Monster Hunter Wilds

Monster Hunter Wilds

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HarleyZero 4. März um 18:11
6
2
stop capturing every hunt
every f hunt a guy destroy the fun for the others cause he belives that the game works the same as world
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Beiträge 136150 von 171
Ursprünglich geschrieben von Dragonmaster:
Technically everyone’s wrong. You get more mats by wound breaking over and over again
Wound generation has diminishing returns. If you still get a relevant amount of wounds in the last 20% of a monster's hp, you were doing doing something wrong in the first 80%.

Resetting the wound counter by capturing and going into the next hunt is more efficient.
Zuletzt bearbeitet von parent child bowl; 7. März um 5:20
Capturing giving more rewards is incorrect. It gives the same rewards as killing, you get the three carves as if you had killed it as soon as the capture happens, and then you don't get bonus drops for capturing it. Further, there aren't items that are more likely to drop as carves versus captures, Wilds just got rid of that as a mechanic entirely, so the only point of capping is to shave off the last ~10% of a fight. However, there is one caveat. The feast at Asuz gives you two extra carves, and you are not awarded these extra carved parts for a capture. So for anyone that has the Azuz feast buff, they lose loot due to capturing.
Ursprünglich geschrieben von TheRogalDorn:
What are you talking about? you still get more rewards when capping just like every other MH game
Hahahahahahahahahaha.
Tell me you are new to the series without telling me you are new to the series XD.
"every other game".
Every other game, my lil bro, you get:
- 3 carves + quest rewards + broken parts rewards, WHEN CARVING
- 2 capture rewards + quest rewards + broken parts, WHEN CAPTURING
Besides, some items drop from carving only, while others may drop from capturing only.

That's how it worked PRE-World.
World changed that, but right after world they want back to the pre-world system with some minor tweaks here and there.

Even the in-game guide tells you that some items are avaliable through only one of the methods.

Just because your monkey-brain saw more items on the reward screen when capturing, doesn't mean you actually get more items from capturing. I guess comprehending that you got 3 items to your inventory was hard.
It was always the opposite, though in older games, some rare items had slightly better chance to drop through capture, but you still had 2 rolls, while you had 3 rolls while carving.
Zuletzt bearbeitet von pablo1517; 8. März um 6:54
Ursprünglich geschrieben von Noma:
I'll capture every monsters every time, and ytou can't stop me. I don't act on feelings, I use pure logic and capture is better in 99% of the time.
By the time capturing become available, you've already hit the available wounds. If you didn't, just git gud.
Too bad your logic doesn't include knowledge.
Ursprünglich geschrieben von pablo1517:
Even the in-game guide tells you that some items are avaliable through only one of the methods.
does it? on which monsters?
so far i haven't seen a single carve exclusive reward there.
Zuletzt bearbeitet von Angarvin; 8. März um 7:01
Ursprünglich geschrieben von Angarvin:
Ursprünglich geschrieben von pablo1517:
Even the in-game guide tells you that some items are avaliable through only one of the methods.
does it? on which monsters?
so far i haven't seen a single carve exclusive reward there.
Wilds got rid of carve or capture exclusive rewards. Capturing a monster in wilds doesn't produce any additional rewards, instead upon capturing, the game just hands you three carve awards as if you had carved. The problem here is that if you have a buff that provides extra carves, it is not reflected in this reward, you still only get three if you capture.
Zuletzt bearbeitet von DragynDance; 8. März um 7:02
then make a callout when you have that buff?
I only capture in SOS quests if there have been 2 carts already.
Ursprünglich geschrieben von DragynDance:
Wilds got rid of carve or capture exclusive rewards. Capturing a monster in wilds doesn't produce any additional rewards, instead upon capturing, the game just hands you three carve awards as if you had carved.
then why does the game make the distincion for carving if there is no difference?
Ursprünglich geschrieben von DragynDance:
The problem here is that if you have a buff that provides extra carves, it is not reflected in this reward, you still only get three if you capture.
but there is also a capture buff, no?
i don't understand why would you bring it up.
Ursprünglich geschrieben von Angarvin:
Ursprünglich geschrieben von DragynDance:
Wilds got rid of carve or capture exclusive rewards. Capturing a monster in wilds doesn't produce any additional rewards, instead upon capturing, the game just hands you three carve awards as if you had carved.
then why does the game make the distincion for carving if there is no difference?
Ursprünglich geschrieben von DragynDance:
The problem here is that if you have a buff that provides extra carves, it is not reflected in this reward, you still only get three if you capture.
but there is also a capture buff, no?
i don't understand why would you bring it up.
There isn't a capture buff. And the game doesn't make a distinction, except in the badly translated localization tutorial text. If you go to the actual listed awards and rates, there is no distinction.
Zuletzt bearbeitet von DragynDance; 8. März um 7:08
Ursprünglich geschrieben von DragynDance:
Ursprünglich geschrieben von Angarvin:
then why does the game make the distincion for carving if there is no difference?

but there is also a capture buff, no?
i don't understand why would you bring it up.
There isn't a capture buff.
i'm fairly certain that eating with keepers gives "capture pro" buff.
Ursprünglich geschrieben von Angarvin:
Ursprünglich geschrieben von DragynDance:
There isn't a capture buff.
i'm fairly certain that eating with keepers gives "capture pro" buff.
Afaik, that doesn't work. You still only get the three carve rewards. Because MHWilds has no capture missions, there is no capture rewards. So more of nothing is still nothing. Actually, I think there is one optional quest that is a capture. Not the yian kut ku one, that is an assignment and thus not repeatable, but I think I recall one optional/side quest that was a capture...
Zuletzt bearbeitet von DragynDance; 8. März um 7:17
Ursprünglich geschrieben von TheRogalDorn:
What are you talking about? you still get more rewards when capping just like every other MH game

False.

Target gem is 3%, and it shares the loot pool with:

Rey Dau Tail [11%]
Rey Dau Carapace [22%]
Rey Dau Plate [7%]
Rey Dau Scale+ [22%]
Rey Dau Bolthorn [11%]
Rey Dau Boltgem [3%]
Rey Dau Certificate S [8%]
Rey Dau Fulgurtalon [16%]

If you carve not only the chance is higher (5/7%) but it also shares the loot pool with less stuff

Rey Dau Tail [11% (Body), 93% (Tail)]
Rey Dau Carapace [23% (Body)]
Rey Dau Scale+ [30% (Body)]
Rey Dau Bolthorn [13% (Body)]
Rey Dau Boltgem [5% (Body), 7% (Tail)]
Rey Dau Fulgurtalon [18% (Body)]

Therefore, carving is superior.
if youre not using bomb traps, smokes and poisons, slinger ammo, and every other type of stealth mechanic and simply smashing the same combo over and over, i will not play with you. which is 95% of this community
Ursprünglich geschrieben von Biskmatar:
MH etiquette says who posts the quest decides if it's a kill or capture. Been like that since 2004

this is how it is doesn't matter what mats you're going for if you're not the host it's not your call
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