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Yeah, if you have frame generation on, that will throw things off because Frame Generation just creates fake frames to make the game look smoother. The game itself is running on the actual native frame rate. So if you were getting 30 FPS and used Frame Gen to get to 60 fps (throwing out arbitrary numbers), the game itself is still running at 30 FPS when accepting inputs.
That's why Frame Gen should not be used to playable frame rates; it doesn't offer the control responsiveness that frames do.
You’re halfway right. It is interpolation, however traditional interpolated frame insertion typically was a post effect done on your television (the classic soap opera setting) and was content/engine agnostic. This is why you never wanted it turned on for gaming as your inputs effectively had to wait an entire extra frame before you got visual feedback. Nvidia frame generation does not work like that and each generated frame (when it’s implemented into the game correctly) is generated with relevant input data. This is why it’s only supported in games that have implemented it. MH world is just buggy everywhere.