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The word "made arrangements" or "adjusted" would work better.
"Fixing" would mean that they went back to whatever issues we all had with the original designs in World and made them like their previous designs, ie, Brachy DBs or Glavenus GS, in which we all know, they did NOT fix
This is how most people feel I think, it's also why there was a massive celebration online when hitstop was revealed to be more world-like in the final game after complaints in the beta.
As for the Focus Attacks, they're fine since you can proc wounds anyway without them, which are just another frenzy mechanic but there from the get-go instead of being applied to only hyper/frenzy/etc monsters. Shouldn't be an issue. The issue focus mode causes is different though since there's no limit on how much you can turn mid-animation while in focus mode, making it far easier to pull off certain powerful damage routes that really shouldn't be so free, like TCS or the new Double Wyrmstake route for Gunlance.
Greatsword players have no excuse for missing a TCS now since you can literally 360 them.
Monster Hunter (GU aside) has always been about using the weapon and tools in your bag to hunt a monster. GU added "skills" (HAs) where you can unleash a powerful move by pressing the button and Rise took that to a new level. It's more of an RPG feel where you weave attack skills between your combo than a traditional Monster Hunter where you just beat a monster down with basic attack combos.
Edit:
Here you go:
MH4U Solo 140 CB Shagaru Magala: https://youtu.be/-dKcE1CcheE
MHRB Solo CB Shagaru Magala: https://youtu.be/eORywo4KL00
The MH4U hunt uses the entire weapon kit, the Risebreak hunt basically just spams two silk binds.