Monster Hunter Wilds

Monster Hunter Wilds

Please be more like Rise, less like World
I know it has the same art style as world but I really hope this plays more like Rise. I really enjoyed how fast paced Rise is. As someone who has literally played every game and started with MH on ps2 world was my least favorite MH game. Bad weapon and armor design in the series.
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121134/134 megjegyzés mutatása
D. Flame eredeti hozzászólása:
JPM岩 eredeti hozzászólása:
That doesnt suddenly mean they fixed World's weapon design problem.
agree to disagree
What? What is there to disagree with? The weapon designs did NOT change. Adding more weapons doesnt mean they "fixed" old ones? Like, youre literally blinding yourself with your World cultist ways. Stop drinking the koolaid.
JPM岩 eredeti hozzászólása:
D. Flame eredeti hozzászólása:
agree to disagree
What? What is there to disagree with? The weapon designs did NOT change.
layered weapons
D. Flame eredeti hozzászólása:
JPM岩 eredeti hozzászólása:
What? What is there to disagree with? The weapon designs did NOT change.
layered weapons
The word "fix" is not the one you're looking for and doesn't mean "layered weapons" or "specific ones are unique".
The word "made arrangements" or "adjusted" would work better.
"Fixing" would mean that they went back to whatever issues we all had with the original designs in World and made them like their previous designs, ie, Brachy DBs or Glavenus GS, in which we all know, they did NOT fix
Legutóbb szerkesztette: Popcorn; 2024. dec. 19., 18:27
Slap-on weapons are a stupid concept and should stay dead as they did after World, with the only slap-ons in Rise being some returning world weapons. Every monster should have a unique design related to it, not just a bone/iron weapon with some gibblets slapped onto it.
Toyosatomimi no Miko eredeti hozzászólása:
Slap-on weapons are a stupid concept and should stay dead as they did after World, with the only slap-ons in Rise being some returning world weapons. Every monster should have a unique design related to it, not just a bone/iron weapon with some gibblets slapped onto it.
I think slap ons work in a "once in a while" case, or where it's a hodgepodge of stuff. Like, you upgrade a weapon with various different parts, and different chunks of monster are slapped on.
Merry Christmas!
Felt like hopping in here to add my OG hunter opinion that this game would be served better by being slower paced, unlike Rise. Rise made the game feel too arcadey, imo.
it can be like world but as long as they don't do what they did with iceborne by bloating health values to compensate for how often you can slam monsters into walls, have agitator always up and make every single hitzone potentially a weak spot with the clutch claw. World was actually not so bad but IB introducing clutch claw dethroned underwater combat as the worst mechanic ever added to a monster hunter game. The focus attacks are pretty close to be that bad tho, especially since some weapons clearly benefit from the system more than others like CC did.
Cyanity eredeti hozzászólása:
Felt like hopping in here to add my OG hunter opinion that this game would be served better by being slower paced, unlike Rise. Rise made the game feel too arcadey, imo.

This is how most people feel I think, it's also why there was a massive celebration online when hitstop was revealed to be more world-like in the final game after complaints in the beta.
Soji eredeti hozzászólása:
it can be like world but as long as they don't do what they did with iceborne by bloating health values to compensate for how often you can slam monsters into walls, have agitator always up and make every single hitzone potentially a weak spot with the clutch claw. World was actually not so bad but IB introducing clutch claw dethroned underwater combat as the worst mechanic ever added to a monster hunter game. The focus attacks are pretty close to be that bad tho, especially since some weapons clearly benefit from the system more than others like CC did.
This, Clutch Claw was a god-awful mechanic and I pray it stays dead and all its knock-on effects remain in World and NEVER leave.
As for the Focus Attacks, they're fine since you can proc wounds anyway without them, which are just another frenzy mechanic but there from the get-go instead of being applied to only hyper/frenzy/etc monsters. Shouldn't be an issue. The issue focus mode causes is different though since there's no limit on how much you can turn mid-animation while in focus mode, making it far easier to pull off certain powerful damage routes that really shouldn't be so free, like TCS or the new Double Wyrmstake route for Gunlance.
Greatsword players have no excuse for missing a TCS now since you can literally 360 them.
Legutóbb szerkesztette: Toyosatomimi no Miko; 2024. dec. 26., 6:04
Cyanity eredeti hozzászólása:
Felt like hopping in here to add my OG hunter opinion that this game would be served better by being slower paced, unlike Rise. Rise made the game feel too arcadey, imo.
Have you played any of the games before World? MH has always felt like an arcade game with how fast you can complete quests
Shaquan Don eredeti hozzászólása:
Cyanity eredeti hozzászólása:
Felt like hopping in here to add my OG hunter opinion that this game would be served better by being slower paced, unlike Rise. Rise made the game feel too arcadey, imo.
Have you played any of the games before World? MH has always felt like an arcade game with how fast you can complete quests
It has nothing to do with quest completion speed. Watch a Risebreak Speedrun vs a 4U Speedrun. Risebreak is **very** arcadey. Even GU, the previously most "arcadey" entry is less arcadey than Rise.

Monster Hunter (GU aside) has always been about using the weapon and tools in your bag to hunt a monster. GU added "skills" (HAs) where you can unleash a powerful move by pressing the button and Rise took that to a new level. It's more of an RPG feel where you weave attack skills between your combo than a traditional Monster Hunter where you just beat a monster down with basic attack combos.

Edit:
Here you go:

MH4U Solo 140 CB Shagaru Magala: https://youtu.be/-dKcE1CcheE

MHRB Solo CB Shagaru Magala: https://youtu.be/eORywo4KL00

The MH4U hunt uses the entire weapon kit, the Risebreak hunt basically just spams two silk binds.
Legutóbb szerkesztette: Scipo0419; 2024. dec. 26., 9:13
Scipo0419 eredeti hozzászólása:
Shaquan Don eredeti hozzászólása:
Have you played any of the games before World? MH has always felt like an arcade game with how fast you can complete quests
It has nothing to do with quest completion speed. Watch a Risebreak Speedrun vs a 4U Speedrun. Risebreak is **very** arcadey. Even GU, the previously most "arcadey" entry is less arcadey than Rise.

Monster Hunter (GU aside) has always been about using the weapon and tools in your bag to hunt a monster. GU added "skills" (HAs) where you can unleash a powerful move by pressing the button and Rise took that to a new level. It's more of an RPG feel where you weave attack skills between your combo than a traditional Monster Hunter where you just beat a monster down with basic attack combos.

Edit:
Here you go:

MH4U Solo 140 CB Shagaru Magala: https://youtu.be/-dKcE1CcheE

MHRB Solo CB Shagaru Magala: https://youtu.be/eORywo4KL00

The MH4U hunt uses the entire weapon kit, the Risebreak hunt basically just spams two silk binds.
I'm replaying 4U right now, I've literally played every MH game. It has always felt like an arcade game to me. You don't even have to use the armor skills or tools to quickly hunt a monster. At it's core it's just doge and attack.
Shaquan Don eredeti hozzászólása:
Scipo0419 eredeti hozzászólása:
It has nothing to do with quest completion speed. Watch a Risebreak Speedrun vs a 4U Speedrun. Risebreak is **very** arcadey. Even GU, the previously most "arcadey" entry is less arcadey than Rise.

Monster Hunter (GU aside) has always been about using the weapon and tools in your bag to hunt a monster. GU added "skills" (HAs) where you can unleash a powerful move by pressing the button and Rise took that to a new level. It's more of an RPG feel where you weave attack skills between your combo than a traditional Monster Hunter where you just beat a monster down with basic attack combos.

Edit:
Here you go:

MH4U Solo 140 CB Shagaru Magala: https://youtu.be/-dKcE1CcheE

MHRB Solo CB Shagaru Magala: https://youtu.be/eORywo4KL00

The MH4U hunt uses the entire weapon kit, the Risebreak hunt basically just spams two silk binds.
I'm replaying 4U right now, I've literally played every MH game. It has always felt like an arcade game to me. You don't even have to use the armor skills or tools to quickly hunt a monster. At it's core it's just doge and attack.
Then you're not understanding what people mean when they say "arcade game." in previous games it was "dodge and attack." in Rise it's "dodge and use my Cooldown skills"
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121134/134 megjegyzés mutatása
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Közzétéve: 2024. dec. 6., 14:02
Hozzászólások: 134