to play these regardless down the line and not have to worry about missing out just because they couldn't buy the game in time or were too busy.

Hate that I have to look like the bad guy for complaining but this really is a whole new level of stupid for Capcom. This is on top of preorder nonsense, MTX and character edit vouchers.

This is a 70$ game and you guys are punishing your customers for not having unlimited time in their hands and making the series worse with these changes to multiplayer and the obnoxious story.

I was really hoping you guys would stop this online MMO nonsense but you're still riding high on world's success.
u wont die bcs of missing few cheese lmfao
Event quests at one point where just " dlc " quests that were available 100% of the time. Are the event quests there to try and perform some sort of weird player retention action? Most likely. However, anyone who has been playing Monster Hunter for a while can and will tell you, none of us need these quests as a reason to keep playing. We like the Monster Hunter games for the loop. The event quests aren't usually a challenge for us to begin with and therefore offer nothing of real value to us. If anything they're usually there for people who are late to the party.

You people are angry about modern gaming? Good you should be, but I'd be willing to bet none of you are doing this on fortnite, call of duty, grand theft auto, dota, or any other braindead slop forums instead of on Monster Hunter. You guys are just parroting what you're hearing from people on youtube and twitch. None of you actually have your own ideas, opinions, perspectives, or solutions to any of the tripe you're whining about. You're mad because someone else is mad not because any of you have a legitimate reason to be.

Yes, optimization is in dire need of attention, but Monster Hunter Wilds is neither the first, last, nor the worst in this field. As it goes it performs decently considering you only need a 1660 TI to get 60 FPS out of medium settings with one of the most common AMD CPUs on the market. However, that doesn't excuse lack of optimization and they should be held accountable for that. As should all studios that release a product with no focus on optimization.

Oh and before anyone says a word about it, you've never seen a PS2 game so stop comparing everything to them. That's such a tired and lazy way to describe visuals and you CLEARLY have never played one as the PS2 had gorgeous looking games, some of which still hold up INSANELY well. MGS3 comes to mind. If you're so regressed by brainrot media that you can't understand fidelity doesn't mean anything if your art style isn't there ( which monster hunter wilds has in spades I'd like to add ) then there's no helping you. I suggest you go read a book written pre 1980 and watching a movie in black & white pre 1970's. Learn some artistic culture before you start spouting about what good art is, because it's not a ♥♥♥♥♥♥♥ texture size.
Отредактировано Draescan; 8 мар в 9:44
Автор сообщения: Kiririn
Автор сообщения: saber_avalon


It's actually pro-player. If they're available all the time, then everyone gets them done right away. So later, when new players join in late, try to do the quest, there's no one to do it with if they SOS. When they rotate things in and out, it results in the late to the game players having someone to SOS with.

I don't agree with that reasoning whatsoever.

I started a new play through of World back in January to get hyped for Wilds. Turns out the beta in February killed all my hype and I just continued playing World. I still find plenty of people to SOS with seven years after World's release.


That wouldn't have anything to do with the large amounts of people who bought the game because of Wilds coming out. No duh you have people to play with 7 years later. Not to mention all the people who replayed it before Wilds. I was one of the people who started a new character.
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