Monster Hunter Wilds

Monster Hunter Wilds

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Loving the game but HP values are F'd up and Capcom should do something.
Just to give you some insight.
A Gypceros has 4200 base HP, which is "fine" when you are starting high rank (I think it's the HP at the beginning of high rank, low rank most likely has a negative HP multiplier) I still think it's pretty low even for a wyvern bird in this game.
Gore Magala, one of the last monsters you fight in high rank has 5100 base HP (and Arkveld literally has only 5200 btw).
That is completely absurd for those monsters, I get that there's the investigation system to make them stronger, but still it's such a low base difference for this game.
Monster Hunter should at least try to make your "first time" fighting a monster in each game tense, There's 0 tension from a Gore Magala that in 7~8 minutes is crying for his dear life because your average full combo (at that HR) does 800 damage on weapons average.
Maybe they should consider buffing the HP bonus and a tiny bit of the damage (that's how they make Star rank in every game a multiplier by each star) for each Star Rank or something, because whatever they decided it is, it's severely underperforming and a complete joke.

And no, going the route of "challenge yourself by gimping something about your build/weapons" is complete garbage rethoric.
The only way that should be acceptable is if you want to help someone in a lower rank and you put on low rank armor and weapons so he can literally play the game and you don't combo a monster to death in 1 mount lol.
Also you can not even complain about farming because they made plates and gems so easy to get you gotta very unlucky, so it doesn't matter if the fight is a bit more tense and takes up ~15 minutes in your first fight with the latest set you can get, because your next set or weapons is gonna make that same fight faster and faster each time you upgrade armor and weapons.

That said the Jin fight is awesome and I wish high rank monsters HP and damage were more in line with his 7200 base HP.
Like literally up the base HP by ~1000 of every monster would fix this fakeass speedrun placebo effect they trying to make you feel.
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Showing 1-15 of 31 comments
Innocent Hate Mar 13 @ 12:48am 
Or maybe, they just dont want people to take forever hunting monsters, and help cut down on players investment times because they know people will literally play the game every waking moment because updates are on the way
Originally posted by Innocent Hate:
Or maybe, they just dont want people to take forever hunting monsters, and help cut down on players investment times because they know people will literally play the game every waking moment because updates are on the way
Possible, on 1 hand I dislike how easy the game can be and feel like playing 4*+ is a must but on the other hand I don't miss hunting for 20 minutes in the late game for maybe that plate I needed for the 10th time 🤣
BigJ Mar 13 @ 1:05am 
There's mods to adjust monster hp and return the over 6 minute hunts to the game.
Cadaver Mar 13 @ 1:25am 
4k is the usual starting base HP in LOW rank, not HIGH rank... no low rank does not have a negative HP count.
Most High rank monsters start at around 10k hp which is similiar to a low rank quest that has 2 people in it
Originally posted by BigJ:
There's mods to adjust monster hp and return the over 6 minute hunts to the game.
im kinda curious wat happens when ur the host and other players join ur hunt does the mob stay doubled
Cadaver Mar 13 @ 1:27am 
Originally posted by Khergit Horse Archer:
Originally posted by BigJ:
There's mods to adjust monster hp and return the over 6 minute hunts to the game.
im kinda curious wat happens when ur the host and other players join ur hunt does the mob stay doubled
I'd assume since the mod modifies the Base HP, if anoyne else joins it will go even higher in HP
BigJ Mar 13 @ 1:29am 
Originally posted by Khergit Horse Archer:
Originally posted by BigJ:
There's mods to adjust monster hp and return the over 6 minute hunts to the game.
im kinda curious wat happens when ur the host and other players join ur hunt does the mob stay doubled
You'd break the gentlemans agreement, but if you do it with friends the monsters scale with the new values.

I ran it at 60% and a Gore Magala fight may go for 16-18 minutes in the arena
Last edited by BigJ; Mar 13 @ 1:30am
Don't you worry, the HP bloat will be coming in the expansion. It did for Iceborne and Sunbreak, you'll get your longer hunts soon enough.

At least until people get back to endgame and shave the times back down to sub 10 minutes.
Originally posted by Kev-Ab:
Just to give you some insight.
A Gypceros has 4200 base HP, which is "fine" when you are starting high rank (I think it's the HP at the beginning of high rank, low rank most likely has a negative HP multiplier) I still think it's pretty low even for a wyvern bird in this game.
Gore Magala, one of the last monsters you fight in high rank has 5100 base HP (and Arkveld literally has only 5200 btw).
That is completely absurd for those monsters, I get that there's the investigation system to make them stronger, but still it's such a low base difference for this game.
Monster Hunter should at least try to make your "first time" fighting a monster in each game tense, There's 0 tension from a Gore Magala that in 7~8 minutes is crying for his dear life because your average full combo (at that HR) does 800 damage on weapons average.
Maybe they should consider buffing the HP bonus and a tiny bit of the damage (that's how they make Star rank in every game a multiplier by each star) for each Star Rank or something, because whatever they decided it is, it's severely underperforming and a complete joke.

And no, going the route of "challenge yourself by gimping something about your build/weapons" is complete garbage rethoric.
The only way that should be acceptable is if you want to help someone in a lower rank and you put on low rank armor and weapons so he can literally play the game and you don't combo a monster to death in 1 mount lol.
Also you can not even complain about farming because they made plates and gems so easy to get you gotta very unlucky, so it doesn't matter if the fight is a bit more tense and takes up ~15 minutes in your first fight with the latest set you can get, because your next set or weapons is gonna make that same fight faster and faster each time you upgrade armor and weapons.

That said the Jin fight is awesome and I wish high rank monsters HP and damage were more in line with his 7200 base HP.
Like literally up the base HP by ~1000 of every monster would fix this fakeass speedrun placebo effect they trying to make you feel.

We will get Master Rank eventually. Calm down.
You can play World or any of the older titles that have Master Rank if you really really need to the HP to be higher for longer fights. I would advise against playing those games low rank and high rank hunts because they are just as easy, unless it worlds, which is easier. Clutch Claw OP asf.
Cadaver Mar 13 @ 1:39am 
Originally posted by MrLuckless:
Don't you worry, the HP bloat will be coming in the expansion. It did for Iceborne and Sunbreak, you'll get your longer hunts soon enough.

At least until people get back to endgame and shave the times back down to sub 10 minutes.
Tbh i will never understand people who think HP = Difficulty
Like sure if you are already struggling having to fight longer could make you lose the fight... but all adding HP does is artificially prolong a fight in most cases, the mod that makes monsters react faster is better for actual difficulty
Originally posted by MrLuckless:
Don't you worry, the HP bloat will be coming in the expansion. It did for Iceborne and Sunbreak, you'll get your longer hunts soon enough.

At least until people get back to endgame and shave the times back down to sub 10 minutes.

The "longer" lasts only until you unlocked the new weapons again.
Originally posted by アンジェル:
Originally posted by MrLuckless:
Don't you worry, the HP bloat will be coming in the expansion. It did for Iceborne and Sunbreak, you'll get your longer hunts soon enough.

At least until people get back to endgame and shave the times back down to sub 10 minutes.

The "longer" lasts only until you unlocked the new weapons again.
Most of these "Game is too easy" types get weeded out in Master Rank.

World really skewed this tho, when it gave us OP builds and the Clutch Claw.
Wilds is kinda that way with the builds too, so I can see this game being just as easy as world is for any Veteran Hunter who can Solo Fatalis/Alatreon/etc.
Originally posted by Kev-Ab:
Gore Magala, one of the last monsters you fight in high rank has 5100 base HP (and Arkveld literally has only 5200 btw).

Okay, and?
Gore had a base pool of 5000 in MH4U. in High Rank that means his HP was 3500, it isn't until G rank where Gore gets ABOVE 5K health even in the older games.

Also, not sure if you know this, but like-for-like values for health do not work for comparing one game to another, as the damage calculation changes every gen, ranging from minor tweaks to outright overhauls like in 5th gen. This is also ignoring the fact that EVERY WEAPON gets a balance-pass, and it's not even like the damage values on weapons alone are enough to use for a like-to-like comparison due to the fact that MVs exist and ALSO change for EVERY MOVE from game to game.

People gotta stop with the "But older gens had more health" because the argument literally means nothing due to the above.

This is also ignoring the fact that HP pool, even within the SAME GAME is not indicative of how long a hunt will last. Arkveld has 100 more base HP than Gore, but Gore takes longer to kill in every scenario because it only has one weak point to start with (Head. Wings can become a weak point once broken) whereas Arkveld has FAR more weakpoints, most of which are available at all times (those being Head, Wings, and Chains, Tail becomes weakpoint when broken)


EDIT
Just to further drive this point home on how wrong you actually are. What you listed was the BASE HP value. Which means next to nothing, because Frenzy, Tempered, Arch-Tempered, and difficulty all apply multipliers to that base value. These multipliers also have a tendency to change between generations, we don't actually know how much HP mult being Tempered gives right now, nor do we know the multiplier for high-rank. In 4U a 6 star G-rank gore has 6500 HP. In Rise, a 6 star G-Rank Gore has 45450 HP. Does that mean the Rise G-rank gore took 7 times longer than 4U G-rank gore? No.
Last edited by ⇜SOVEREIGN⇝; Mar 13 @ 1:53am
Riukensei Mar 13 @ 1:47am 
Originally posted by ⇜SOVEREIGN⇝:
Originally posted by Kev-Ab:
Gore Magala, one of the last monsters you fight in high rank has 5100 base HP (and Arkveld literally has only 5200 btw).

Okay, and?
Gore had a base pool of 5000 in MH4U. in High Rank that means his HP was 3500, it isn't until G rank where Gore gets ABOVE 5K health even in the older games.

Also, not sure if you know this, but like-for-like values for health do not work for comparing one game to another, as the damage calculation changes every gen, ranging from minor tweaks to outright overhauls like in 5th gen. This is also ignoring the fact that EVERY WEAPON gets a balance-pass, and it's not even like the damage values on weapons alone are enough to use for a like-to-like comparison due to the fact that MVs exist and ALSO change for EVERY MOVE from game to game.

People gotta stop with the "But older gens had more health" because the argument literally means nothing due to the above.

This is also ignoring the fact that HP pool, even within the SAME GAME is not indicative of how long a hunt will last. Arkveld has 100 more base HP than Gore, but Gore takes longer to kill in every scenario because it only has one weak point to start with (Head. Wings can become a weak point once broken) whereas Arkveld has FAR more weakpoints, most of which are available at all times (those being Head, Wings, and Chains, Tail becomes weakpoint when broken)

Don't forget builds as well.

We do have some that have been in all titles, but some builds are not available in older titles.
Originally posted by Riukensei:
Originally posted by ⇜SOVEREIGN⇝:

Okay, and?
Gore had a base pool of 5000 in MH4U. in High Rank that means his HP was 3500, it isn't until G rank where Gore gets ABOVE 5K health even in the older games.

Also, not sure if you know this, but like-for-like values for health do not work for comparing one game to another, as the damage calculation changes every gen, ranging from minor tweaks to outright overhauls like in 5th gen. This is also ignoring the fact that EVERY WEAPON gets a balance-pass, and it's not even like the damage values on weapons alone are enough to use for a like-to-like comparison due to the fact that MVs exist and ALSO change for EVERY MOVE from game to game.

People gotta stop with the "But older gens had more health" because the argument literally means nothing due to the above.

This is also ignoring the fact that HP pool, even within the SAME GAME is not indicative of how long a hunt will last. Arkveld has 100 more base HP than Gore, but Gore takes longer to kill in every scenario because it only has one weak point to start with (Head. Wings can become a weak point once broken) whereas Arkveld has FAR more weakpoints, most of which are available at all times (those being Head, Wings, and Chains, Tail becomes weakpoint when broken)

Don't forget builds as well.

We do have some that have been in all titles, but some builds are not available in older titles.
This also.
Also armor changes between games, too. in 4U the G-Rank Blademaster armor for Rath had ATK Up M (15) and Fire ATK up (7).

In MHWorld that same armor set had ATK up 3, Fire rez 2, Fire ATK 4, weakness exploit 3, Jump AMaster 1, and Focus 2. Resistances and weaknesses ALSO changed.
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Date Posted: Mar 4 @ 5:04pm
Posts: 31