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Most High rank monsters start at around 10k hp which is similiar to a low rank quest that has 2 people in it
I ran it at 60% and a Gore Magala fight may go for 16-18 minutes in the arena
At least until people get back to endgame and shave the times back down to sub 10 minutes.
We will get Master Rank eventually. Calm down.
You can play World or any of the older titles that have Master Rank if you really really need to the HP to be higher for longer fights. I would advise against playing those games low rank and high rank hunts because they are just as easy, unless it worlds, which is easier. Clutch Claw OP asf.
Like sure if you are already struggling having to fight longer could make you lose the fight... but all adding HP does is artificially prolong a fight in most cases, the mod that makes monsters react faster is better for actual difficulty
The "longer" lasts only until you unlocked the new weapons again.
World really skewed this tho, when it gave us OP builds and the Clutch Claw.
Wilds is kinda that way with the builds too, so I can see this game being just as easy as world is for any Veteran Hunter who can Solo Fatalis/Alatreon/etc.
Okay, and?
Gore had a base pool of 5000 in MH4U. in High Rank that means his HP was 3500, it isn't until G rank where Gore gets ABOVE 5K health even in the older games.
Also, not sure if you know this, but like-for-like values for health do not work for comparing one game to another, as the damage calculation changes every gen, ranging from minor tweaks to outright overhauls like in 5th gen. This is also ignoring the fact that EVERY WEAPON gets a balance-pass, and it's not even like the damage values on weapons alone are enough to use for a like-to-like comparison due to the fact that MVs exist and ALSO change for EVERY MOVE from game to game.
People gotta stop with the "But older gens had more health" because the argument literally means nothing due to the above.
This is also ignoring the fact that HP pool, even within the SAME GAME is not indicative of how long a hunt will last. Arkveld has 100 more base HP than Gore, but Gore takes longer to kill in every scenario because it only has one weak point to start with (Head. Wings can become a weak point once broken) whereas Arkveld has FAR more weakpoints, most of which are available at all times (those being Head, Wings, and Chains, Tail becomes weakpoint when broken)
Don't forget builds as well.
We do have some that have been in all titles, but some builds are not available in older titles.
Also armor changes between games, too. in 4U the G-Rank Blademaster armor for Rath had ATK Up M (15) and Fire ATK up (7).
In MHWorld that same armor set had ATK up 3, Fire rez 2, Fire ATK 4, weakness exploit 3, Jump AMaster 1, and Focus 2. Resistances and weaknesses ALSO changed.