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Ein Übersetzungsproblem melden
Resetting the wound counter by capturing and going into the next hunt is more efficient.
Tell me you are new to the series without telling me you are new to the series XD.
"every other game".
Every other game, my lil bro, you get:
- 3 carves + quest rewards + broken parts rewards, WHEN CARVING
- 2 capture rewards + quest rewards + broken parts, WHEN CAPTURING
Besides, some items drop from carving only, while others may drop from capturing only.
That's how it worked PRE-World.
World changed that, but right after world they want back to the pre-world system with some minor tweaks here and there.
Even the in-game guide tells you that some items are avaliable through only one of the methods.
Just because your monkey-brain saw more items on the reward screen when capturing, doesn't mean you actually get more items from capturing. I guess comprehending that you got 3 items to your inventory was hard.
It was always the opposite, though in older games, some rare items had slightly better chance to drop through capture, but you still had 2 rolls, while you had 3 rolls while carving.
so far i haven't seen a single carve exclusive reward there.
but there is also a capture buff, no?
i don't understand why would you bring it up.
False.
Target gem is 3%, and it shares the loot pool with:
Rey Dau Tail [11%]
Rey Dau Carapace [22%]
Rey Dau Plate [7%]
Rey Dau Scale+ [22%]
Rey Dau Bolthorn [11%]
Rey Dau Boltgem [3%]
Rey Dau Certificate S [8%]
Rey Dau Fulgurtalon [16%]
If you carve not only the chance is higher (5/7%) but it also shares the loot pool with less stuff
Rey Dau Tail [11% (Body), 93% (Tail)]
Rey Dau Carapace [23% (Body)]
Rey Dau Scale+ [30% (Body)]
Rey Dau Bolthorn [13% (Body)]
Rey Dau Boltgem [5% (Body), 7% (Tail)]
Rey Dau Fulgurtalon [18% (Body)]
Therefore, carving is superior.
this is how it is doesn't matter what mats you're going for if you're not the host it's not your call