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MH games go "Serious game" > "Casual Game" > Serious Game" > "Casual Game"
Rise and Sunbreak were the mobile more casual oriented fun game, and Wilds is the next "Serious" full title.
I'm absolutely ♥♥♥♥♥♥♥ tired of the fast paced gameplay of modern MH, things need to be slowed down so positioning is more important. The action gameplay is starting to harm the franchise, difficulty is becoming an issue the team just can't nail because the only way something becomes a threat is being aggressively and frustratingly fast, or an excessive amount of one-shoting gimmick moves.
Thankfully I played the demo and things felt slightly slower than world.
Tired of the gimmicks monsters have, I'm tired of spazy monsters, its getting old.
I swear to god if we get another game of 70%+ brute wyverns I'm going to be pissed.
Already quite upset Wilds lance doesn't have shield charge and the shield bash ender.
I would also not call Generations/GU a casual game, by any measure.
They're all useless in rise because demon flurry is too powerful. You get good damage, a gap closer and can change direction with that one move. Archdemon mode is completely useless once you get infinite stamina.
There are so many other action games with simple movesets. Some of the "clunkiness" in MH makes it so you can't mash buttons on autopilot.
Yes, World is useless, but at least the basics that worldbabies learned, and you should move on to the next level.
Sunbreak style combats are far too counter-based for certain weapon types, and what I highly suspect weapons with "offset attacks" will cause problems as maniac as lance has been in the recent series.
I hope someone make obelion mod there too..my favorite weapon
The same designer from MH4...